Pontus Ring

Graphics Programmer at Massive Entertainment - A Ubisoft Studio
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Location
Greater Malmö Metropolitan Area, SE

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Experience

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • Graphics Programmer
      • Jan 2023 - Present
    • Brazil
    • Mobile Gaming Apps
    • 700 & Above Employee
    • Senior Staff Tech Performance Engineer
      • Mar 2022 - Jan 2023
    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Principal Engineer
      • Aug 2020 - Mar 2022

    • Senior Tools Developer
      • Oct 2017 - Aug 2020

    • Senior Tools Developer
      • Jul 2013 - Sep 2017

    • Sweden
    • Telecommunications
    • 700 & Above Employee
    • Software Designer
      • May 2012 - Jun 2013

      Embedded development in C/C++ Embedded development in C/C++

    • Germany
    • Staffing and Recruiting
    • 1 - 100 Employee
    • Software design consultant
      • Apr 2010 - Apr 2012

      Embedded development in C/C++ Embedded development in C/C++

    • Sweden
    • Computer Games
    • Lead programmer
      • Jan 2007 - May 2010
    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Game programming consultant
      • Jan 2009 - Oct 2009

      Most of my development time (although not exclusively) was spent developing cross platform matchmaking and networking functionality for Puzzlegeddon (Xbox360, Playstation3). Most of my development time (although not exclusively) was spent developing cross platform matchmaking and networking functionality for Puzzlegeddon (Xbox360, Playstation3).

    • Computer Games
    • Game programmer
      • Jan 2005 - Jan 2006

Education

  • University of Skövde
    Bachelor of science, Video game development
    2004 - 2007

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