Paul Stapley

Director Of Engineering at WB Games
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Contact Information
us****@****om
(386) 825-5501
Location
San Diego, US

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Experience

    • United States
    • Entertainment Providers
    • 200 - 300 Employee
    • Director Of Engineering
      • Oct 2019 - Present

      Greater San Diego Area

    • Founder, VP of Technology
      • Dec 2016 - Oct 2019

      Greater San Diego Area

    • United States
    • Computer Games
    • 700 & Above Employee
    • Director of Engineering
      • Mar 2014 - Nov 2016

      San Diego

    • Engineering Manager
      • May 2012 - Mar 2014

    • Principal Engineer
      • Jan 2012 - Apr 2012

      Greater San Diego Area Worked as developer on Zynga San Diego's new game : https://zynga.com/#/play/bubblesafari/

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Technical Director
      • Aug 2009 - Dec 2011

      Greater San Diego Area • Defined the technological strategy with the development team of each project which includes pipeline, tools, and key development procedures. • Established standards and procedures in newly formed San Diego Studio to track and measure project's progression. • Evaluated new technology and tools as opportunities for innovation and development excellence. • Oversaw technical design documentation process for correctness and timeliness. NOTE: TDD's should be thorough enough for… Show more • Defined the technological strategy with the development team of each project which includes pipeline, tools, and key development procedures. • Established standards and procedures in newly formed San Diego Studio to track and measure project's progression. • Evaluated new technology and tools as opportunities for innovation and development excellence. • Oversaw technical design documentation process for correctness and timeliness. NOTE: TDD's should be thorough enough for other devs to understand/follow, showing good knowledge of task & the inclusion of a solid plan of action and technical risks. (but not a bible!! :) • Managed extremely technical & dedicated internal engineering team (15+) which included some of the smartest engineers I've had the pleasure to work with. • Provided input to the other disciplines on the practicality of initial design goals and impact to the overall project timeline. • Evaluated software implementation on design and task thoroughness • Directed the creation of automated test process and automated build system. • Assessed technical risk and mitigation plan. • Maintained relationship with external middle-ware technology providers. • Designed & implemented several key technical improvements to the Unreal Engine 3 to enable a near constant 60 fps on high-end consoles. • Awarded the 2010 THQ Global Personal Achievement Award for outstanding skill & effort going beyond prescribed duties and workload. Show less

    • Computer Games
    • 1 - 100 Employee
    • Studio Technical Director
      • Apr 2007 - Aug 2009

      Shipped TNA Impact - Xbox 360 & PS3

    • Advanced Tech Lead
      • Nov 2004 - Sep 2008

      Shipped Mortal Kombat Shaolin Monks - Lead Xbox

    • Computer Games
    • 1 - 100 Employee
    • Xbox Lead Programmer
      • Jan 2003 - Nov 2004

      Shipped Backyard Wrestling 2 - Lead Xbox Shipped Backyard Wrestling 1 - Lead Xbox

    • Computer Games
    • 1 - 100 Employee
    • Senior Rendering Programmer
      • Jan 2002 - Jan 2003

      Shipped NCAA Basketball 2K3 (Gamecube, PS2 and Xbox) Worked on NCAA Basketball 2K4 (Gamecube, PS2 and Xbox) Worked on NHL 2K4. (Gamecube, PS2 and Xbox)

    • Computer Games
    • 1 - 100 Employee
    • Lead Programmer
      • Oct 1999 - Jan 2002

      Worked on X-Men 3 - Next Generation Shipped Lion-King Simba's Mighty Adventure

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Programmer / Lead Programmer
      • Oct 1995 - Sep 1999

      Shipped Spice World - Lead Programmer Shipped Porsche Challenge - Programmer Shipped Turbo Prop Racing (Rapid Racer) - Programmer Worked on "The Getaway" project (PS1) before it became a PS2 only title.

    • Lead Programmer
      • Jul 1994 - Sep 1995

      Shipped Leading Lap - Lead Programmer

    • Programmer
      • Nov 1991 - Jun 1994

      Shipped Brutal Sports Football Shipped Wild-Cup Soccer Work on SWOS platform conversion.

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