Patrick Ian Moss

Lead Artist || Senior Animator at Night School Studio
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles, California, United States, US

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Alastair Macleod

Patrick is an amazing artist and designer. We worked together on a number of projects at RYOT and he was great to collaborate with and had an amazing eye for detail and expression.

Shane Lindley

Patrick worked for me at DreamWorks, and we worked together at Disney. Beyond being an incredibly talented animator and artist, who's worked with some of the biggest brands in the world, he also possesses a creative vision and awareness, that is second to none. I highly recommend Patrick, not only for his hard-working professional talent, but for his positive attitude and humor. He is a tremendous addition to any creative team.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Artist || Senior Animator
      • Sep 2021 - Present
    • Finland
    • Computer Games
    • 400 - 500 Employee
    • Animator
      • Sep 2020 - Sep 2021

      3D character animation for Supercell games, creating in-game animations and promotional shorts. 3D character animation for Supercell games, creating in-game animations and promotional shorts.

    • United States
    • Online Audio and Video Media
    • 1 - 100 Employee
    • Art Director
      • Nov 2018 - Aug 2020

      Art Director for Verizon 5G content, including AR, VR, and video projects. Design characters for cg animation. Work with partner studios to review designs, models, and animation. Design characters for performance capture and real-time rendering in UE4 and Unity. Provide character turns, gesture drawings, expression sheets, and texture call-outs. Review models, textures, lighting, and hair/fur look development with internal artists and partner studios. Art Director for Verizon 5G content, including AR, VR, and video projects. Design characters for cg animation. Work with partner studios to review designs, models, and animation. Design characters for performance capture and real-time rendering in UE4 and Unity. Provide character turns, gesture drawings, expression sheets, and texture call-outs. Review models, textures, lighting, and hair/fur look development with internal artists and partner studios.

    • United States
    • Animation and Post-production
    • 700 & Above Employee
    • Digital Animator
      • Nov 2017 - Nov 2018

      Digital Animator for DreamWorks Animation Television's Hub, a team that supports all shows. Character and effects animation, retake animation, compositing, and layout modeling. Work on multiple projects/shows each day across a variety of animation and compositing software (After Effects, Maya, Nuke, Flash, Moho, Harmony). Digital Animator for DreamWorks Animation Television's Hub, a team that supports all shows. Character and effects animation, retake animation, compositing, and layout modeling. Work on multiple projects/shows each day across a variety of animation and compositing software (After Effects, Maya, Nuke, Flash, Moho, Harmony).

    • Animation and Post-production
    • 1 - 100 Employee
    • Illustrator/Animator
      • Nov 2014 - Sep 2018

      Illustrate children's books and other publications. Major clients and properties include DreamWorks Animation's "Madagascar," "Kung Fu Panda," and "Trolls" and Mattel's "Barbie." Illustrate children's books and other publications. Major clients and properties include DreamWorks Animation's "Madagascar," "Kung Fu Panda," and "Trolls" and Mattel's "Barbie."

    • Art Director
      • Feb 2016 - Aug 2017

      Art Director for an animated action-comedy web/app-based series. Oversee all visual development, including character design, background design, and animation style. Provide script advisory and initial/additional storyboarding. Art Director for an animated action-comedy web/app-based series. Oversee all visual development, including character design, background design, and animation style. Provide script advisory and initial/additional storyboarding.

    • Animator
      • Jan 2016 - Feb 2016

      Animated characters and props for an interactive educational app. Animated characters and props for an interactive educational app.

    • Animator, Digital Publishing
      • Mar 2014 - Feb 2015

      Animate DreamWorks Digital Publishing products for mobile platforms, both in 3D and 2D, including e-books, interactive storybooks, and games. Model, rig, texture, and animate characters for real-time interaction within apps. Work closely with writers, designers, and developers to make sure we are telling the best story we, the most compelling way we can tell it. Animate DreamWorks Digital Publishing products for mobile platforms, both in 3D and 2D, including e-books, interactive storybooks, and games. Model, rig, texture, and animate characters for real-time interaction within apps. Work closely with writers, designers, and developers to make sure we are telling the best story we, the most compelling way we can tell it.

    • Book and Periodical Publishing
    • 100 - 200 Employee
    • Senior Animator
      • Apr 2013 - Mar 2014

      3D and 2D animation for Disney Publishing digital products, including e-books, interactive storybooks, and games, for iOS and other devices. Served as lead animator for Disney Junior products. Managed other animators and freelancers across various projects.

    • Animator
      • Feb 2012 - Apr 2013

      3D and 2D animation for Disney Publishing digital products, including e-books, interactive storybooks, and games, for iOS and other devices.

    • Real Estate
    • 1 - 100 Employee
    • Freelance Illustrator
      • Nov 2011 - Nov 2012

      Freelanced and commission cartoons, comics, and illustration. Freelanced and commission cartoons, comics, and illustration.

    • United Kingdom
    • Entertainment Providers
    • 1 - 100 Employee
    • Graphic Designer
      • Oct 2010 - Oct 2011

      Conceptualize, build, and animate 3D graphics for broadcast television and web. Traveled to live events to build graphics on-site as needed. Trained in Avid Deko to build, animate, and call up graphics for live television. Conceptualize, build, and animate 3D graphics for broadcast television and web. Traveled to live events to build graphics on-site as needed. Trained in Avid Deko to build, animate, and call up graphics for live television.

    • Entertainment Providers
    • Freelance Animator
      • Apr 2010 - May 2010

      Animated 3D characters for a "Nick Jr." pilot. Trained in MotionBuilder. Animated 3D characters for a "Nick Jr." pilot. Trained in MotionBuilder.

    • Market Research
    • 1 - 100 Employee
    • Animator
      • Jul 2009 - Nov 2009

      Animated 3D characters for promotional films. Brought human characters and fantastical creatures to life, including dragons and sea serpents. Served as lead character modeler for two animated shorts. Developed concept artwork, designing sets, props, and characters. Worked on a two-person team in charge of visual development of two projects, one utilizing licensed characters and the other an experimental approach to animating children's artwork. Attended script meetings to better develop story and characters for episodes. Participated in meetings with marketing and design teams Lit, rendered, and composited final animated sequences. Show less

    • Market Research
    • 1 - 100 Employee
    • Intern
      • Sep 2008 - Mar 2009

      Animated 3D characters for promotional films. Brought human and animal characters to life, including birds, rodents, and horses, both anthropomorphized and naturalistic. Designed characters, modeled, textured, rendered and composited. Animated 3D characters for promotional films. Brought human and animal characters to life, including birds, rodents, and horses, both anthropomorphized and naturalistic. Designed characters, modeled, textured, rendered and composited.

Education

  • Rochester Institute of Technology
    BFA, FIlm and Animation
    2004 - 2010
  • Holy Trinity High School
    High School Diploma
    2000 - 2004

Community

You need to have a working account to view this content. Click here to join now