Paweł Brzóska

Gameplay Programmer / Game Programmer at Artifex Mundi
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
PL

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Python and Django Full Stack Web Developer Bootcamp
    Udemy
    Feb, 2020
    - Nov, 2024
  • Unreal Engine C++ The Ultimate Game Developer Course
    Udemy
    Feb, 2020
    - Nov, 2024
  • IT Essentials: PC Hardware and Software
    Cisco
    Jun, 2019
    - Nov, 2024
  • Routing And Switching
    Cisco
    Jun, 2019
    - Nov, 2024
  • CCNA R&S: Introduction to Networks
    Cisco
    Dec, 2018
    - Nov, 2024

Experience

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Programmer / Game Programmer
      • Jun 2022 - Present

      Gameplay Programmer / Game Programmer w Artefix Mundi Gameplay Programmer / Game Programmer w Artefix Mundi

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Unreal Engine Programmer C++/Blueprint
      • Jul 2021 - Mar 2022

      • Development of current solutions • Implementation of gameplay mechanics • Ensuring the quality of the code • Code optimization and debugging • Participation in planning and designing new game ideas • Supervision of the project from the technical side • Development of current solutions • Implementation of gameplay mechanics • Ensuring the quality of the code • Code optimization and debugging • Participation in planning and designing new game ideas • Supervision of the project from the technical side

    • UE4 Generalist
      • Jun 2020 - Jul 2021

      Supervised code and developed C++ gameplay systems: -Dynamic Jumping -Interaction System -Combat Mechanics, -Ai (Blackboard + Behaviour Trees) Implemented already made C++ modules: -Targeting System -Saving system Implemented already made mobile Blueprint UMG UI and Main Menu Builded environment using: BSP , Builder Toolkit, Led Assistant, Prefabricator Supervised code and developed C++ gameplay systems: -Dynamic Jumping -Interaction System -Combat Mechanics, -Ai (Blackboard + Behaviour Trees) Implemented already made C++ modules: -Targeting System -Saving system Implemented already made mobile Blueprint UMG UI and Main Menu Builded environment using: BSP , Builder Toolkit, Led Assistant, Prefabricator

    • Bulgaria
    • Computer Games
    • 1 - 100 Employee
    • UE4 C++/Blueprints Programmer
      • Nov 2019 - Jun 2020

      Filled up role of a C++/Blueprints Programmer in usage with Unreal Engine 4 at Vambrace Studios. Filled up role of a C++/Blueprints Programmer in usage with Unreal Engine 4 at Vambrace Studios.

Education

  • Uniwersytet Gdański
    Licencjat (Lic.), Programowanie komputerowe, konkretne aplikacje
    2018 - 2021

Community

You need to have a working account to view this content. Click here to join now