Philip Fortier

Graphics Engineer at Intercept Games
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Contact Information
Location
Seattle, Washington, United States, US
Languages
  • English Native or bilingual proficiency
  • French Native or bilingual proficiency
  • Portuguese Elementary proficiency

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Tyler Beam

Phil is a solid developer with strong software engineering skills and a great work ethic, it was a pleasure working with him at Microsoft.

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Credentials

  • Unity Certified Developer
    Unity Technologies
    Jun, 2016
    - Sep, 2024

Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Graphics Engineer
      • Dec 2022 - Present
    • United States
    • Entertainment
    • Founder
      • Sep 2011 - Present
    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Graphics Programmer
      • May 2019 - Present

      Programmer. Rendering pipeline, shaders and graphics performance work on Superliminal. Also game design, multiplayer implementation. Programmer. Rendering pipeline, shaders and graphics performance work on Superliminal. Also game design, multiplayer implementation.

    • United States
    • Software Development
    • 200 - 300 Employee
    • Software Development Engineer
      • Jun 1997 - Aug 2011

Education

  • McGill University
    Bachelor of Engineering (B.Eng.), Computer Engineering
    1993 - 1997
  • Concordia University
    1992 - 1993

Community

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