Paul Rodriguez

3D Generalist at The Famous Group
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Location
Las Vegas, Nevada, United States, US

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Generalist
      • Jul 2022 - Oct 2023

      California, United States During my time with The Famous Group, I worked on both physical production and mixed reality activation projects for a wide variety of clients. I was responsible for modeling and texturing both hero and prop models, building and compositing particle simulations in both After Effects and Niagara, and creating pre-viz artwork for client approval. I also researched and implemented new software for pipeline processes, and I was an integral part of the Mixed Reality Team.

    • IT Services and IT Consulting
    • Graphic Designer | 3D Artist | Video Editor | VFX Artist
      • May 2005 - Jun 2022

      United States Piro Designs is the company that I have done all of my freelance work under for almost 20 years. During this time I was also a professional skydiver, and I used to do everything from compete on the world circuit, to teaching long range recon snipers and para rescue teams how to jump out of planes. When I wasn't jumping, I was working for a wide variety of clients. • Designed and launched several business websites • Provided upkeep services for business websites to include: site… Show more Piro Designs is the company that I have done all of my freelance work under for almost 20 years. During this time I was also a professional skydiver, and I used to do everything from compete on the world circuit, to teaching long range recon snipers and para rescue teams how to jump out of planes. When I wasn't jumping, I was working for a wide variety of clients. • Designed and launched several business websites • Provided upkeep services for business websites to include: site maintenance; advertising; brochure design; style guide and branding direction; stationary design and printing. • Created logos for several startups and inward facing corporate initiatives. • Worked with managers and owners to design • Building 3D Game Assets for Mobile Games • Designing, modeling, and texturing characters for short films. • Designing and building Landscapes,Logo Stings, and Prop models utilizing Maya, Substance Painter, and the Unreal Engine. Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Generalist | Post Production Manager
      • Feb 2020 - Feb 2022

      Marina del Rey At Rouge MoCap I worked on a variety of different projects in a few different roles. I was a 3D Generalist, working on facial animation, texture and lighting for 3D assets, mocap data tracking, and a mocap animation library. I worked as a post production manager, overseeing the project pipeline and was responsible for communicating and delivering final assets to our clients. I worked on the stage building props and setting up for motion capture shoots, and I worked as their in-house graphic… Show more At Rouge MoCap I worked on a variety of different projects in a few different roles. I was a 3D Generalist, working on facial animation, texture and lighting for 3D assets, mocap data tracking, and a mocap animation library. I worked as a post production manager, overseeing the project pipeline and was responsible for communicating and delivering final assets to our clients. I worked on the stage building props and setting up for motion capture shoots, and I worked as their in-house graphic designer, responsible for all graphic signage around the stage, as well as building and maintaining the company websites. Show less

    • United States
    • Business Consulting and Services
    • 1 - 100 Employee
    • Senior Graphic Designer
      • May 2013 - May 2015

      United States • Worked to increase web traffic and conversion rates with the new Toshiba USA and Toshiba Direct website graphics and interfaces. • Developed and maintained a library of graphics, logos, and photos to strengthen and streamline the Toshiba design team process. • Production, repurposing, resizing, and rethinking existing design systems and creating new ones depending on project needs.

    • United States
    • Entertainment
    • 700 & Above Employee
    • Senior Graphic Designer
      • Apr 2007 - Jun 2009

      Spike.com • Worked to increase web traffic and conversion rates with the new Toshiba USA and Toshiba Direct website graphics and interfaces. • Developed and maintained a library of graphics, logos, and photos to strengthen and streamline the Toshiba design team process. • Production, repurposing, resizing, and rethinking existing design systems and creating new ones depending on project needs.

    • Algeria
    • Advertising Services
    • 1 - 100 Employee
    • Senior Graphic Designer
      • Oct 2005 - Apr 2007

      Los Angeles Metropolitan Area • Collaborated with the VP of Circulation, print designers, and project managers to drive subscription conversions by creating value added offerings and cross promoting specific titles. • Created web popup adverts that were built to capture subscribers, and increased the subscription rates of several publications. • Promoted to Senior Graphic Designer and placed in charge of all web content creation for over 50 enthusiast publications. • Designed web graphics for enthusiast… Show more • Collaborated with the VP of Circulation, print designers, and project managers to drive subscription conversions by creating value added offerings and cross promoting specific titles. • Created web popup adverts that were built to capture subscribers, and increased the subscription rates of several publications. • Promoted to Senior Graphic Designer and placed in charge of all web content creation for over 50 enthusiast publications. • Designed web graphics for enthusiast magazine websites and circulation advertising. • Worked closely with the VP of circulation, art directors, and project managers to create all marketing collateral aimed at increasing online traffic and subscription conversions. Show less

Education

  • Academy of Art University
    Master of Fine Arts - MFA, Animation & Visual Effects
    2018 - 2022
  • Boise State University
    Bachelor of Fine Arts - BFA, Graphic Design

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