Pierre-Yves Savard
Level Design Director at Bad Brain Game Studios- Claim this Profile
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English Native or bilingual proficiency
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French Native or bilingual proficiency
Topline Score
Bio
Experience
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Bad Brain Game Studios
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Canada
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Computer Games
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1 - 100 Employee
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Level Design Director
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Dec 2022 - Present
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People Can Fly Studio
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Poland
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Computer Games
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400 - 500 Employee
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Level Design Director
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Aug 2022 - Dec 2022
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Ubisoft Montréal
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Canada
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Computer Games
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700 & Above Employee
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Level Design Director on Unannonced Open-World Project
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Oct 2020 - Jul 2022
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Level Design Director on Watch_Dogs Legion
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Nov 2016 - Oct 2020
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Level Design Director on Watch_Dogs 2
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May 2014 - Nov 2016
• Establish the Level Design vision of the game• Responsible for the progression of the game• Managing the creative aspect of the level design team
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Level Design Director on Watch_Dogs
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Nov 2008 - May 2014
• Establish the Level Design vision of the game• Responsible for the progression of the game• Managing the creative aspect of the level design team
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Level Designer on Far Cry 2
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Dec 2006 - Nov 2008
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Level Designer on Unannonced Project
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Mar 2006 - Dec 2006
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Level Designer on Far Cry Instincts Predator
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Oct 2005 - Mar 2006
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Level Designer Far Cry Instincts
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2003 - Oct 2005
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QA
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Jun 1999 - Mar 2003
Work on several games including: •Rayman 2: The Great Escape (1999)•Evolution 2: Far off Promise (1999)•Disney's Donald Duck: Goin' Quackers (2000)•Conflict Zone (2001)•Tom Clancy's Splinter Cell (2002)•Disney's PK: Out of the Shadows (2002)•Tom and Jerry: Fists of Furry (2002)•Uru: Ages Beyond Myst (2003)•Tom and Jerry: War of the Whiskers (2003)•Shadowbane (2003)
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QA Lead Assistant
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2001 - 2002
Was responsible of managing the QA and communications with the QA Lead on Tom Clancy's Splinter Cell (2002).
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