Peter Cardwell-Gardner
Game Developer / Rust Consultant at Embark Studios- Claim this Profile
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Experience
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Embark Studios
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Sweden
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Computer Games
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200 - 300 Employee
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Game Developer / Rust Consultant
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Apr 2021 - Present
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Wondershop
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Finland
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Computer Games
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1 - 100 Employee
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Game Developer / Unity Consultant
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Jan 2021 - Mar 2021
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Oxford VR
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United Kingdom
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Information Technology & Services
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Senior Software Engineer (VR)
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Jan 2019 - Aug 2020
Project lead responsible for the technical delivery of several VR experiences in a suite of clinical mental health treatments. Personal focus on gameplay, architecture, animation tooling and interaction systems across headsets. Consistently collaborated with other disciplines (production, art, design, clinical) to coordinate planning, nurture culture and tighten up product iteration. Contributed to technical direction by assisting in hiring, advocating for tooling choices (e.g. Wwise), and instituting infrastructure initiatives (version control and build server). Show less
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Payload Studios
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United Kingdom
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Computer Games
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1 - 100 Employee
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Senior Games Developer
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Jan 2017 - Jan 2019
Responsible for new gameplay features, bug fixes, performance optimisation and system overhauls (UI, Audio, Controller Support, Localisation, Build Server, Steam Workshop) to move TerraTech from early access to version 1.0 across PC and console. Besides code review and mentoring, I also succeeded in leading a studio-wide source control migration. By evaluating technology, installing infrastructure and training the team, I ensured minimal disruption as we moved from Perforce to Git. Responsible for new gameplay features, bug fixes, performance optimisation and system overhauls (UI, Audio, Controller Support, Localisation, Build Server, Steam Workshop) to move TerraTech from early access to version 1.0 across PC and console. Besides code review and mentoring, I also succeeded in leading a studio-wide source control migration. By evaluating technology, installing infrastructure and training the team, I ensured minimal disruption as we moved from Perforce to Git.
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Reactify Music
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Musicians
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VR Developer / Unity Consultant
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Aug 2016 - Dec 2016
Joining a team, who had no prior Unity experience, I established an architecture and educated on best practices for a Google Daydream (VR) launch title. I then embedded within the team to help them navigate bleeding-edge SDKs and ship the project. Joining a team, who had no prior Unity experience, I established an architecture and educated on best practices for a Google Daydream (VR) launch title. I then embedded within the team to help them navigate bleeding-edge SDKs and ship the project.
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Thingking
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South Africa
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Design Services
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1 - 100 Employee
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Game Developer / Unity Consultant
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Mar 2016 - Jul 2016
I resourced and managed a small team to design & implement the digital element of a game show. The project's only coder, I had to find creative solutions to tech-art problems (e.g. cloth simulation). Also engaged with the upstream client to find better solutions by understanding their needs. They later reported the deliverable exceeded their expectations. I resourced and managed a small team to design & implement the digital element of a game show. The project's only coder, I had to find creative solutions to tech-art problems (e.g. cloth simulation). Also engaged with the upstream client to find better solutions by understanding their needs. They later reported the deliverable exceeded their expectations.
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Made With Monster Love
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Computer Games
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Indie Game Developer
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Apr 2013 - Mar 2016
Responsible for all facets of the journey from game jam prototype to Cadence, a fusion of puzzles and music production. Put on the back burner due to a lack of resources, I had already solved some significant engineering challenges (e.g. graph-based cycle detection, real-time audio synthesis). Earned praise in showcases and festivals, and was amongst the first cohort in Stugan, an indie game accelerator program. Responsible for all facets of the journey from game jam prototype to Cadence, a fusion of puzzles and music production. Put on the back burner due to a lack of resources, I had already solved some significant engineering challenges (e.g. graph-based cycle detection, real-time audio synthesis). Earned praise in showcases and festivals, and was amongst the first cohort in Stugan, an indie game accelerator program.
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Kids Industries: The Family Agency
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United Kingdom
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Advertising Services
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1 - 100 Employee
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Game Developer / Unity Consultant
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Sep 2014 - Feb 2015
Worked closely with the lead developer to indoctrinate the team on Unity best practices, then embedded to help them ship a 2D game based on a popular franchise (PeppaPig) across mobile. Worked closely with the lead developer to indoctrinate the team on Unity best practices, then embedded to help them ship a 2D game based on a popular franchise (PeppaPig) across mobile.
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RogueCode
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South Africa
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Game Developer / Unity Consultant
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Oct 2013 - Jan 2014
Worked on gameplay and rendering performance to help ship a twin-stick shooter on the bleeding edge Windows Phone platform. Worked on gameplay and rendering performance to help ship a twin-stick shooter on the bleeding edge Windows Phone platform.
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Fonk Cape Town
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South Africa
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Technology, Information and Internet
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1 - 100 Employee
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Game Developer
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Jul 2012 - Oct 2013
Worked with the lead programmer to ship several mobile games & apps using a range of technologies (Corona, AIR, Unity). Was often asked to solve challenging problems whose solutions had eluded other team members (e.g. uniform bezier path interpolation). Worked with the lead programmer to ship several mobile games & apps using a range of technologies (Corona, AIR, Unity). Was often asked to solve challenging problems whose solutions had eluded other team members (e.g. uniform bezier path interpolation).
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HelloComputer
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South Africa
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Advertising Services
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1 - 100 Employee
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Senior Interactive Developer
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Feb 2010 - May 2012
Project lead on award-winning digital campaigns and advergames for global brands. Became the go-to games programmer, building projects pushing the envelope of 3D on the web, both in Flash and the early days of the Unity Web Player. Project lead on award-winning digital campaigns and advergames for global brands. Became the go-to games programmer, building projects pushing the envelope of 3D on the web, both in Flash and the early days of the Unity Web Player.
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Spitfire Music SA PTY LTD
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Musicians
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Sound Engineer & Web Developer
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2005 - 2009
Recording engineer & studio manager who ran sessions for music, voice-over and sound for picture. Honed my development skills by designing and building websites for the studio's portfolio of properties and recording artists. Recording engineer & studio manager who ran sessions for music, voice-over and sound for picture. Honed my development skills by designing and building websites for the studio's portfolio of properties and recording artists.
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