Peter Henry
Executive Producer at KIXEYE- Claim this Profile
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Bio
Deanna Trento
I started work at Infinite Interactive on the same day as Pete, and in those three years I was lucky enough to work with him on several projects. I witnessed Pete's first work as lead programmer, where he successfully led a large team of gameplay programmers to deliver a game across five platforms. I thought that was quite an amazing accomplishment! Pete is a programmer who is always dedicated to quality and always investing in self-improvement. He lives and loves games and has a deep understanding of game design, which complements his strong coding skills. Pete is always a valued team-member, a talented leader, and a generally great guy to work with.
Deanna Trento
I started work at Infinite Interactive on the same day as Pete, and in those three years I was lucky enough to work with him on several projects. I witnessed Pete's first work as lead programmer, where he successfully led a large team of gameplay programmers to deliver a game across five platforms. I thought that was quite an amazing accomplishment! Pete is a programmer who is always dedicated to quality and always investing in self-improvement. He lives and loves games and has a deep understanding of game design, which complements his strong coding skills. Pete is always a valued team-member, a talented leader, and a generally great guy to work with.
Deanna Trento
I started work at Infinite Interactive on the same day as Pete, and in those three years I was lucky enough to work with him on several projects. I witnessed Pete's first work as lead programmer, where he successfully led a large team of gameplay programmers to deliver a game across five platforms. I thought that was quite an amazing accomplishment! Pete is a programmer who is always dedicated to quality and always investing in self-improvement. He lives and loves games and has a deep understanding of game design, which complements his strong coding skills. Pete is always a valued team-member, a talented leader, and a generally great guy to work with.
Deanna Trento
I started work at Infinite Interactive on the same day as Pete, and in those three years I was lucky enough to work with him on several projects. I witnessed Pete's first work as lead programmer, where he successfully led a large team of gameplay programmers to deliver a game across five platforms. I thought that was quite an amazing accomplishment! Pete is a programmer who is always dedicated to quality and always investing in self-improvement. He lives and loves games and has a deep understanding of game design, which complements his strong coding skills. Pete is always a valued team-member, a talented leader, and a generally great guy to work with.
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Experience
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KIXEYE
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Canada
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Computer Games
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1 - 100 Employee
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Executive Producer
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Jan 2020 - Present
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Technical Director
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Nov 2016 - Jan 2020
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Lead Engineer
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Apr 2016 - Nov 2016
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Staff Engineer
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Mar 2015 - Apr 2016
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Lead Engineer
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Sep 2012 - Mar 2015
Managed a team of 10+ front-end and back-end engineers on the game "Battle Pirates", and built up the engineering team process, including: - Working with the product and design team to scope features. - Planning and coordination of front-end and back-end engineers to deliver on rolling 6 week road map. - Instituting code quality practices including mandatory code review process and stricter build validation. - Directing the creation of content management and entry tools to minimize engineering overhead in content-heavy features.
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Game Play Engineer
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Apr 2012 - Sep 2012
System design and development of front-end game features in AS3 for the Facebook game "Battle Pirates".
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6waves Lolapps
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United States
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Software Development
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Software Engineer
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Mar 2011 - Mar 2012
Worked as a full-stack engineer on the AS3 front-end and Python back-end for the Facebook games "Ravenwood Fair" and "Ravenshire Castle". Worked as a full-stack engineer on the AS3 front-end and Python back-end for the Facebook games "Ravenwood Fair" and "Ravenshire Castle".
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Infinite Interactive
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United Kingdom
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Design Services
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Lead Gameplay Programmer
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Jan 2008 - Dec 2010
Designed and implemented key gameplay features using both Lua and C++, across multiple platforms including DS, PSP, Wii, Xbox360 and PC. Worked on 5 titles: - Puzzle Chronicles (Lead Gameplay Programmer) - Puzzle Quest 2 (Gameplay Programmer) - Puzzle Kingdoms (Gameplay Programmer) - Puzzle Quest: Galactrix (Junior Gameplay Programmer) - Neopets: Puzzle Adventure (Junior Gameplay Programmer) Designed and implemented key gameplay features using both Lua and C++, across multiple platforms including DS, PSP, Wii, Xbox360 and PC. Worked on 5 titles: - Puzzle Chronicles (Lead Gameplay Programmer) - Puzzle Quest 2 (Gameplay Programmer) - Puzzle Kingdoms (Gameplay Programmer) - Puzzle Quest: Galactrix (Junior Gameplay Programmer) - Neopets: Puzzle Adventure (Junior Gameplay Programmer)
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Education
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Academy of Interactive Entertainment (AIE)
Advanced Diploma of Game Development, Programming -
RMIT University
Bachelor of Applied Science (Computer Science), Programming; Computer Science