Paul Stapley
Director Of Engineering at WB Games- Claim this Profile
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Bio
Experience
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Warner Bros. Games
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United States
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Entertainment Providers
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200 - 300 Employee
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Director Of Engineering
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Oct 2019 - Present
Greater San Diego Area
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Founder, VP of Technology
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Dec 2016 - Oct 2019
Greater San Diego Area
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Zynga
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United States
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Computer Games
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700 & Above Employee
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Director of Engineering
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Mar 2014 - Nov 2016
San Diego
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Engineering Manager
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May 2012 - Mar 2014
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Principal Engineer
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Jan 2012 - Apr 2012
Greater San Diego Area Worked as developer on Zynga San Diego's new game : https://zynga.com/#/play/bubblesafari/
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THQ
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United States
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Computer Games
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200 - 300 Employee
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Technical Director
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Aug 2009 - Dec 2011
Greater San Diego Area • Defined the technological strategy with the development team of each project which includes pipeline, tools, and key development procedures. • Established standards and procedures in newly formed San Diego Studio to track and measure project's progression. • Evaluated new technology and tools as opportunities for innovation and development excellence. • Oversaw technical design documentation process for correctness and timeliness. NOTE: TDD's should be thorough enough for… Show more • Defined the technological strategy with the development team of each project which includes pipeline, tools, and key development procedures. • Established standards and procedures in newly formed San Diego Studio to track and measure project's progression. • Evaluated new technology and tools as opportunities for innovation and development excellence. • Oversaw technical design documentation process for correctness and timeliness. NOTE: TDD's should be thorough enough for other devs to understand/follow, showing good knowledge of task & the inclusion of a solid plan of action and technical risks. (but not a bible!! :) • Managed extremely technical & dedicated internal engineering team (15+) which included some of the smartest engineers I've had the pleasure to work with. • Provided input to the other disciplines on the practicality of initial design goals and impact to the overall project timeline. • Evaluated software implementation on design and task thoroughness • Directed the creation of automated test process and automated build system. • Assessed technical risk and mitigation plan. • Maintained relationship with external middle-ware technology providers. • Designed & implemented several key technical improvements to the Unreal Engine 3 to enable a near constant 60 fps on high-end consoles. • Awarded the 2010 THQ Global Personal Achievement Award for outstanding skill & effort going beyond prescribed duties and workload. Show less
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Midway Games
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Computer Games
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1 - 100 Employee
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Studio Technical Director
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Apr 2007 - Aug 2009
Shipped TNA Impact - Xbox 360 & PS3
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Advanced Tech Lead
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Nov 2004 - Sep 2008
Shipped Mortal Kombat Shaolin Monks - Lead Xbox
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Paradox Development
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Computer Games
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1 - 100 Employee
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Xbox Lead Programmer
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Jan 2003 - Nov 2004
Shipped Backyard Wrestling 2 - Lead Xbox Shipped Backyard Wrestling 1 - Lead Xbox
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Kush Games
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Computer Games
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1 - 100 Employee
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Senior Rendering Programmer
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Jan 2002 - Jan 2003
Shipped NCAA Basketball 2K3 (Gamecube, PS2 and Xbox) Worked on NCAA Basketball 2K4 (Gamecube, PS2 and Xbox) Worked on NHL 2K4. (Gamecube, PS2 and Xbox)
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Paradox Development
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Computer Games
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1 - 100 Employee
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Lead Programmer
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Oct 1999 - Jan 2002
Worked on X-Men 3 - Next Generation Shipped Lion-King Simba's Mighty Adventure
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Sony Interactive Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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Programmer / Lead Programmer
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Oct 1995 - Sep 1999
Shipped Spice World - Lead Programmer Shipped Porsche Challenge - Programmer Shipped Turbo Prop Racing (Rapid Racer) - Programmer Worked on "The Getaway" project (PS1) before it became a PS2 only title.
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Lead Programmer
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Jul 1994 - Sep 1995
Shipped Leading Lap - Lead Programmer
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Programmer
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Nov 1991 - Jun 1994
Shipped Brutal Sports Football Shipped Wild-Cup Soccer Work on SWOS platform conversion.
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