Peter Henry

Executive Producer at KIXEYE
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Location
Greater Melbourne Area, AU
Languages
  • English -

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Deanna Trento

I started work at Infinite Interactive on the same day as Pete, and in those three years I was lucky enough to work with him on several projects. I witnessed Pete's first work as lead programmer, where he successfully led a large team of gameplay programmers to deliver a game across five platforms. I thought that was quite an amazing accomplishment! Pete is a programmer who is always dedicated to quality and always investing in self-improvement. He lives and loves games and has a deep understanding of game design, which complements his strong coding skills. Pete is always a valued team-member, a talented leader, and a generally great guy to work with.

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Executive Producer
      • Jan 2020 - Present

    • Technical Director
      • Nov 2016 - Jan 2020

    • Lead Engineer
      • Apr 2016 - Nov 2016

    • Staff Engineer
      • Mar 2015 - Apr 2016

    • Lead Engineer
      • Sep 2012 - Mar 2015

      Managed a team of 10+ front-end and back-end engineers on the game "Battle Pirates", and built up the engineering team process, including: - Working with the product and design team to scope features. - Planning and coordination of front-end and back-end engineers to deliver on rolling 6 week road map. - Instituting code quality practices including mandatory code review process and stricter build validation. - Directing the creation of content management and entry tools to minimize engineering overhead in content-heavy features.

    • Game Play Engineer
      • Apr 2012 - Sep 2012

      System design and development of front-end game features in AS3 for the Facebook game "Battle Pirates".

    • United States
    • Software Development
    • Software Engineer
      • Mar 2011 - Mar 2012

      Worked as a full-stack engineer on the AS3 front-end and Python back-end for the Facebook games "Ravenwood Fair" and "Ravenshire Castle". Worked as a full-stack engineer on the AS3 front-end and Python back-end for the Facebook games "Ravenwood Fair" and "Ravenshire Castle".

    • United Kingdom
    • Design Services
    • Lead Gameplay Programmer
      • Jan 2008 - Dec 2010

      Designed and implemented key gameplay features using both Lua and C++, across multiple platforms including DS, PSP, Wii, Xbox360 and PC. Worked on 5 titles: - Puzzle Chronicles (Lead Gameplay Programmer) - Puzzle Quest 2 (Gameplay Programmer) - Puzzle Kingdoms (Gameplay Programmer) - Puzzle Quest: Galactrix (Junior Gameplay Programmer) - Neopets: Puzzle Adventure (Junior Gameplay Programmer) Designed and implemented key gameplay features using both Lua and C++, across multiple platforms including DS, PSP, Wii, Xbox360 and PC. Worked on 5 titles: - Puzzle Chronicles (Lead Gameplay Programmer) - Puzzle Quest 2 (Gameplay Programmer) - Puzzle Kingdoms (Gameplay Programmer) - Puzzle Quest: Galactrix (Junior Gameplay Programmer) - Neopets: Puzzle Adventure (Junior Gameplay Programmer)

Education

  • Academy of Interactive Entertainment (AIE)
    Advanced Diploma of Game Development, Programming
    2007 - 2007
  • RMIT University
    Bachelor of Applied Science (Computer Science), Programming; Computer Science
    2003 - 2006

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