Pierre Afoumado

senior props artist at Massive Entertainment - A Ubisoft Studio
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Contact Information
Location
Versailles, Île-de-France, France, FR

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David Croft-Sharland

Pierre is a real specialist when it comes to foliage. Pierre was remotely contracted at Burning Arrow, filling the role of

Jon Stewart

Pierre is extremely passionate about creating realistic foliage, whilst maintaining good performance on both PC and Console platforms. The way he thinks, and comes up with techniques on the fly to push our limitations to the limit is impressive. Also, his ability to provide cookies and baked goods to the team is a wonderful thing.

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Experience

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • senior props artist
      • Apr 2022 - Present

    • props artist
      • Jun 2021 - Apr 2022

    • France
    • Computer Games
    • 300 - 400 Employee
    • Environment Artist on Ghost Recon
      • Apr 2019 - Jun 2021

    • Junior Environment Artist on Ghost Recon Breakpoint
      • Oct 2017 - Apr 2019

      Production of vegetation assets for Ghost Recon : Breakpoint

    • France
    • Performing Arts
    • Landscape Artist
      • Jan 2017 - May 2017

      Various tasks for a motocross game including foliage and landscape creation, creation of a track system with trails, jumps and their material and textures . Various tasks for a motocross game including foliage and landscape creation, creation of a track system with trails, jumps and their material and textures .

    • United Kingdom
    • Book and Periodical Publishing
    • Foliage Artist ( Contract )
      • Dec 2016 - Jan 2017

      Doing few foliage assets Doing few foliage assets

    • United Kingdom
    • Software Development
    • Environment Foliage Artist ( contract )
      • Jun 2016 - Dec 2016

      Creation of foliage assets, lighting, Landscape material, rocks, cliffs, cave assets and building ruins . Creation of master shaders . Scalability settings as well Creation of foliage assets, lighting, Landscape material, rocks, cliffs, cave assets and building ruins . Creation of master shaders . Scalability settings as well

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Environment Artist
      • Jun 2015 - Jun 2016

      Creation of Gran Canaria inspired lake . Foliage, rocks and landscape material creation . Lighting and optimization as well plus scalability settings for the PC version Creation of Gran Canaria inspired lake . Foliage, rocks and landscape material creation . Lighting and optimization as well plus scalability settings for the PC version

    • Environment Artist
      • Dec 2014 - Jun 2015

      Creation of vegetation assets and french countryside landscape using Unreal Engine 4 . Creation of vegetation assets and french countryside landscape using Unreal Engine 4 .

    • France
    • E-Learning Providers
    • 1 - 100 Employee
    • Unity 3D Trainer
      • May 2014 - Aug 2014

      I've recorded a training DVD about Unity . I've recorded a training DVD about Unity .

Education

  • institut E-tribart
    lead infographie 2D/3D, 2D/3D computer graphics
    2011 - 2013
  • Université Bordeaux III
    L1, information and communication
    2010 - 2012

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