Paul Parneix

Lead Content Capture & Production Pipeline at Adobe Substance 3D
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Contact Information
Location
France, FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Full professional proficiency

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Omar Meradi

I have been working with Paul during 5 years at Unit Image. He has been the most valuable FX artist here, creating amazing work on major shots every single time. He can overcome the most challenging tasks and resolve complex difficulties by himself. He has skills in a very wide range and is always learning fast. I can only recommend Paul if you are looking for the most solid FX artist/genius you can find.

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Lead Content Capture & Production Pipeline
      • Feb 2023 - Present
    • Morocco
    • Information Technology & Services
    • 1 - 100 Employee
    • CG & VFX Trainer
      • Sep 2016 - Present

      Teaching various aspects of Computer Graphics and VFX. Also helping students to solve problems & to approach complex shots on their graduation movies. Schools / Universities : ISART Digital, Pôle Universitaire Léonard de Vinci - IIM, Pôle 3D. Softwares : Houdini (SOP General, FLIP Simulation, Pyro Simulation, VEX, RBD). Maya : Generalist / Debug / Arnold Rendering. Guerilla Render. Mari. Applied Python. Background (Math, Color Science, File formats, Industry Standards, Pipeline). Show less

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Senior Technical Artist, 3D & Immersive
      • Dec 2019 - Feb 2023
    • France
    • Movies and Sound Recording
    • 100 - 200 Employee
    • Senior FX TD
      • Dec 2018 - Dec 2019

      Ghost Recon Breakpoint - CGI Trailer FX : Explosion, smokes, bullet imacts, grains simulations. Softwares : Houdini, V-Ray. Death Stranding - Commercial FX : Water/River Simulation, Rain, Lightnings, Destructions, Ground Interraction Softwares : Houdini Ghost Recon Breakpoint - CGI Trailer FX : Explosion, smokes, bullet imacts, grains simulations. Softwares : Houdini, V-Ray. Death Stranding - Commercial FX : Water/River Simulation, Rain, Lightnings, Destructions, Ground Interraction Softwares : Houdini

    • Sweden
    • Machinery Manufacturing
    • 1 - 100 Employee
    • Co-Founder & CEO
      • Jul 2017 - Dec 2018

      I was in charge of company development and software R&D. R&D : Development of a portable photometric-stereo scanner to capture surface reflectance. R&D : Development of a stationnary photometric-stereo scanner to capture large surfaces and atlases. Consulting : consulting on Photogrammetry & Photometric Stereo workflows for our clients. Python / C++ : Custom photometric-stereo pipeline & scan managment system. Worked for clients in various fields, including : Gear production (PSA), Louis Vuitton, NKI, Scan Engine, Arone, Mikros Image, Lesage, RCD Except. Show less

    • France
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Senior FX TD
      • Sep 2018 - Oct 2018

      FX : Working on shots & Houdini Tools for game trailers // ads. FX : Working on shots & Houdini Tools for game trailers // ads.

    • France
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Senior FX TD
      • Mar 2018 - Jun 2018

      Minuscule 2 Movie FX : Matches flames, sparks, ocean stormy waves, large scale rocket smoke. Softwares : Houdini. Minuscule 2 Movie FX : Matches flames, sparks, ocean stormy waves, large scale rocket smoke. Softwares : Houdini.

    • Senior FX TD
      • Nov 2017 - Jan 2018

      God of War – Full TV Commercial FX : Destruction // Snow particles sim FX : Smoke passes // transition. Softares : Houdini, 3DSMax, PhoenixFD. God of War – Full TV Commercial FX : Destruction // Snow particles sim FX : Smoke passes // transition. Softares : Houdini, 3DSMax, PhoenixFD.

    • France
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Head of 3D Scanning & R&D
      • Dec 2016 - Jan 2018

      SCAN ENGINE - TECH DEMO 2016 R&D : Participated in the building of a 150+ synchronised DSLR fullbody photogrammetry rig. R&D : Blendshape Alignment system using custom opticalflow (Python // C++) R&D : Character Scans Cleaning & Retopology workflow. Ghost Recon Wildlands - E3 Trailer 3D Scan : Supervision of 3D Scanning & processing for hero characters (facial) Louis Vuitton - FW17 3D Scan : Supervision of models fullbody scanning for video experience // FW17. Supervisor on various clients projects (under NDA) in the fields of Fashion, VFX and Games. Show less

    • FX Supervisor
      • Jan 2017 - Aug 2017

      Beyond Good & Evil 2 - E3 Cinematic TrailerFX Team Supervision.FX : Explosions, ship destructions, statuette melting.Softwares : Houdini, 3DSMax, ThinkingParticles, PhoenixFD, FumeFX, VrayCall Of Duty: Infinite WarfareFX Team Supervision.FX : Explosions, Smokes, Large Scale FLIP simulation, atrium destruction, bridge destruction.Softwares : Houdini, 3DSMax, ThinkingParticles, PhoenixFD, FumeFX, Vray

    • VFX Supervisor
      • Jul 2016 - Jul 2017

      Canal - KitchenVFX supervision during shooting, and Supervision of the FX team to deliver the shots. I also worked on some shots as an FX Artist.FX : Egg Liquid & Raptor saliva, Crowd Simulation, Powder simulation, Explosion Simulation.Softwares : Houdini, 3Dsmax, Goalem.

    • FX Artist / FX TD
      • May 2014 - Jul 2016

      For Honor - E3 TrailerFX : Large Scale Ground destruction & character ground interraction (breakdown attached).Softwares : 3DSMax - FumeFX - Vray - ThinkingParticlesThe Division - Yesterday TrailerFX : Steam passes, large fire and burning bills simulation.Softwares : 3DSMax - PhoenixFD - Vray - ThinkingParticles - Maya nCloth.Assassin’s Creed - Jack the RipperFX : RBD drawer destruction, some paper simulation, smoke passes.Softwares : 3DSMax - FumeFX - Vray - ThinkingParticlesSherlock Holmes - the Devil’s daughterFX : Small scale fire & ashes, smoke trails and RBD at the end.Softwares : 3DSMax - FumeFX - Vray - ThinkingParticlesWorld of TanksShooting : FX Supervision & HDRi // 3D Scan.FX : Camera mapping reveal, Wall destruction.Softwares : 3DSMax - FumeFX - Vray - ThinkingParticlesMichelin - CrossClimateFX : Preprod R&D on storm titan.FX : smoke // particles passes on ice titan.Softwares : 3DSMax - FumeFX - Vray - ThinkingParticlesPeugeot 208 GTi - "The Legend Returns"FX : Explosions, Half-pipe snow interractions - Helicopter crashSoftwares : 3DSMax - FumeFX - Vray - ThinkingParticlesThe Crew Launch TrailerFX : Some sand falling from buildings & tire smokesSoftwares : 3DSMax - FumeFX - VrayOasis - PapayonFX : Some fluid simulations.Softwares : 3DSMax - Realflow - Vray Show less

    • France
    • Technology, Information and Internet
    • AD Assistant / 3D Generalist
      • Feb 2013 - Mar 2014

      During my time at Grouek, I was in charge of all the 3D aspects of the projects. From offline rendered sequences, to realtime WebGL working with the devs team. I also worked on 2D concepts & mockups with the Art Director. During my time at Grouek, I was in charge of all the 3D aspects of the projects. From offline rendered sequences, to realtime WebGL working with the devs team. I also worked on 2D concepts & mockups with the Art Director.

Education

  • ISART DIGITAL Paris
    Master's degree, VFX Supervision
    2012 - 2015
  • La Rochelle Université
    Biologie, général
    2010 - 2012

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