Pierre-Marie Blind
VR Audio Designer at realities.io- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Professional working proficiency
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Bio
Bastian Gerner
Pierre-Marie is a highly skilled Audiodesigner with a great ear for sound and certainly an expert in VR-Gameaudio! Pierre always aims for the highest quality possible. He inspired me to go beyond my limits as a Foley Artist and as a Sounddesigner. I will miss working with him and I hope we can collaborate again in the future!
Jasper Yang
Pierre-Marie is as proficient with technical audio implementation as he is with asset creation. Working with him was not only super interesting but also fun! I learned a lot from him and his experience in VR sound design and implementation. He had a ton of great ideas for how to make VR sound more immersive and most importantly give the right feedback to the players. He is very proficient in Unity/Wwise integration and is a big Reaper enthusiast. I definitely learned a bunch of things in Unity, Wwise and Reaper working with him. I would highly recommend Pierre-Marie to any team looking for a good teammate!
Bastian Gerner
Pierre-Marie is a highly skilled Audiodesigner with a great ear for sound and certainly an expert in VR-Gameaudio! Pierre always aims for the highest quality possible. He inspired me to go beyond my limits as a Foley Artist and as a Sounddesigner. I will miss working with him and I hope we can collaborate again in the future!
Jasper Yang
Pierre-Marie is as proficient with technical audio implementation as he is with asset creation. Working with him was not only super interesting but also fun! I learned a lot from him and his experience in VR sound design and implementation. He had a ton of great ideas for how to make VR sound more immersive and most importantly give the right feedback to the players. He is very proficient in Unity/Wwise integration and is a big Reaper enthusiast. I definitely learned a bunch of things in Unity, Wwise and Reaper working with him. I would highly recommend Pierre-Marie to any team looking for a good teammate!
Bastian Gerner
Pierre-Marie is a highly skilled Audiodesigner with a great ear for sound and certainly an expert in VR-Gameaudio! Pierre always aims for the highest quality possible. He inspired me to go beyond my limits as a Foley Artist and as a Sounddesigner. I will miss working with him and I hope we can collaborate again in the future!
Jasper Yang
Pierre-Marie is as proficient with technical audio implementation as he is with asset creation. Working with him was not only super interesting but also fun! I learned a lot from him and his experience in VR sound design and implementation. He had a ton of great ideas for how to make VR sound more immersive and most importantly give the right feedback to the players. He is very proficient in Unity/Wwise integration and is a big Reaper enthusiast. I definitely learned a bunch of things in Unity, Wwise and Reaper working with him. I would highly recommend Pierre-Marie to any team looking for a good teammate!
Bastian Gerner
Pierre-Marie is a highly skilled Audiodesigner with a great ear for sound and certainly an expert in VR-Gameaudio! Pierre always aims for the highest quality possible. He inspired me to go beyond my limits as a Foley Artist and as a Sounddesigner. I will miss working with him and I hope we can collaborate again in the future!
Jasper Yang
Pierre-Marie is as proficient with technical audio implementation as he is with asset creation. Working with him was not only super interesting but also fun! I learned a lot from him and his experience in VR sound design and implementation. He had a ton of great ideas for how to make VR sound more immersive and most importantly give the right feedback to the players. He is very proficient in Unity/Wwise integration and is a big Reaper enthusiast. I definitely learned a bunch of things in Unity, Wwise and Reaper working with him. I would highly recommend Pierre-Marie to any team looking for a good teammate!
Experience
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realities.io
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United States
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Software Development
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1 - 100 Employee
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VR Audio Designer
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Nov 2020 - Present
Interactive audio design, field recording & musical textures for Puzzling Places. Now delving into haptic feedback design! Highest user rated game on the Quest store for 12 months in a row ! (09/2022), and releasing monthly DLCs & free content. Play it on Oculus Quest, Playstation VR, and Pico. Interactive audio design, field recording & musical textures for Puzzling Places. Now delving into haptic feedback design! Highest user rated game on the Quest store for 12 months in a row ! (09/2022), and releasing monthly DLCs & free content. Play it on Oculus Quest, Playstation VR, and Pico.
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CASUS LUDI
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France
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Computer Games
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1 - 100 Employee
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Audio Designer, Foley Artist, Mixer
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Feb 2021 - Present
Interactive audio design & Foley for Blanc, coming out on the 14/02 ! Music : Louis Godart Developed by Casus Ludi, published by Gearbox Interactive audio design & Foley for Blanc, coming out on the 14/02 ! Music : Louis Godart Developed by Casus Ludi, published by Gearbox
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Indépendant
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Movies, Videos, and Sound
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100 - 200 Employee
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Writer and Designer
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Nov 2017 - Present
Writing the first online multi-dimensional sound dictionary in English. It will be available as a free resource for sound designers, field recordists, students, researchers, writers and anyone else interested in the topic of describing sound with words. Optimistic release date : sometime in 2023. Writing the first online multi-dimensional sound dictionary in English. It will be available as a free resource for sound designers, field recordists, students, researchers, writers and anyone else interested in the topic of describing sound with words. Optimistic release date : sometime in 2023.
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G4F PROD
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France
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Entertainment Providers
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1 - 100 Employee
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Audio Lead
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May 2022 - Oct 2022
Pre-production on unannounced project.
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VR Audio Lead
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Nov 2020 - May 2022
Interactive audio design for Critical Mistrust - Multiplayer VR Escape Game
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VR Audio Consultant
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Oct 2020 - Nov 2020
LBE VR Audio consulting
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Ubisoft Düsseldorf
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Germany
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Computer Games
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1 - 100 Employee
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Ubisoft Escape Games VR Audio Designer
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Aug 2018 - Aug 2020
From pre-production to release, responsible of all audio content on the VR Escape Games. Prince Of Persia : The Dagger Of Time (2020) A 2, 3 or 4 player 90 min VR escape game with time control. Beyond Medusa's Gate (2019) A 2/4 player 60 min VR escape game set in the world of Assassin's Creed Odyssey. Nominated for Best Sound at the Entwicklerpreis Awards 2019. See Projects section below for more details and full team credits. From pre-production to release, responsible of all audio content on the VR Escape Games. Prince Of Persia : The Dagger Of Time (2020) A 2, 3 or 4 player 90 min VR escape game with time control. Beyond Medusa's Gate (2019) A 2/4 player 60 min VR escape game set in the world of Assassin's Creed Odyssey. Nominated for Best Sound at the Entwicklerpreis Awards 2019. See Projects section below for more details and full team credits.
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VIRTUOSE REALITY STUDIO
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France
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Media Production
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1 - 100 Employee
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Sound Designer
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May 2018 - Oct 2018
Sound Designer for Augmented Reality interactive media Sound Designer for Augmented Reality interactive media
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Créav Communication
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Advertising Services
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1 - 100 Employee
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Sound Designer
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May 2018 - Jun 2018
Sound Designer, Mixer for linear media Sound Designer, Mixer for linear media
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Anomes
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France
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Software Development
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1 - 100 Employee
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Interactive Audio Consultant R&D
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Apr 2018 - Jun 2018
Rethinking interactive audio creation workflow for audiovisual shows. Improving and adding features to Millumin software in collaboration with Anomes developers. Rethinking interactive audio creation workflow for audiovisual shows. Improving and adding features to Millumin software in collaboration with Anomes developers.
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Université Paris-Est Marne-la-Vallée
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France
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Research Services
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100 - 200 Employee
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Teacher
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Feb 2018 - Apr 2018
75 students class Conceptual approach to sound works Practical sound design workshop with Reaper and visual scoring concept on paper 75 students class Conceptual approach to sound works Practical sound design workshop with Reaper and visual scoring concept on paper
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Masterclass & workshop
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Dec 2017 - Feb 2018
How truly interactive sound can be ? Sharing with student industrial sound designers and sound artists how the game audio approach and tools may influence theirs for the better. How truly interactive sound can be ? Sharing with student industrial sound designers and sound artists how the game audio approach and tools may influence theirs for the better.
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Chateau d'Oiron
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Germany
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Research Services
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1 - 100 Employee
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Technical Sound Designer
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Nov 2017 - Dec 2017
Technical Sound Design for binaural interactive sound installation. Sound Artist : Pierre Redon Eye tracking technology by Suricog Wwise/Unity Technical Sound Design for binaural interactive sound installation. Sound Artist : Pierre Redon Eye tracking technology by Suricog Wwise/Unity
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PYRAMIDE PRODUCTION SARL
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France
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Movies, Videos, and Sound
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1 - 100 Employee
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Documentary Sound Designer and Composer
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Oct 2017 - Nov 2017
Le Soliloque des Muets - Pyramide Produtction - 70min. Field Recording Ambiance Sound Editing Sound Design Original Music Le Soliloque des Muets - Pyramide Produtction - 70min. Field Recording Ambiance Sound Editing Sound Design Original Music
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Blix Lab
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France
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Civic and Social Organizations
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Sound Designer
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Aug 2016 - Nov 2017
2017 - Fonds d'archives de Tours Sound design, soundscape for a 1948 silent short film. 2016- Drone Immersion 360 Binaural post production for immersive video installation in Marseille. Field recording, foley, sound design, mix. Soundtrack Crafted with Fabien Bourdier. 2017 - Fonds d'archives de Tours Sound design, soundscape for a 1948 silent short film. 2016- Drone Immersion 360 Binaural post production for immersive video installation in Marseille. Field recording, foley, sound design, mix. Soundtrack Crafted with Fabien Bourdier.
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Theater Sound Designer/Composer
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Jul 2016 - Nov 2017
Wwise 7.1 interactive soundscape and music Director Philippe Vallepin. Première November 2017 Read about the project on Audiokinetic's blog : Wwise 7.1 interactive soundscape and music Director Philippe Vallepin. Première November 2017 Read about the project on Audiokinetic's blog :
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LES FILMS DE LA CHAPELLE
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France
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Movies, Videos, and Sound
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Foley Artist
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Oct 2017 - Oct 2017
Les Dimanches de Jean Dézert, short film, directed by Mikaël Gaudin. Les Dimanches de Jean Dézert, short film, directed by Mikaël Gaudin.
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Musical Assistant, Sound Designer
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Feb 2015 - Jul 2017
2017 - Ghina 52.6 speakers installation in Familistère de Guise - studio recording, editing - sound design -composition editing - Spatialisation in Ircam's Spat on location. - Mix & Mastering on location 2015 - Iles Ephémères 8.2 + 4.1 double installation, Priory of La Charité sur Loire, Burgundy. - Field recording - Texture Sound Design - Spatialisation in Ircam's Spat - On location Mix & Mastering 2015 - Vocatifs . Interactive audio installation, Futur en Seine 2015, Musée des arts et métiers, Paris. - physical implantation planning - original stereo track remastering
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Studio Runner
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2013 - 2013
Uncredited - Enregistrement, BO "Maestro", long métrage de Léa Frazer - Guitariste classique sur un titre de l'album Vieux Frères, Fauve - Enregistrement set live pour radio, Vincent Delerm - Editing, Birds On A Wire, Rosemary Standley (Moriarty) & Dom La Nena - Enregistrement orchestre pour le cifap, musique à l'image ... Uncredited - Enregistrement, BO "Maestro", long métrage de Léa Frazer - Guitariste classique sur un titre de l'album Vieux Frères, Fauve - Enregistrement set live pour radio, Vincent Delerm - Editing, Birds On A Wire, Rosemary Standley (Moriarty) & Dom La Nena - Enregistrement orchestre pour le cifap, musique à l'image ...
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Education
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ESBA-Ircam
Master's degree, Sound Design -
ENJMIN - National Video Game School
Interactive Sound Design, Game Sound Design -
Conservatoire à Rayonnement Régional de Paris
Diplôme d'Etudes Musicales, Classical Guitar -
Université Paris-Est Marne-la-Vallée
Licence, Musique et Métiers du Son