Patrick Sundt

Producer III - Perfect Dark at The Initiative
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Contact Information
us****@****om
(386) 825-5501
Location
Renton, Washington, United States, US
Languages
  • English Native or bilingual proficiency

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Bio

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5.0

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Sean Kerawala

Pat has a strong ability to identify product and process gaps, creating solutions and clarity across a large organization. His deep understanding of VR markets and product knowledge helped him create a lasting impact for Microsoft’s hardware organization.

Phu Le

It was a pleasure working with Patrick Sundt as we aimed to capitalize on the increasing usage of WebXR. He assisted us with project management work and impressed us with his quick learning of WebXR topics, effectively aligning business goals with the potential of WebXR. Patrick's passion for his work was contagious, and our team felt motivated after every online meeting with him. He exhibited thoroughness and diligence in every task he undertook, and we were confident in his abilities. We were delighted to have had Patrick's assistance and hope to work with him again in the future.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Producer III - Perfect Dark
      • Sep 2023 - Present

    • United States
    • Software Development
    • 700 & Above Employee
    • Program Manager II - Mixed Reality
      • Jun 2019 - Apr 2023

      • Program Manager II @ Microsoft Mixed Reality formerly responsible for conducting operations for an in-market engineering team of 50+ engineers, designers, developers, program managers, and other business stakeholders covering the broader in-market portfolio of Mixed Reality devices and services, with specific emphasis on evolving virtual reality investments within Microsoft. • Responsible for conducting day-to-day operations for in-market engineering and supportability covering the broader portfolio of Mixed Reality devices and services (I.e., Windows Mixed Reality product, HoloLens 2 product, Steam/SteamVR integration, Windows integration, WebXR investment, etc.). • Drove and/or contributed to project and roadmap planning, management of production and release schedules, internal and external developer engagements across market-leading storefronts like Steam and the Microsoft Store, managing retail customer interactions across various social media endpoints and overseeing direct B2B interactions, and general end-to-end business delivery for in-market product endpoints. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Quality Assurance Engineer - Destiny 2
      • Aug 2018 - Jun 2019

      • Quality Assurance Engineer @ Bungie formerly supporting development of Destiny 2. • Co-owned the testing and validation deliverables required for shipping exceptional and intuitive UI/UX elements and Systems-focused game mechanics aligned to back-end functionality pointed at enriching gameplay and encouraging consistent active user satisfaction and engagement with Destiny 2. • Regular duties included activities such as creating test passes, plans and processes for various supported feature teams, coordinating both feature team and cross-team playtesting, collaboration with 3rd-party digital store ownership teams to attain signoff for product distribution (I.e., Xbox & PlayStation), and regular contribution to daily stand-ups, feature team sprint planning, milestone post-mortems, and other various development rituals and meetings. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Embedded Quality Assurance Analyst II - EA Sports
      • Jan 2018 - Jul 2018

      • Embedded Quality Assurance Analyst II @ Electronic Arts formerly supporting development of the EA Sports Madden NFL franchise. • Conducted robust testing and validation efforts on EA Sports Madden NFL 19 for platform compatibility, gameplay experience, asset iteration, user interface, audio, input, and various other product components comprising the completed EA Sports Madden NFL 19 experience. • Assisted with designing new, front-facing features built exclusively for EA Sports Madden NFL 19 and participated in development roadmap planning for future EA Sports Madden NFL releases (i.e., EA Sports Madden NFL 20). Show less

    • United States
    • Software Development
    • 700 & Above Employee
    • Quality Assurance Team Lead - Xbox
      • Jan 2017 - Dec 2017

      • Quality Assurance Team Lead @ Microsoft formerly supporting development of the Xbox One X home gaming console (AKA Project Scorpio). • Upheld established test and validation strategy for completing milestone goals and key deliverables related to quality-focused success metrics targeted at shipping the Xbox One X home game console. • Directly responsible for delegating tasks and test cases to small teams of between 5-10 test associates and reviewing completed test work from those teams for submittal to partner triage and development teams, collectively providing coverage of thousands of unique titles as verified playable on the Xbox One X. Show less

Education

  • Bellevue College
    International Business / Game Design
    2013 - 2015
  • Pima Community College
    Business Management / General Studies
    2010 - 2012

Community

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