Pauline Marlière

Narrative Designer at PLANE TOAST
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BE
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Narrative Designer
      • Jan 2023 - Present
    • Projects - Freelance
      • Aug 2016 - Present

      𝗚𝗮𝗺𝗲/𝗡𝗮𝗿𝗿𝗮𝘁𝗶𝘃𝗲 𝗗𝗲𝘀𝗶𝗴𝗻 - 𝟮𝗗 𝗔𝗿𝘁/𝗔𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻 | 𝗙𝗿𝗲𝗲𝗹𝗮𝗻𝗰𝗲 𝘄𝗼𝗿𝗸 | 2018 - OngoingWorks with the videogame, advertising and movie industries as well as with the academic environment. Develops personal projects.𝘕𝘰𝘵𝘢𝘣𝘭𝘦 𝘤𝘭𝘪𝘦𝘯𝘵𝘴: 𝘎𝘰𝘣𝘭𝘪𝘯𝘻 𝘚𝘵𝘶𝘥𝘪𝘰, 𝘍𝘺𝘨𝘰𝘴𝘵𝘶𝘥𝘪𝘰, 𝘍𝘭𝘰𝘸𝘤𝘩𝘢𝘴𝘦, 𝘜𝘯𝘪𝘷𝘦𝘳𝘴𝘪𝘵𝘦́ 𝘓𝘪𝘣𝘳𝘦 𝘥𝘦 𝘉𝘳𝘶𝘹𝘦𝘭𝘭𝘦𝘴,...𝗖𝗼𝗻𝗰𝗲𝗽𝘁 𝗮𝗿𝘁 - 𝗪𝗿𝗶𝘁𝗶𝗻𝗴 - 𝗚𝗮𝗺𝗲/𝗟𝗲𝘃𝗲𝗹 𝗱𝗲𝘀𝗶𝗴𝗻 | 𝗣𝗮𝗻𝗼𝗽𝘁𝗶𝗰 (𝗩𝗥) | Team of 4 | 2016-2018Made the first draft of the game during the InnoGames Jam 2016 at Gamescom, solicitate and concretize deals with publisher, investors and governmental funds, founded Team Panoptes' studio, designed characters of the game, wrote the story and world building, designed mechanics and levels, implemented assets in Unity.𝗔𝘄𝗮𝗿𝗱𝘀:◦ Best Mixed Reality — 𝘗𝘭𝘢𝘺𝘤𝘳𝘢𝘧𝘵𝘪𝘯𝘨 𝘉𝘪𝘵 𝘈𝘸𝘢𝘳𝘥𝘴, 𝘕𝘦𝘸 𝘠𝘰𝘳𝘬 2017◦ Best Creative et Public's Choice — 𝘐𝘯𝘥𝘪𝘦 𝘎𝘢𝘮𝘦𝘴 𝘗𝘭𝘢𝘺, 𝘗𝘢𝘳𝘪𝘴 2016◦ Jury's Prize, Best Virtual Reality Game, Best Game Feel — 𝘐𝘯𝘯𝘰𝘎𝘢𝘮𝘦𝘴 𝘑𝘢𝘮, 𝘒𝘰̈𝘭𝘯 2016 Show less

    • Skills - Storytelling
      • Aug 2016 - Present

      ◦ Designed core 𝗲𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗮𝗹 𝗻𝗮𝗿𝗿𝗮𝘁𝗶𝘃𝗲 of Panoptic with asymmetrical story (two players experimenting different stories reusing same assets) without using words or dialogue (VR game restrictions). Assisted with art direction, illustrations. ◦ Crafted game design document, narrative bible, character bios, and worldbuilding for Panoptic; 𝘄𝗿𝗼𝘁𝗲 𝗰𝘂𝘁𝘀𝗰𝗲𝗻𝗲𝘀, 𝗲𝗻𝗰𝗼𝘂𝗻𝘁𝗲𝗿𝘀, 𝘀𝗵𝗼𝗿𝘁 𝘀𝘁𝗼𝗿𝗶𝗲𝘀, 𝘀𝘁𝗼𝗿𝘆-𝗰𝗼𝗻𝗰𝗲𝗽𝘁𝘀, 𝗳𝗹𝗼𝘄𝗰𝗵𝗮𝗿𝘁𝘀, 𝗯𝗮𝗿𝗸𝘀, 𝗹𝗼𝗿𝗲 𝗲𝗻𝘁𝗿𝘆, 𝗮𝗻𝗱 𝗹𝗶𝗻𝗲𝗮𝗿/𝗯𝗿𝗮𝗻𝗰𝗵𝗶𝗻𝗴 𝗱𝗶𝗮𝗹𝗼𝗴 for indie and personal projects.◦ Experience in writing in screenplay format and pitches for short films. Casted and directed voice actors. ◦ Produced 2D traditional animation material and concept art in realistic, cartoonish and pixel art style for advertising, short films and games. Created 𝘀𝘁𝗼𝗿𝘆𝗯𝗼𝗮𝗿𝗱 and 𝟮𝗗 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻 𝘄𝗼𝗿𝗸 for Fygostudio, a motion design agency; 𝘂𝗻𝗱𝗲𝗿𝘀𝘁𝗮𝗻𝗱𝘀 𝘃𝗶𝘀𝘂𝗮𝗹𝗶𝘇𝗮𝘁𝗶𝗼𝗻, 𝗿𝗵𝘆𝘁𝗵𝗺 𝗮𝗻𝗱 𝗽𝗮𝗰𝗶𝗻𝗴 𝗶𝗻 𝘀𝗰𝗲𝗻𝗲𝘀. Show less

    • Skills - Implementation
      • Aug 2016 - Present

      ◦ Level Design contributions on Panoptic and 𝗹𝗲𝗮𝗱 𝗴𝗮𝗺𝗲 𝗱𝗲𝘀𝗶𝗴𝗻𝗲𝗿 on learning application Flowchase, working closely with programmers for implementation.◦ Identified and balanced level progression for Panoptic.◦ Playtested and documented bugs, design issues & other aspects of the games/apps; organized playtesting sessions and documented user feedback.◦ Managed 𝘀𝗰𝗵𝗲𝗱𝘂𝗹𝗶𝗻𝗴 𝗮𝗻𝗱 𝗽𝗿𝗼𝗷𝗲𝗰𝘁 𝗽𝗿𝗼𝗴𝗿𝗲𝘀𝘀 with Notion, Trello, and Excel; oversaw production efforts on Scala, capstone animated short film. Show less

    • Skills - Leadership & Communication
      • Aug 2016 - Present

      ◦ 𝗦𝗽𝗲𝗮𝗿𝗵𝗲𝗮𝗱𝗶𝗻𝗴 𝗲𝗳𝗳𝗼𝗿𝘁𝘀 𝘁𝗼 𝗲𝘀𝘁𝗮𝗯𝗹𝗶𝘀𝗵 𝗼𝗳𝗳𝗶𝗰𝗶𝗮𝗹 𝗮𝘀𝘀𝗼𝗰𝗶𝗮𝘁𝗶𝗼𝗻 𝗳𝗼𝗿 𝗪𝗼𝗺𝗲𝗻 𝗶𝗻 𝗚𝗮𝗺𝗲𝘀 𝗕𝗲𝗹𝗴𝗶𝘂𝗺, working with government agencies (Flega, Walga, games.brussels)◦ Coordinated & executed events, workshops, talks in Belgium for Women in Games association; spoke at numerous events about art, narrative and design (GDC, ….)◦ Cultivated relationships with 𝗶𝗻𝘃𝗲𝘀𝘁𝗼𝗿𝘀 𝗮𝗻𝗱 𝗽𝘂𝗯𝗹𝗶𝘀𝗵𝗲𝗿𝘀; pitched concepts, received funding from government fund and publisher for Panoptic ◦ Collaborated with cross-functional teams while working on university and freelance projects, remotely and in-house◦ 𝗧𝗲𝗮𝗰𝗵𝗲𝗱 a Narrative Design class at Technocité (Mons, Belgium) Show less

    • Continuing Education
      • Jun 2016 - Present

      2021 | Narrative Department: Game Writing Masterclass with Susan O'Connor2020 | Formation in Storyboarding with Copeland Brothers' Class2016 | Master in Animated Films, ENSAV La Cambre

    • Women in Games Ambassador
      • Sep 2017 - Present

      Organizes events and projects aiming to make the videogame industry a better place for women. Examples: roundtables, workshops, support group, talks, podcasts,... Organizes events and projects aiming to make the videogame industry a better place for women. Examples: roundtables, workshops, support group, talks, podcasts,...

    • Belgium
    • Computer Games
    • 1 - 100 Employee
    • Co-founder and Art Director
      • Aug 2016 - Oct 2018

      Works on the asymmetrical multiplayer VR game Panoptic. Roles: game designer, writing, level designer, 2D artist (concept & in-game art) https://panopticgame.com/ Works on the asymmetrical multiplayer VR game Panoptic. Roles: game designer, writing, level designer, 2D artist (concept & in-game art) https://panopticgame.com/

Education

  • Ecole nationale supérieure des Arts visuels de 'La Cambre'
    Master, Cinéma d'animation
    2011 - 2016

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