Peter Guttek

Senior Graphics Programmer at Ubisoft Blue Byte GmbH
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Contact Information
us****@****om
(386) 825-5501
Languages
  • German Native or bilingual proficiency
  • English Professional working proficiency
  • Czech Professional working proficiency

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Experience

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Senior Graphics Programmer
      • May 2020 - Present

      Joined PES (Procedural Environment System) Team Joined PES (Procedural Environment System) Team

    • Senior Animation System Programmer
      • Apr 2018 - May 2020

      Extend features of Maya plug-in to execute game engine visual scripting systemImplement radial basis function deformer (PSD) as game engine system and Maya plug-in Extend features of Maya plug-in to execute game engine visual scripting systemImplement radial basis function deformer (PSD) as game engine system and Maya plug-in

    • C# Developer
      • Nov 2017 - Mar 2018

      Implemented WPF UI with domain specific user controls Implemented WPF UI with domain specific user controls

    • Graduate Research Assistant
      • Apr 2014 - Sep 2016

      Upgraded proprietary research renderer from OpenGL 2 to OpenGL 3+ coreDeveloped rasterizer based triangulation sensor simulation with modern OpenGL (see publication) Upgraded proprietary research renderer from OpenGL 2 to OpenGL 3+ coreDeveloped rasterizer based triangulation sensor simulation with modern OpenGL (see publication)

    • Undergraduate Research Assistant
      • Jun 2012 - Feb 2014

      Created and animated 3D characters for 360° large-scale projection systemDeveloped a real-time algorithm to detect skeleton joint transforms in marker-based motion capture data and retarget to characters Created and animated 3D characters for 360° large-scale projection systemDeveloped a real-time algorithm to detect skeleton joint transforms in marker-based motion capture data and retarget to characters

    • Undergraduate Research Assistant
      • Apr 2009 - Feb 2012

      Augmented the proprietary VR systems with character animation functionalityCreated, export and import animated 3D charactersDeveloped a python fbx to XML3D translator Augmented the proprietary VR systems with character animation functionalityCreated, export and import animated 3D charactersDeveloped a python fbx to XML3D translator

    • United States
    • Retail Apparel and Fashion
    • 100 - 200 Employee
    • Technical Director
      • Jun 2007 - Mar 2009

      As general TD / Tool Developer worked on: • cubic interpolated corrective blendshape system• utility to convert procedural ocean pixel flow to velocity vectors to drive foam particles• raytrace shader, to displace skin with high resolution muscles sliding under the skin• region system to alter particle and - field attributes in primitive and polygonal volumesAs Rigging TD:• set up various characters for full CG Movies• developed workflows and advised team members on difficult character• wrote scripts and directed plug-ins to improve the rigging pipeline• developed a vertex constraint node to enhance rigging workflow in manifold ways

    • India
    • Movies, Videos, and Sound
    • 300 - 400 Employee
    • Head of 3D Department, Anibrain Pvt. Ltd.
      • Sep 2006 - May 2007

      Led a team of twelve cg artists working on vfx projects, Resident Evil Extinction among others. Responsibilities included the design and implementation of a 3D pipeline, workflow design, creative and technical supervising Led a team of twelve cg artists working on vfx projects, Resident Evil Extinction among others. Responsibilities included the design and implementation of a 3D pipeline, workflow design, creative and technical supervising

    • Freelancer (generalist, mainly character related)
      • Mar 2003 - Sep 2006

      Worked as as modeler, rigger, animator, vfx technical director, compositor for several projects and companies (Cannes short film project, Hahn Film, Calligari Film among others) Worked as as modeler, rigger, animator, vfx technical director, compositor for several projects and companies (Cannes short film project, Hahn Film, Calligari Film among others)

    • Filmbox (now Autodesk Motionbuilder) operator
      • Oct 2002 - Mar 2003

      Edited motion capture data and apply to 3D charactersImproved workflow with introducing full body ik systemDeveloped characters for MotionBuilder live performance Edited motion capture data and apply to 3D charactersImproved workflow with introducing full body ik systemDeveloped characters for MotionBuilder live performance

    • Germany
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Rigging and dynamics TD
      • Nov 2000 - Dec 2001

      Rigged various stylized and realistic 3D charactersCreated visual effects with particle dynamicsImproved particle dynamics workflow Rigged various stylized and realistic 3D charactersCreated visual effects with particle dynamicsImproved particle dynamics workflow

Education

  • Otto-von-Guericke University Magdeburg
    Master's degree, Computer Science
    2015 - 2017
  • Otto-von-Guericke University Magdeburg
    Bachelor's degree, Computer Visualistik
    2012 - 2015
  • Universität des Saarlandes
    Computer Science
    2009 - 2012
  • L4 - New Media Academy, Berlin
    Diploma, Designer of New Media
    1998 - 2000

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