Peter Bulak

Game Designer at Mass Creation
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Contact Information
us****@****om
(386) 825-5501
Location
Warsaw, Mazowieckie, Poland, PL

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Experience

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Aug 2023 - Present

  • Punch Punk Games
    • Warsaw, Mazowieckie, Poland
    • Lead/Senior Game Designer
      • Sep 2017 - Aug 2023

      I have been a part of Punch Punk Games for six years since the very beginning. During my time there I have contributed to various games across different genres and platforms. Some of the games I have worked on include a first person stealth game, a point'n'click adventure, a job simulator and a story driven twin-stick brawler. My role involved designing and balancing gameplay features, creating UX/UI designs and briefs for UI artists, collaborating with technical artists on custom render pipelines and shaders for gameplay purposes, and acting as an art director and a level artist to ensure a consistent art direction. I have also created level designs for different perspectives, such as fpp, tpp and isometric. For This is the Zodiac Speaking, I used real life police reports, old maps and historic aerial photography to recreate realistic locations based on the Zodiac killer case. For Moonshine, I used graphic novel and historic media from the 1920s to capture the atmosphere of prohibition era rural America. I have also designed boat race tracks and workshop layouts for job sim games. Since the pandemic started in March 2020, I have taken on the role of a team leader and have mentored junior employees, supervised production and created budget and production plans with the head of production up until I've left the company in 2023. Show less

  • Bulak Projekt
    • Warsaw, Masovian District, Poland
    • Jr. Architect & 3D Artist
      • Feb 2010 - Sep 2017

      My experience as a jr. architect has helped me develop skills that are relevant for level design. I have designed floor plans, escape routes and environmental designs that reflect realistic scenarios and constraints. I have also created 3D visualizations of buildings, both with and without cad designs, which have taught me how to use various 3D tools and techniques. My experience as a jr. architect has helped me develop skills that are relevant for level design. I have designed floor plans, escape routes and environmental designs that reflect realistic scenarios and constraints. I have also created 3D visualizations of buildings, both with and without cad designs, which have taught me how to use various 3D tools and techniques.

Education

  • Warsaw Film School
    2015 - 2018

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