Paul Greveson
Senior Technical Artist at Embark Studios AB- Claim this Profile
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English Native or bilingual proficiency
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French Limited working proficiency
Topline Score
Bio
LinkedIn User
Working with Paul during my time at Splash Damage was inspirational. Paul has such a broad set of battle-tested skills and such a high capacity for consistent high-quality work, it's humbling to see to say the least. Combined that with his great sense of fun, genuine passion for the work and quiet determination, and you've got a man that instantly becomes a solid pillar of any project he's involved with. Paul is a pleasure to work with and my skills grew immensely during this time - and in no small part is that thanks to Paul. A genuine star, can't recommend highly enough!
Jose Miguel Esteve
I had the pleasure of working with Paul on the game Brink. He is a really skilled technical artist, passionate about his work. Collaborating with him on devising and implementing our tools was immensely inspiring and helpful, as he constantly provided with valuable ideas from his experience and a good critical eye.
LinkedIn User
Working with Paul during my time at Splash Damage was inspirational. Paul has such a broad set of battle-tested skills and such a high capacity for consistent high-quality work, it's humbling to see to say the least. Combined that with his great sense of fun, genuine passion for the work and quiet determination, and you've got a man that instantly becomes a solid pillar of any project he's involved with. Paul is a pleasure to work with and my skills grew immensely during this time - and in no small part is that thanks to Paul. A genuine star, can't recommend highly enough!
Jose Miguel Esteve
I had the pleasure of working with Paul on the game Brink. He is a really skilled technical artist, passionate about his work. Collaborating with him on devising and implementing our tools was immensely inspiring and helpful, as he constantly provided with valuable ideas from his experience and a good critical eye.
LinkedIn User
Working with Paul during my time at Splash Damage was inspirational. Paul has such a broad set of battle-tested skills and such a high capacity for consistent high-quality work, it's humbling to see to say the least. Combined that with his great sense of fun, genuine passion for the work and quiet determination, and you've got a man that instantly becomes a solid pillar of any project he's involved with. Paul is a pleasure to work with and my skills grew immensely during this time - and in no small part is that thanks to Paul. A genuine star, can't recommend highly enough!
Jose Miguel Esteve
I had the pleasure of working with Paul on the game Brink. He is a really skilled technical artist, passionate about his work. Collaborating with him on devising and implementing our tools was immensely inspiring and helpful, as he constantly provided with valuable ideas from his experience and a good critical eye.
LinkedIn User
Working with Paul during my time at Splash Damage was inspirational. Paul has such a broad set of battle-tested skills and such a high capacity for consistent high-quality work, it's humbling to see to say the least. Combined that with his great sense of fun, genuine passion for the work and quiet determination, and you've got a man that instantly becomes a solid pillar of any project he's involved with. Paul is a pleasure to work with and my skills grew immensely during this time - and in no small part is that thanks to Paul. A genuine star, can't recommend highly enough!
Jose Miguel Esteve
I had the pleasure of working with Paul on the game Brink. He is a really skilled technical artist, passionate about his work. Collaborating with him on devising and implementing our tools was immensely inspiring and helpful, as he constantly provided with valuable ideas from his experience and a good critical eye.
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Experience
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Senior Technical Artist
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Jan 2019 - Present
Gameplay prototyping, editor tools, art, design & machine learning pipelines... making games! Gameplay prototyping, editor tools, art, design & machine learning pipelines... making games!
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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VR Senior Technical Artist at SEED
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Oct 2016 - Dec 2018
Working at Electronic Arts in the Search for Extraordinary Experiences Division (SEED) team on Virtual Reality, Deep Learning and other forward-looking technology. Working at Electronic Arts in the Search for Extraordinary Experiences Division (SEED) team on Virtual Reality, Deep Learning and other forward-looking technology.
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Splash Damage
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United Kingdom
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Computer Games
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300 - 400 Employee
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Lead Technical Artist
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Jun 2012 - Sep 2016
- Asset creation - Tools design & implementation - Production planning - Platform optimization - Workflow & documentation - Problem solving
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Senior Technical Artist
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Jan 2012 - Oct 2012
Planning and management, workflow improvement and tools development. Game assets of many flavours - high poly, low poly, texturing, optimisation. Rigging, animation, in-engine implementation.
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Technical Artist
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Jul 2006 - Jan 2012
Characters, weapons & environments - high poly, low poly, texturing, optimisation. Workflow improvement and tools development.
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Liquid Development
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IT Services and IT Consulting
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Contract Artist
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Jan 2005 - May 2006
Freelance contract artist for Liquid Development Freelance contract artist for Liquid Development
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Visual Science
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Computer Games
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1 - 100 Employee
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Junior Artist
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May 2004 - Jul 2004
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Education
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Abertay University
Bachelor of Arts (BA), Computer Arts