Paul DAVID

Senior Programmer at Ironbelly Studios
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Contact Information
us****@****om
(386) 825-5501
Location
FR

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Experience

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Programmer
      • Feb 2018 - Present

      Planning and estimation of new and upcoming projects.Code reviews of potential recruits.Portage of standalone VR games to the Oculus Quest (Unity Partner)• Museum Of Symmetry (Single player) :- Reviewed and refactored the code base to integrate the Oculus SDK.• TowerTag (Multiplayer) :- Reviewed and refactored the code base to integrate the Oculus SDK and allow parallel development of the Quest and Standalone versions of the game.- Refactored the gameplay and networking features to meet the Quest requirements.Intense optimizations to run at 72 fps while keeping the original art ambience and gameplay feeling.Provided support to release the games and meet all the Oculus VRC guidelines.Crimedoor (AR application)• Reviewed and improved existing AR features.• Implemented new AR features.• Implemented Cloud Content deployment with Unity CDN and Unity Addressables system.Cyber Archer (Prototyping)• Prototyped a Top-down view shooter for mobile :- Character controller.- Ability system.- Implementation of Third Parties plugins.- Optimizations.- Level Design.Hazard Awareness• Implemented a production and staging deployment system for iOS and Android using Unity CDN and Addressables.• Automated build and deployment process through custom editor tools and build scripts.• Documented the deployment system and process.UnannouncedCreation of 40 mobile games, with medical-grade requirements, in Unity, for a renowned, multi-million dollars, Mobile games development Californian company.• Implementation of a MVC framework to facilitate the re-creation of 40 minigames in Unity through modulars components.• Re-created multiple games and implemented a complex metadata (analytics) system allowing the company’s medical team to collect and process data related to the user performances.UBTECH Marvel Avengers•Implemented an optimized AI machine state.•Implemented enemies AI gameplay features.•Supported and helped with original code base debugging.

    • Junior Gameplay Programmer
      • Oct 2017 - Feb 2018

      Part-time• Assessing and improving codebase on existing project• Clean-up and debug of existing codebase• Development of new features, amongst which an advanced AI behavior system • Planning and estimation of new and upcoming projects

    • Junior Gameplay Programmer
      • May 2016 - Sep 2016

      Internship • Updated and reintegrated a Unity game project UI to meet client’s expectation • Led the quality assurance over a large dataset and short deadline • Created an automatized test tool that drastically reduced time spent on QA and allowed the team to meet the deadline • Debugged and integrated gameplay features in multiple Unity projects Internship • Updated and reintegrated a Unity game project UI to meet client’s expectation • Led the quality assurance over a large dataset and short deadline • Created an automatized test tool that drastically reduced time spent on QA and allowed the team to meet the deadline • Debugged and integrated gameplay features in multiple Unity projects

    • Junior Gameplay Programmer
      • Oct 2015 - Mar 2016

      Part-time internship Part-time internship

Education

  • The Hong Kong University of Science and Technology
    Master of Science - MS, Information Technology
  • EPITECH - European Institute of Technology
    Bachelor's degree, Information Technology
  • Lycée Albert Einstein
    Baccalauréat général, Scientifique, Science de l'ingénieur

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