Pierre-Yves Savard

Level Design Director at Bad Brain Game Studios
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Contact Information
Location
Canada, CA
Languages
  • English Native or bilingual proficiency
  • French Native or bilingual proficiency

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Bio

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Level Design Director
      • Dec 2022 - Present
    • Poland
    • Computer Games
    • 400 - 500 Employee
    • Level Design Director
      • Aug 2022 - Dec 2022
    • Canada
    • Computer Games
    • 700 & Above Employee
    • Level Design Director on Unannonced Open-World Project
      • Oct 2020 - Jul 2022

    • Level Design Director on Watch_Dogs Legion
      • Nov 2016 - Oct 2020

    • Level Design Director on Watch_Dogs 2
      • May 2014 - Nov 2016

      • Establish the Level Design vision of the game• Responsible for the progression of the game• Managing the creative aspect of the level design team

    • Level Design Director on Watch_Dogs
      • Nov 2008 - May 2014

      • Establish the Level Design vision of the game• Responsible for the progression of the game• Managing the creative aspect of the level design team

    • Level Designer on Far Cry 2
      • Dec 2006 - Nov 2008

    • Level Designer on Unannonced Project
      • Mar 2006 - Dec 2006

    • Level Designer on Far Cry Instincts Predator
      • Oct 2005 - Mar 2006

    • Level Designer Far Cry Instincts
      • 2003 - Oct 2005

    • QA
      • Jun 1999 - Mar 2003

      Work on several games including: •Rayman 2: The Great Escape (1999)•Evolution 2: Far off Promise (1999)•Disney's Donald Duck: Goin' Quackers (2000)•Conflict Zone (2001)•Tom Clancy's Splinter Cell (2002)•Disney's PK: Out of the Shadows (2002)•Tom and Jerry: Fists of Furry (2002)•Uru: Ages Beyond Myst (2003)•Tom and Jerry: War of the Whiskers (2003)•Shadowbane (2003)

    • QA Lead Assistant
      • 2001 - 2002

      Was responsible of managing the QA and communications with the QA Lead on Tom Clancy's Splinter Cell (2002).

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