Pim Hendriks

Sr. Technical Artist at Guerrilla
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Contact Information
us****@****om
(386) 825-5501
Location
Brabantine City Row, NL
Languages
  • Engels Native or bilingual proficiency
  • Nederlands Native or bilingual proficiency
  • Duits Limited working proficiency
  • Frans Limited working proficiency

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5.0

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Vincent Moubeche

Working with Pim was a blast ! Technical and artistic, I had the chance to work with him and learn a lot by his side. Smart in his workflow, he is efficient and thinks about the team in general. He is also motivated to learn and find his way in the softwares he uses and it makes him a valuable teamate for any project he works on. When we worked together, he was more of a texture artist but his soft knowledge of modeling or lighting makes him good at multitasking !

Sebastien Theilot

It was a great pleasure to work with Pim. He is a very interesting profile, both technical and artistic with a great understanding of materials in both artistic and technical sense. He has an efficient ways of approaching work, knows substance designer a lot and can even improve how we use it and understands well when Artistic direction asks specific modifications on materials and the effect the Artistic direction looking for. He participates on the improvement of textures, proposes improvements on the pipes, searches how to push beyond the textures, gives his expertise on substance. He thinks all the time about how to improve textures, by making some substance's templates to help textures, or produced tools if needed. Pim is also voluntary, motivated and involved, he's always in an intention of sharing, he doesn't hesitate to share his tips, solutions, he especially trained artists on substance, about advanced skills. It was a really great experience to work with him.

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Credentials

  • Basic Examination Qualification
    VU Amsterdam
    Mar, 2020
    - Nov, 2024
  • Teaching Qualification
    VU Amsterdam
    Mar, 2020
    - Nov, 2024

Experience

    • Netherlands
    • Computer Games
    • 200 - 300 Employee
    • Sr. Technical Artist
      • Dec 2022 - Present

    • Denmark
    • Manufacturing
    • 700 & Above Employee
    • Sr. Technical Artist: 3D look developer
      • Jul 2021 - Dec 2022

    • Computer Games
    • 1 - 100 Employee
    • Consultant
      • Aug 2020 - Aug 2022

    • Belgium
    • Media Production
    • Look Developer
      • Aug 2021 - Aug 2021

    • Netherlands
    • Higher Education
    • 700 & Above Employee
    • Visual Arts Lecturer
      • Jan 2019 - Aug 2021

    • United States
    • Design Services
    • Look Developer
      • Apr 2020 - Apr 2020

    • Netherlands
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Texture Artist
      • Jul 2019 - Aug 2019

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Sr. Texture Artist
      • Dec 2017 - Dec 2018

    • Netherlands
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • VFX Lead/Coordinator
      • Jan 2016 - Aug 2018

    • France
    • Animation and Post-production
    • 700 & Above Employee
    • Texturing & Surfacing Artist
      • Jun 2017 - Nov 2017

    • Belgium
    • Media Production
    • 1 - 100 Employee
    • Character Texturing & Shading Artist
      • Jun 2015 - May 2017

    • Netherlands
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Freelance 3D Artist
      • Jun 2015 - Jul 2015

    • Belgium
    • Media Production
    • 1 - 100 Employee
    • Jr Digital Compositor
      • Jun 2014 - Sep 2014

    • Intern (generalist)
      • Feb 2014 - Jun 2014

Education

  • NHTV Internationale Hogeschool Breda
    Bachelor of Engineering (B.E.)
    2009 - 2015
  • Fontys Hogeschool Venlo
    2008 - 2009

Community

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