Luke Perry

Senior Client-Side Engineer at Mediatonic Games
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Location
London, England, United Kingdom, UK

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Credentials

  • ISTQB -BCS Certified Tester Foundation Level (Candidate EF34267460)
    BCS, The Chartered Institute for IT
    Apr, 2016
    - Sep, 2024

Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Client-Side Engineer
      • Aug 2021 - Present

      C++ programming in Unreal Engine 5 and C# programming in Unity.

    • Client-Side Engineer
      • Nov 2018 - Aug 2021

      C# programming in Unity and C++ programming in Unreal Engine 4.

    • Graduate Client-Side Engineer
      • Jul 2017 - Nov 2018

      C# programming in Unity.Worked on YAHTZEE® With Buddies for tablets and phones on iOS and Android.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Unity C# Tutor
      • Sep 2014 - Jan 2021

      Teach Unity and C# to two home-schooled children once a week. • Learned to communicate effectively with those less acclimated with game development software and programming (including basic concepts and syntax). • Developed training/teaching skills including tutoring methods and problem solving. Teach Unity and C# to two home-schooled children once a week. • Learned to communicate effectively with those less acclimated with game development software and programming (including basic concepts and syntax). • Developed training/teaching skills including tutoring methods and problem solving.

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior QA Tester
      • Aug 2016 - Jun 2017

      Organised, oversaw and performed testing on Batman: Arkham VR and Suicide Squad: Kill the Justice League. • Introduced to the full AAA development cycle from as early as the concept phase. • Participated in daily stand-ups using a Scrum agile methodology. • Created test cases from the weekly sprint deliverables of designated feature teams. • Learned the basics and certifications for VR including PSVR, Oculus and Vive. • Organised and performed testing on the in-house production software. Show less

    • United Kingdom
    • Mobile Gaming Apps
    • 100 - 200 Employee
    • QA Tester
      • Jan 2016 - Aug 2016

      QA tested Dawn of Titans for tablets and phones on iOS and Android. • Developed agile methodology experience through working in feature Sprints. • Developed in-house automation scripts in LUA for testing Dawn of Titans. • Gained understanding in to server-side and client-side data and metadata. • Combined with other members in the department to lead our feature areas, including instructing and educating external QA (Testronic). • Headed the anti-hacking operations for Dawn of Titans. Show less

    • QA Tester
      • Jun 2015 - Dec 2015

      QA tested Batman: Arkham Knight, including DLC, on PS4, Xbox One and PC.• Created, modified and distributed test plans for both in-house producers and QA, and external Warner Brothers QA.• Performed countless performance tests on PCs of different hardware and drivers.• Helped the audio team test the music and SFX through late nights of crunch.• Co-operated with designers to help tweak the timed goals in the AR Challenge Batmobile races based off personal times and opinions.

    • Junior QA Tester
      • Jan 2015 - Jun 2015

      QA tested Batman: Arkham Knight on PS4, Xbox One and PC.• Gained in-depth knowledge on the development process of AAA games studios.• Learned development and testing processes on the latest generation of consoles.• Learned and performed PS4 and Xbox One certification testing.

    • Cashier
      • Oct 2014 - Dec 2014

      Helped construct and arrange American Eagles flagship UK store, supervised the tills, and assisted customers. • Received extra training in the areas of 'Jean Expert' and 'Stylist'. • Received a commendation of excellence within the first two weeks of employment. Helped construct and arrange American Eagles flagship UK store, supervised the tills, and assisted customers. • Received extra training in the areas of 'Jean Expert' and 'Stylist'. • Received a commendation of excellence within the first two weeks of employment.

    • Retail
    • 700 & Above Employee
    • Sales Assistant/Cashier
      • Jul 2010 - May 2014

      Responsible for managing stock, supervising tills, and opening and closing the music & video department. • Point of contact for customer & colleague enquiries regarding hardware & software. • Mentored colleagues who were new to the company, helping them become acclimated with the department and their relevant duties. Responsible for managing stock, supervising tills, and opening and closing the music & video department. • Point of contact for customer & colleague enquiries regarding hardware & software. • Mentored colleagues who were new to the company, helping them become acclimated with the department and their relevant duties.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • CMS Champion
      • Jan 2013 - Jun 2013

      Helped orchestrate and oversee the activities that were aimed to persuade university applicants to choose the University of Greenwich. • Guided applicants through the development of a simple game created using the Unity engine, aiding them with any problems they encountered. • Answered any queries regarding digital media courses or the university in general. Helped orchestrate and oversee the activities that were aimed to persuade university applicants to choose the University of Greenwich. • Guided applicants through the development of a simple game created using the Unity engine, aiding them with any problems they encountered. • Answered any queries regarding digital media courses or the university in general.

Education

  • University of Greenwich
    Bachelor of Science (BSc), Games and Multimedia Technologies
    2011 - 2014
  • Newcastle College
    2009 - 2011

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