Pauline Broeckaert

Producer at Larian Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Canada, CA

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Experience

    • Belgium
    • Computer Games
    • 300 - 400 Employee
    • Producer
      • May 2021 - Present

      Québec City, Quebec, Canada Project: Baldur's Gate 3 VFX / SFX / DevOps

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Production Manager
      • Apr 2020 - Apr 2021

      Montreal, Quebec, Canada Project: Far Cry 6 › Managing Cinematic team | Working with 2 animation directors, 6 animators, 3 scripters, 1 lighting artist, 2 TD & 2 devtesters - Following-up the production - Monitoring tasks & bugs - Closing the cinematics: dealing with bugs, last dependencies, final polish & performance. › Managing Realisation for Montreal team | Working with the Realisation Director - Planning Kick-off meetings & Reviews, sending reports afterwards - Creating tasks for different… Show more Project: Far Cry 6 › Managing Cinematic team | Working with 2 animation directors, 6 animators, 3 scripters, 1 lighting artist, 2 TD & 2 devtesters - Following-up the production - Monitoring tasks & bugs - Closing the cinematics: dealing with bugs, last dependencies, final polish & performance. › Managing Realisation for Montreal team | Working with the Realisation Director - Planning Kick-off meetings & Reviews, sending reports afterwards - Creating tasks for different departments & following-up the production - Daily tracking - Sending production completion reports - Dealing with the managers of the different departments › Managing Character team | Working with 5 modelers, 2 riggers & 2 TD characters - Planning our deliverables - Following-up the production › Various tasks - JIRA: Creating dashboards, Setting a dependencies tracking process and an Age Rating tracking process - Assisting the Production director and Producer in following up the production - Communication: Newsletters, Team meeting recap, Confluence updating, Surveys - Co-development management: Being the point of contact, tracking and pushing our dependencies with the other studios - Updating floorplan, org chart, team budget tracking - Organising events for the project

    • Production Coordinator
      • Oct 2019 - Apr 2020

      Project: Far Cry 6

    • France
    • Computer Games
    • 200 - 300 Employee
    • Assistant Producer
      • Jul 2018 - Oct 2019

      Project: Tom Clancy's Ghost Recon Breakpoint › Working with the “RAID” (end-game content) team, all departments included - Production planning : Calendar, Priorities, Roadmap, Sprints - Creating JIRAs - Daily monitoring, tracking and updating of tasks - Collaboration & coordination with other studios, departments, managing dependencies - Organising meetings and sending reports afterwards - Creating new pages and updating others on Confluence - Managing our playtests… Show more Project: Tom Clancy's Ghost Recon Breakpoint › Working with the “RAID” (end-game content) team, all departments included - Production planning : Calendar, Priorities, Roadmap, Sprints - Creating JIRAs - Daily monitoring, tracking and updating of tasks - Collaboration & coordination with other studios, departments, managing dependencies - Organising meetings and sending reports afterwards - Creating new pages and updating others on Confluence - Managing our playtests needs: Calendar, Coordination with User Researchers, Defining content, Modifing our priorities - Supervising Internal game sessions with core team - Sending Newsletters every Monday Show less

    • France
    • Computer Games
    • 700 & Above Employee
    • Producer Intern
      • Jun 2017 - Oct 2017

      Vietnam Project: Despicable Me - Minion Rush › Managing the Android portage team | Working with Producer, 8 programmers, 1 game designer, 1 devtester - Production planning - Task prioritization & Bug management - Coordination with other Gameloft studios worldwide for external tests - Weekly reports to the Top management Android - Finding solutions to Customer Care complaints if local producer is absent

Education

  • Supinfogame
    Master's degree Game Director, Game Design & Managament
    2013 - 2018

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