Paul Greveson

Senior Technical Artist at Embark Studios AB
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Location
Stockholm, Stockholm County, Sweden, SE
Languages
  • English Native or bilingual proficiency
  • French Limited working proficiency

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Working with Paul during my time at Splash Damage was inspirational. Paul has such a broad set of battle-tested skills and such a high capacity for consistent high-quality work, it's humbling to see to say the least. Combined that with his great sense of fun, genuine passion for the work and quiet determination, and you've got a man that instantly becomes a solid pillar of any project he's involved with. Paul is a pleasure to work with and my skills grew immensely during this time - and in no small part is that thanks to Paul. A genuine star, can't recommend highly enough!

Jose Miguel Esteve

I had the pleasure of working with Paul on the game Brink. He is a really skilled technical artist, passionate about his work. Collaborating with him on devising and implementing our tools was immensely inspiring and helpful, as he constantly provided with valuable ideas from his experience and a good critical eye.

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Experience

    • Senior Technical Artist
      • Jan 2019 - Present

      Gameplay prototyping, editor tools, art, design & machine learning pipelines... making games! Gameplay prototyping, editor tools, art, design & machine learning pipelines... making games!

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • VR Senior Technical Artist at SEED
      • Oct 2016 - Dec 2018

      Working at Electronic Arts in the Search for Extraordinary Experiences Division (SEED) team on Virtual Reality, Deep Learning and other forward-looking technology. Working at Electronic Arts in the Search for Extraordinary Experiences Division (SEED) team on Virtual Reality, Deep Learning and other forward-looking technology.

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Lead Technical Artist
      • Jun 2012 - Sep 2016

      - Asset creation - Tools design & implementation - Production planning - Platform optimization - Workflow & documentation - Problem solving

    • Senior Technical Artist
      • Jan 2012 - Oct 2012

      Planning and management, workflow improvement and tools development. Game assets of many flavours - high poly, low poly, texturing, optimisation. Rigging, animation, in-engine implementation.

    • Technical Artist
      • Jul 2006 - Jan 2012

      Characters, weapons & environments - high poly, low poly, texturing, optimisation. Workflow improvement and tools development.

    • IT Services and IT Consulting
    • Contract Artist
      • Jan 2005 - May 2006

      Freelance contract artist for Liquid Development Freelance contract artist for Liquid Development

    • Computer Games
    • 1 - 100 Employee
    • Junior Artist
      • May 2004 - Jul 2004

Education

  • Abertay University
    Bachelor of Arts (BA), Computer Arts
    2003 - 2006

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