Pierre-Marie Blind

VR Audio Designer at realities.io
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Contact Information
Location
FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency

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5.0

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Bastian Gerner

Pierre-Marie is a highly skilled Audiodesigner with a great ear for sound and certainly an expert in VR-Gameaudio! Pierre always aims for the highest quality possible. He inspired me to go beyond my limits as a Foley Artist and as a Sounddesigner. I will miss working with him and I hope we can collaborate again in the future!

Jasper Yang

Pierre-Marie is as proficient with technical audio implementation as he is with asset creation. Working with him was not only super interesting but also fun! I learned a lot from him and his experience in VR sound design and implementation. He had a ton of great ideas for how to make VR sound more immersive and most importantly give the right feedback to the players. He is very proficient in Unity/Wwise integration and is a big Reaper enthusiast. I definitely learned a bunch of things in Unity, Wwise and Reaper working with him. I would highly recommend Pierre-Marie to any team looking for a good teammate!

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • VR Audio Designer
      • Nov 2020 - Present

      Interactive audio design, field recording & musical textures for Puzzling Places. Now delving into haptic feedback design! Highest user rated game on the Quest store for 12 months in a row ! (09/2022), and releasing monthly DLCs & free content. Play it on Oculus Quest, Playstation VR, and Pico. Interactive audio design, field recording & musical textures for Puzzling Places. Now delving into haptic feedback design! Highest user rated game on the Quest store for 12 months in a row ! (09/2022), and releasing monthly DLCs & free content. Play it on Oculus Quest, Playstation VR, and Pico.

    • France
    • Computer Games
    • 1 - 100 Employee
    • Audio Designer, Foley Artist, Mixer
      • Feb 2021 - Present

      Interactive audio design & Foley for Blanc, coming out on the 14/02 ! Music : Louis Godart Developed by Casus Ludi, published by Gearbox Interactive audio design & Foley for Blanc, coming out on the 14/02 ! Music : Louis Godart Developed by Casus Ludi, published by Gearbox

    • Movies, Videos, and Sound
    • 100 - 200 Employee
    • Writer and Designer
      • Nov 2017 - Present

      Writing the first online multi-dimensional sound dictionary in English. It will be available as a free resource for sound designers, field recordists, students, researchers, writers and anyone else interested in the topic of describing sound with words. Optimistic release date : sometime in 2023. Writing the first online multi-dimensional sound dictionary in English. It will be available as a free resource for sound designers, field recordists, students, researchers, writers and anyone else interested in the topic of describing sound with words. Optimistic release date : sometime in 2023.

    • France
    • Entertainment Providers
    • 1 - 100 Employee
    • Audio Lead
      • May 2022 - Oct 2022

      Pre-production on unannounced project.

    • VR Audio Lead
      • Nov 2020 - May 2022

      Interactive audio design for Critical Mistrust - Multiplayer VR Escape Game

    • VR Audio Consultant
      • Oct 2020 - Nov 2020

      LBE VR Audio consulting

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Ubisoft Escape Games VR Audio Designer
      • Aug 2018 - Aug 2020

      From pre-production to release, responsible of all audio content on the VR Escape Games. Prince Of Persia : The Dagger Of Time (2020) A 2, 3 or 4 player 90 min VR escape game with time control. Beyond Medusa's Gate (2019) A 2/4 player 60 min VR escape game set in the world of Assassin's Creed Odyssey. Nominated for Best Sound at the Entwicklerpreis Awards 2019. See Projects section below for more details and full team credits. From pre-production to release, responsible of all audio content on the VR Escape Games. Prince Of Persia : The Dagger Of Time (2020) A 2, 3 or 4 player 90 min VR escape game with time control. Beyond Medusa's Gate (2019) A 2/4 player 60 min VR escape game set in the world of Assassin's Creed Odyssey. Nominated for Best Sound at the Entwicklerpreis Awards 2019. See Projects section below for more details and full team credits.

    • France
    • Media Production
    • 1 - 100 Employee
    • Sound Designer
      • May 2018 - Oct 2018

      Sound Designer for Augmented Reality interactive media Sound Designer for Augmented Reality interactive media

    • Advertising Services
    • 1 - 100 Employee
    • Sound Designer
      • May 2018 - Jun 2018

      Sound Designer, Mixer for linear media Sound Designer, Mixer for linear media

    • France
    • Software Development
    • 1 - 100 Employee
    • Interactive Audio Consultant R&D
      • Apr 2018 - Jun 2018

      Rethinking interactive audio creation workflow for audiovisual shows. Improving and adding features to Millumin software in collaboration with Anomes developers. Rethinking interactive audio creation workflow for audiovisual shows. Improving and adding features to Millumin software in collaboration with Anomes developers.

    • France
    • Research Services
    • 100 - 200 Employee
    • Teacher
      • Feb 2018 - Apr 2018

      75 students class Conceptual approach to sound works Practical sound design workshop with Reaper and visual scoring concept on paper 75 students class Conceptual approach to sound works Practical sound design workshop with Reaper and visual scoring concept on paper

    • Masterclass & workshop
      • Dec 2017 - Feb 2018

      How truly interactive sound can be ? Sharing with student industrial sound designers and sound artists how the game audio approach and tools may influence theirs for the better. How truly interactive sound can be ? Sharing with student industrial sound designers and sound artists how the game audio approach and tools may influence theirs for the better.

    • Germany
    • Research Services
    • 1 - 100 Employee
    • Technical Sound Designer
      • Nov 2017 - Dec 2017

      Technical Sound Design for binaural interactive sound installation. Sound Artist : Pierre Redon Eye tracking technology by Suricog Wwise/Unity Technical Sound Design for binaural interactive sound installation. Sound Artist : Pierre Redon Eye tracking technology by Suricog Wwise/Unity

    • France
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Documentary Sound Designer and Composer
      • Oct 2017 - Nov 2017

      Le Soliloque des Muets - Pyramide Produtction - 70min. Field Recording Ambiance Sound Editing Sound Design Original Music Le Soliloque des Muets - Pyramide Produtction - 70min. Field Recording Ambiance Sound Editing Sound Design Original Music

    • France
    • Civic and Social Organizations
    • Sound Designer
      • Aug 2016 - Nov 2017

      2017 - Fonds d'archives de Tours Sound design, soundscape for a 1948 silent short film. 2016- Drone Immersion 360 Binaural post production for immersive video installation in Marseille. Field recording, foley, sound design, mix. Soundtrack Crafted with Fabien Bourdier. 2017 - Fonds d'archives de Tours Sound design, soundscape for a 1948 silent short film. 2016- Drone Immersion 360 Binaural post production for immersive video installation in Marseille. Field recording, foley, sound design, mix. Soundtrack Crafted with Fabien Bourdier.

    • Theater Sound Designer/Composer
      • Jul 2016 - Nov 2017

      Wwise 7.1 interactive soundscape and music Director Philippe Vallepin. Première November 2017 Read about the project on Audiokinetic's blog : Wwise 7.1 interactive soundscape and music Director Philippe Vallepin. Première November 2017 Read about the project on Audiokinetic's blog :

    • France
    • Movies, Videos, and Sound
    • Foley Artist
      • Oct 2017 - Oct 2017

      Les Dimanches de Jean Dézert, short film, directed by Mikaël Gaudin. Les Dimanches de Jean Dézert, short film, directed by Mikaël Gaudin.

    • Musical Assistant, Sound Designer
      • Feb 2015 - Jul 2017

      2017 - Ghina 52.6 speakers installation in Familistère de Guise - studio recording, editing - sound design -composition editing - Spatialisation in Ircam's Spat on location. - Mix & Mastering on location 2015 - Iles Ephémères 8.2 + 4.1 double installation, Priory of La Charité sur Loire, Burgundy. - Field recording - Texture Sound Design - Spatialisation in Ircam's Spat - On location Mix & Mastering 2015 - Vocatifs . Interactive audio installation, Futur en Seine 2015, Musée des arts et métiers, Paris. - physical implantation planning - original stereo track remastering

    • Studio Runner
      • 2013 - 2013

      Uncredited - Enregistrement, BO "Maestro", long métrage de Léa Frazer - Guitariste classique sur un titre de l'album Vieux Frères, Fauve - Enregistrement set live pour radio, Vincent Delerm - Editing, Birds On A Wire, Rosemary Standley (Moriarty) & Dom La Nena - Enregistrement orchestre pour le cifap, musique à l'image ... Uncredited - Enregistrement, BO "Maestro", long métrage de Léa Frazer - Guitariste classique sur un titre de l'album Vieux Frères, Fauve - Enregistrement set live pour radio, Vincent Delerm - Editing, Birds On A Wire, Rosemary Standley (Moriarty) & Dom La Nena - Enregistrement orchestre pour le cifap, musique à l'image ...

Education

  • ESBA-Ircam
    Master's degree, Sound Design
    2014 - 2016
  • ENJMIN - National Video Game School
    Interactive Sound Design, Game Sound Design
    2016 - 2016
  • Conservatoire à Rayonnement Régional de Paris
    Diplôme d'Etudes Musicales, Classical Guitar
    2012 - 2014
  • Université Paris-Est Marne-la-Vallée
    Licence, Musique et Métiers du Son
    2011 - 2014

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