Pauline Broeckaert
Producer at Larian Studios- Claim this Profile
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Bio
Experience
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Larian Studios
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Belgium
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Computer Games
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300 - 400 Employee
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Producer
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May 2021 - Present
Québec City, Quebec, Canada Project: Baldur's Gate 3 VFX / SFX / DevOps
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Ubisoft Montréal
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Canada
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Computer Games
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700 & Above Employee
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Production Manager
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Apr 2020 - Apr 2021
Montreal, Quebec, Canada Project: Far Cry 6 › Managing Cinematic team | Working with 2 animation directors, 6 animators, 3 scripters, 1 lighting artist, 2 TD & 2 devtesters - Following-up the production - Monitoring tasks & bugs - Closing the cinematics: dealing with bugs, last dependencies, final polish & performance. › Managing Realisation for Montreal team | Working with the Realisation Director - Planning Kick-off meetings & Reviews, sending reports afterwards - Creating tasks for different… Show more Project: Far Cry 6 › Managing Cinematic team | Working with 2 animation directors, 6 animators, 3 scripters, 1 lighting artist, 2 TD & 2 devtesters - Following-up the production - Monitoring tasks & bugs - Closing the cinematics: dealing with bugs, last dependencies, final polish & performance. › Managing Realisation for Montreal team | Working with the Realisation Director - Planning Kick-off meetings & Reviews, sending reports afterwards - Creating tasks for different departments & following-up the production - Daily tracking - Sending production completion reports - Dealing with the managers of the different departments › Managing Character team | Working with 5 modelers, 2 riggers & 2 TD characters - Planning our deliverables - Following-up the production › Various tasks - JIRA: Creating dashboards, Setting a dependencies tracking process and an Age Rating tracking process - Assisting the Production director and Producer in following up the production - Communication: Newsletters, Team meeting recap, Confluence updating, Surveys - Co-development management: Being the point of contact, tracking and pushing our dependencies with the other studios - Updating floorplan, org chart, team budget tracking - Organising events for the project
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Production Coordinator
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Oct 2019 - Apr 2020
Project: Far Cry 6
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Ubisoft Montpellier
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France
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Computer Games
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200 - 300 Employee
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Assistant Producer
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Jul 2018 - Oct 2019
Project: Tom Clancy's Ghost Recon Breakpoint › Working with the “RAID” (end-game content) team, all departments included - Production planning : Calendar, Priorities, Roadmap, Sprints - Creating JIRAs - Daily monitoring, tracking and updating of tasks - Collaboration & coordination with other studios, departments, managing dependencies - Organising meetings and sending reports afterwards - Creating new pages and updating others on Confluence - Managing our playtests… Show more Project: Tom Clancy's Ghost Recon Breakpoint › Working with the “RAID” (end-game content) team, all departments included - Production planning : Calendar, Priorities, Roadmap, Sprints - Creating JIRAs - Daily monitoring, tracking and updating of tasks - Collaboration & coordination with other studios, departments, managing dependencies - Organising meetings and sending reports afterwards - Creating new pages and updating others on Confluence - Managing our playtests needs: Calendar, Coordination with User Researchers, Defining content, Modifing our priorities - Supervising Internal game sessions with core team - Sending Newsletters every Monday Show less
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Producer Intern
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Jun 2017 - Oct 2017
Vietnam Project: Despicable Me - Minion Rush › Managing the Android portage team | Working with Producer, 8 programmers, 1 game designer, 1 devtester - Production planning - Task prioritization & Bug management - Coordination with other Gameloft studios worldwide for external tests - Weekly reports to the Top management Android - Finding solutions to Customer Care complaints if local producer is absent
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Education
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Supinfogame
Master's degree Game Director, Game Design & Managament