Paul Glinker
Senior Leader, R&D at Plexxis Software (For Subcontractors)- Claim this Profile
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Bio
Paul Likuski
Paul exemplifies a wealth of knowledge in all aspects of IT and programming. Personable, proactive, and Creative! It was a pleasure doing business with him and Highly recommend all that he has to offer !
W. Frank T.
Personally, during our development projects at PI, it was always a pleasure working alongside the code team. Paul was one of those programming gems at the studio, a quality driven, personable, funny, self motivated guy that was easy to approach and great to work with. Always great results, understood the art/code meld and approach. Would work with him in an instant again.
Paul Likuski
Paul exemplifies a wealth of knowledge in all aspects of IT and programming. Personable, proactive, and Creative! It was a pleasure doing business with him and Highly recommend all that he has to offer !
W. Frank T.
Personally, during our development projects at PI, it was always a pleasure working alongside the code team. Paul was one of those programming gems at the studio, a quality driven, personable, funny, self motivated guy that was easy to approach and great to work with. Always great results, understood the art/code meld and approach. Would work with him in an instant again.
Paul Likuski
Paul exemplifies a wealth of knowledge in all aspects of IT and programming. Personable, proactive, and Creative! It was a pleasure doing business with him and Highly recommend all that he has to offer !
W. Frank T.
Personally, during our development projects at PI, it was always a pleasure working alongside the code team. Paul was one of those programming gems at the studio, a quality driven, personable, funny, self motivated guy that was easy to approach and great to work with. Always great results, understood the art/code meld and approach. Would work with him in an instant again.
Paul Likuski
Paul exemplifies a wealth of knowledge in all aspects of IT and programming. Personable, proactive, and Creative! It was a pleasure doing business with him and Highly recommend all that he has to offer !
W. Frank T.
Personally, during our development projects at PI, it was always a pleasure working alongside the code team. Paul was one of those programming gems at the studio, a quality driven, personable, funny, self motivated guy that was easy to approach and great to work with. Always great results, understood the art/code meld and approach. Would work with him in an instant again.
Experience
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Plexxis Software (For Subcontractors)
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Canada
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Software Development
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1 - 100 Employee
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Senior Leader, R&D
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Oct 2022 - Present
- leader, department head, developer. my product is the team.
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Director, R&D
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May 2018 - Oct 2022
- leader, department head, developer. proposed the path that would take us into the future.
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Senior Software Developer
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Oct 2014 - May 2018
- developer, maintain and enhance software solutions in C++, C, Objective-C, and 64-bit x86 Assembly.
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Founder / Game Developer
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Aug 2004 - Present
- indie developer, building games and tech for desktop and mobile - indie developer, building games and tech for desktop and mobile
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Corus Entertainment
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Canada
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Broadcast Media Production and Distribution
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700 & Above Employee
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Lead Mobile Developer
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Jun 2011 - May 2013
- Lead developer on company iOS initiative to bring cartoon brands from TV to the mobile market- Canadian Screen Award nomination, “Best Cross Platform Project – Children’s and Youth”, for Bumpy Buggy Raceoff - Lead developer on company iOS initiative to bring cartoon brands from TV to the mobile market- Canadian Screen Award nomination, “Best Cross Platform Project – Children’s and Youth”, for Bumpy Buggy Raceoff
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Ganz
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Hungary
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Shipbuilding
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1 - 100 Employee
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Senior Programmer - iPhone
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Mar 2010 - Jan 2011
- Lead developer on company iOS initiative to bring the Webkinz IP to the mobile market - Lead developer on company iOS initiative to bring the Webkinz IP to the mobile market
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Bedlam Games
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Canada
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Software Development
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Senior Programmer
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Mar 2008 - Mar 2010
- Generalist. Worked on a range of interesting challenges including performance metrics, low-level systems, and NPC AI - Generalist. Worked on a range of interesting challenges including performance metrics, low-level systems, and NPC AI
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pseudo interactive
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United States
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Computer Games
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1 - 100 Employee
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Programmer
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Apr 2005 - Feb 2008
- game logic, network synchronization (mounted weapons), vertex shaders (vegetation), pixel shaders (post-FX)- Contributed to large-scale products that were delivered to an international audience - game logic, network synchronization (mounted weapons), vertex shaders (vegetation), pixel shaders (post-FX)- Contributed to large-scale products that were delivered to an international audience
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Rockstar Games
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United States
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Computer Games
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700 & Above Employee
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Programmer
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Jun 2000 - Aug 2004
- distributed build tools for geometry and texture preprocessing, code components for advanced memory management, system for asynchronous data storage to PlayStation 2 memory card devices- Contributed to large-scale products that were delivered to an international audience - distributed build tools for geometry and texture preprocessing, code components for advanced memory management, system for asynchronous data storage to PlayStation 2 memory card devices- Contributed to large-scale products that were delivered to an international audience
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Education
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Laurentian University/Université Laurentienne
4yr Degree, Honors Computer Science