Petar Tasev
Software Engineer at Forgotten Empires- Claim this Profile
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English -
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Macedonian -
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Bio
Experience
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Forgotten Empires
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United States
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Computer Games
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1 - 100 Employee
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Software Engineer
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Apr 2022 - Present
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Illumina
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Italy
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IT Services and IT Consulting
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1 - 100 Employee
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Software Engineer
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Mar 2020 - Present
Working on DNA sequencing platforms. Working on DNA sequencing platforms.
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Game Developer
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Apr 2020 - Jun 2020
Worked on rendering in a patch for the Age of Mythology: Extended Edition game. Worked on rendering in a patch for the Age of Mythology: Extended Edition game.
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Foresight Sports
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United States
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Spectator Sports
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100 - 200 Employee
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Software Engineer
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Oct 2016 - Mar 2020
● Implemented camera calibration algorithms to prepare cameras for stereoscopic computer vision. ● Developed golf club tracking algorithms to provide data analytics to players about their swing. ● Created C# .NET Standard libraries to communicate with our products through TCP/IP, MTP/WPD, BLE. ● Wrote WPF/MVVM apps to aid production team in testing PCBs, and calibrating products before manufacturing and shipping to customers. ● Developed firmware for golf launch monitors and testing equipment for TI’s ARM Cortex M4, and MSP430 microcontrollers. ● Programmed system involving motors and an industrial robot to simulate precise golf shots for testing of the product’s golf ball launch data analysis algorithms. Show less
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SPAWAR
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United States
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Defense and Space Manufacturing
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200 - 300 Employee
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Software Engineer
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Sep 2015 - Apr 2016
● Created a single sideband modulator on a fixed-point TI DSP microprocessor using BIOS RTOS in C. ○ Used MATLAB to aid in simulation and testing of the modulator, and in design of FIR filter. ○ Implemented modulator with Weaver’s Method using DMA, ADC, ping-pong buffers, and filter. ○ Wrote fixed-point filter, and trigonometric functions based on a look-up tables. ● Ported Windows C++ cmake project, and compiled open source third-party libraries to run on Ubuntu OS. ● Wrote a C# application to display the differences between two XML files. Show less
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Tools Developer
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Mar 2015 - Aug 2015
● Wrote tools to help artists create content for Age of Mythology: Tale of the Dragon game. ● Reverse-engineered a legacy binary format containing 3D model data. ● Created a plugin for Autodesk 3ds Max to import, and export 3D models, and animations to a custom binary file format with C# and MAXScript. ● Made C# application to convert particle effects files between binary and XML. ● Wrote tools to help artists create content for Age of Mythology: Tale of the Dragon game. ● Reverse-engineered a legacy binary format containing 3D model data. ● Created a plugin for Autodesk 3ds Max to import, and export 3D models, and animations to a custom binary file format with C# and MAXScript. ● Made C# application to convert particle effects files between binary and XML.
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SDSU Mechatronics
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United States
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Research Services
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1 - 100 Employee
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Embedded Software Engineer
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Apr 2014 - Aug 2015
● Participated on team that won 1st place in the 2015 AUVSI International RoboSub (unmanned underwater vehicle) Competition. ● Programmed ARM Cortex M4 and PIC24F chips in C to interface with sensors and motors with ADC and PWM. ● Implemented data communication through a custom protocol using UART, state machine, and interrupts. ● Wrote motor control library to manage motors, and smoothly ramp them to a target speed. ● Documented code with Doxygen to make it easier for team to understand, and maintain the code Show less
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Cubic
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India
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1 - 100 Employee
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Software Engineer Intern
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May 2014 - Aug 2014
● Tested operation of a transceiver on an ARM Cortex M4F microprocessor with freeRTOS, and low-level drivers. ● Tested operation of a transceiver on an ARM Cortex M4F microprocessor with freeRTOS, and low-level drivers.
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Education
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San Diego State University-California State University
Bachelor of Science (BS), Computer Engineering -
Mt Carmel High School