Peter Carlson

Design Director at Endeavor One, Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
Seattle, Washington, United States, US

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5.0

/5.0
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Hugh Riley

I have worked with Peter at 3 of his work places, most recently as Art Development Director at Surreal and WBGames but previously at Legend. He is an unfailingly optimistic, clever, innovative and brilliant designer/programmer who is passionately involved in his job and great fun to work alongside. He brings enormous value to a team and will always be a great fit in a cutting edge game studio. I hope to work with him again.

Ryan Spain

Peter brings both the logic of a programmer and the creativity of an artist to the discipline of game design. It was truly a great pleasure to work with him, and anyone looking for a senior-level game designer should give Peter serious consideration. If I were staffing a game studio, Peter would be among the first people I would call. Don't let him get away!

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Design Director
      • Jul 2017 - Present

      I'm the Design Director at the best place you could ever work. Some of what we've done is publicly available- check out Halo: Recruit on Windows Mixed Reality, and we'll have a lot more to talk about soon! I'm the Design Director at the best place you could ever work. Some of what we've done is publicly available- check out Halo: Recruit on Windows Mixed Reality, and we'll have a lot more to talk about soon!

    • Founder
      • Oct 2016 - Present

      - DMT: Dynamic Music Tesseract / Steam VR - Robot City Stadium / SteamVR - V-Aria VR Music Visualizer / Gear-VR and Cardboard for Android and iOS. - DMT: Dynamic Music Tesseract / Steam VR - Robot City Stadium / SteamVR - V-Aria VR Music Visualizer / Gear-VR and Cardboard for Android and iOS.

    • United States
    • Software Development
    • 700 & Above Employee
    • Design Director
      • Jun 2014 - Oct 2016

      Leading Design on bleeding-edge HoloLens Mixed Reality. It was really hard to keep this all a secret before we launched!

    • Game Designer
      • Feb 2012 - Jun 2014

      Making incredible experiences for Kinect that really shouldn't be possible. One of our fitness projects can read your heartrate through micro-fluctuations in your skin.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Systems Designer
      • Jul 2009 - Feb 2012

      Mostly design and implementation of AI systems in the LithTech and Unreal engines. Mostly design and implementation of AI systems in the LithTech and Unreal engines.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Systems Designer
      • Dec 2004 - Jul 2009

      World simulation, enemies, level design in Unreal engine and proprietary tools. World simulation, enemies, level design in Unreal engine and proprietary tools.

    • Programmer
      • Mar 2004 - Dec 2004

      Stealth AI and gameplay in Unreal Engine Stealth AI and gameplay in Unreal Engine

    • Programmer
      • Jul 2002 - Jan 2004

      As a programmer, made the vehicles in Unreal II : XMP As a level designer, Terminator3: ROTM As a programmer, made the vehicles in Unreal II : XMP As a level designer, Terminator3: ROTM

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Senior Member Technical Staff
      • Jan 2000 - Jul 2002

      Sun One Studio Sun One Studio

    • Software QA Engineer
      • Jan 1997 - Jan 2000

      Test design, execution, and automation Test design, execution, and automation

Community

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