Peter Guttek
Senior Graphics Programmer at Ubisoft Blue Byte GmbH- Claim this Profile
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German Native or bilingual proficiency
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English Professional working proficiency
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Czech Professional working proficiency
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Bio
Experience
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Ubisoft Blue Byte GmbH
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Germany
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Computer Games
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100 - 200 Employee
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Senior Graphics Programmer
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May 2020 - Present
Joined PES (Procedural Environment System) Team Joined PES (Procedural Environment System) Team
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Senior Animation System Programmer
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Apr 2018 - May 2020
Extend features of Maya plug-in to execute game engine visual scripting systemImplement radial basis function deformer (PSD) as game engine system and Maya plug-in Extend features of Maya plug-in to execute game engine visual scripting systemImplement radial basis function deformer (PSD) as game engine system and Maya plug-in
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C# Developer
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Nov 2017 - Mar 2018
Implemented WPF UI with domain specific user controls Implemented WPF UI with domain specific user controls
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Graduate Research Assistant
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Apr 2014 - Sep 2016
Upgraded proprietary research renderer from OpenGL 2 to OpenGL 3+ coreDeveloped rasterizer based triangulation sensor simulation with modern OpenGL (see publication) Upgraded proprietary research renderer from OpenGL 2 to OpenGL 3+ coreDeveloped rasterizer based triangulation sensor simulation with modern OpenGL (see publication)
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Undergraduate Research Assistant
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Jun 2012 - Feb 2014
Created and animated 3D characters for 360° large-scale projection systemDeveloped a real-time algorithm to detect skeleton joint transforms in marker-based motion capture data and retarget to characters Created and animated 3D characters for 360° large-scale projection systemDeveloped a real-time algorithm to detect skeleton joint transforms in marker-based motion capture data and retarget to characters
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Undergraduate Research Assistant
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Apr 2009 - Feb 2012
Augmented the proprietary VR systems with character animation functionalityCreated, export and import animated 3D charactersDeveloped a python fbx to XML3D translator Augmented the proprietary VR systems with character animation functionalityCreated, export and import animated 3D charactersDeveloped a python fbx to XML3D translator
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prAna
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United States
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Retail Apparel and Fashion
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100 - 200 Employee
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Technical Director
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Jun 2007 - Mar 2009
As general TD / Tool Developer worked on: • cubic interpolated corrective blendshape system• utility to convert procedural ocean pixel flow to velocity vectors to drive foam particles• raytrace shader, to displace skin with high resolution muscles sliding under the skin• region system to alter particle and - field attributes in primitive and polygonal volumesAs Rigging TD:• set up various characters for full CG Movies• developed workflows and advised team members on difficult character• wrote scripts and directed plug-ins to improve the rigging pipeline• developed a vertex constraint node to enhance rigging workflow in manifold ways
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Anibrain
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India
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Movies, Videos, and Sound
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300 - 400 Employee
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Head of 3D Department, Anibrain Pvt. Ltd.
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Sep 2006 - May 2007
Led a team of twelve cg artists working on vfx projects, Resident Evil Extinction among others. Responsibilities included the design and implementation of a 3D pipeline, workflow design, creative and technical supervising Led a team of twelve cg artists working on vfx projects, Resident Evil Extinction among others. Responsibilities included the design and implementation of a 3D pipeline, workflow design, creative and technical supervising
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Freelancer (generalist, mainly character related)
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Mar 2003 - Sep 2006
Worked as as modeler, rigger, animator, vfx technical director, compositor for several projects and companies (Cannes short film project, Hahn Film, Calligari Film among others) Worked as as modeler, rigger, animator, vfx technical director, compositor for several projects and companies (Cannes short film project, Hahn Film, Calligari Film among others)
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Filmbox (now Autodesk Motionbuilder) operator
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Oct 2002 - Mar 2003
Edited motion capture data and apply to 3D charactersImproved workflow with introducing full body ik systemDeveloped characters for MotionBuilder live performance Edited motion capture data and apply to 3D charactersImproved workflow with introducing full body ik systemDeveloped characters for MotionBuilder live performance
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I-D Media AG
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Germany
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IT Services and IT Consulting
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1 - 100 Employee
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Rigging and dynamics TD
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Nov 2000 - Dec 2001
Rigged various stylized and realistic 3D charactersCreated visual effects with particle dynamicsImproved particle dynamics workflow Rigged various stylized and realistic 3D charactersCreated visual effects with particle dynamicsImproved particle dynamics workflow
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Education
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Otto-von-Guericke University Magdeburg
Master's degree, Computer Science -
Otto-von-Guericke University Magdeburg
Bachelor's degree, Computer Visualistik -
Universität des Saarlandes
Computer Science -
L4 - New Media Academy, Berlin
Diploma, Designer of New Media