Piotr Murawski

Head Of Design at BoomLand
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Contact Information
us****@****om
(386) 825-5501
Location
Gdańsk, Pomorskie, Poland, PL
Languages
  • Polish Native or bilingual proficiency
  • English Professional working proficiency

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Bio

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Experience

    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Head Of Design
      • Jan 2022 - Present

      Responsible for creating, implementing and overseeing token economics, in-game economy, mainframe of whitepaper ideation along with design and implementation of blockchain features in games Responsible for creating, implementing and overseeing token economics, in-game economy, mainframe of whitepaper ideation along with design and implementation of blockchain features in games

    • Poland
    • Computer Games
    • 100 - 200 Employee
    • Senior Game Designer & Analyst
      • Aug 2020 - Present

      As a Senior Game Designer & Analyst at BoomBit, I played a pivotal role in enhancing games and driving their success. My responsibilities spanned various areas, including: Game Enhancement: I was responsible for continuously improving games, leveraging my expertise in game design, system documentation, UI wireframing, and economic and difficulty balancing. By creating high-quality wireframes and collaborating closely with the development team, I contributed to the creation of engaging content that optimized monetization strategies. Project Collaboration: Working closely with Project Owners, I collaborated on multiple projects to ensure alignment with the overall vision and goals. By actively participating in discussions and providing valuable insights, I contributed to the successful delivery of various projects. Analytical Approach: A significant aspect of my role involved utilizing my analytical skills to create data-driven solutions. Through the creation of in-depth game analyses, I formulated proposals for improvements to existing games, focusing on key performance indicators (KPIs). Alongside a team member, I developed high-quality analytical methods to extract meaningful insights and drive informed decision-making. Show less

    • Poland
    • Program Development
    • 1 - 100 Employee
    • Game Designer
      • May 2018 - Jul 2020

      As a Game Designer at Playsoft, I had the privilege of working on diverse projects, collaborating closely with Project Owners and Stakeholders to deliver exceptional gaming experiences. My role encompassed a range of responsibilities, including: Game Design: I was responsible for designing games from concept to execution, focusing on mechanics, system design, UI, and gameplay. I leveraged my creativity and expertise to ensure engaging and immersive experiences for players. Technical Documentation: I created detailed technical documentation to guide the implementation and maintenance of game systems, ensuring clear guidelines for the development team. UI Wireframing: I excelled in crafting wireframes for user interfaces (UI), working closely with the graphics team to create visually appealing and intuitive designs. Project Collaboration: I collaborated closely with Project Owners and Stakeholders throughout the development process, ensuring alignment with the project vision and goals. By actively participating in discussions and providing valuable insights, I contributed to the success of multiple projects. Economic and Difficulty Balancing: I had a significant role in projects where I focused on balancing the economic aspects and difficulty levels of the games. This involved meticulous tuning and iteration to create engaging and rewarding experiences for players. Throughout my tenure at Playsoft, I gained invaluable experience working on projects with renowned brands and across various genres. This allowed me to hone my skills and expertise while continuously adapting to the unique requirements of each project. Show less

    • Poland
    • Entertainment
    • 1 - 100 Employee
    • Game Designer/Product Owner
      • Oct 2017 - May 2018

      As a Game Designer at T-Bull, I was responsible for designing games that captivated players and provided exceptional gaming experiences. My role encompassed various key responsibilities, including:Game Design: I conceptualized and designed engaging gameplay mechanics, levels, and features to ensure an immersive gaming experience for players.Technical Documentation: I created comprehensive technical documentation for game systems and mechanics, ensuring clear guidelines for implementation and maintenance.UI Wireframing: I crafted wireframes for user interfaces (UI), collaborating closely with graphics and art teams to create visually appealing and intuitive UI designs.Collaboration: I worked in close collaboration with testing teams to ensure the functionality and quality of the games. Additionally, I collaborated with graphic designers and programmers to bring the game vision to life.Monetization Strategies: One of my significant responsibilities involved designing and implementing effective monetization systems. I focused on creating systems that not only generated revenue but also provided value to players, striking a balance between user experience and financial success. Show less

    • Game Designer
      • Apr 2017 - Oct 2017

Education

  • Wroclaw University of Science and Technology
    Electrical and Electronics Engineering
    2014 - 2018

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