Patrick Coviello
Game Programming Tutor at Event Horizon School- Claim this Profile
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Italian Native or bilingual proficiency
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English Full professional proficiency
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German Elementary proficiency
Topline Score
Bio
Experience
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Event Horizon School
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Italy
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Higher Education
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1 - 100 Employee
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Game Programming Tutor
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Oct 2023 - Present
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Dramatic Iceberg
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Italy
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Computer Games
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1 - 100 Employee
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Game Programmer
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Oct 2021 - Present
As a Game Programmer at Dramatic Iceberg, I developed core systems, tools and utilities in both C++ and Blueprint for the "Garden in!" game (available on Nintendo Switch, Steam, Epic Games, GoG) in Unreal Engine 4. Also worked as the only programmer for the "SO.F.I.A" game (available on Google Play) where I implemented all features, systems and tools in C++ and the UI interfaces in Blueprint. As a Game Programmer at Dramatic Iceberg, I developed core systems, tools and utilities in both C++ and Blueprint for the "Garden in!" game (available on Nintendo Switch, Steam, Epic Games, GoG) in Unreal Engine 4. Also worked as the only programmer for the "SO.F.I.A" game (available on Google Play) where I implemented all features, systems and tools in C++ and the UI interfaces in Blueprint.
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Game Programmer
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Jan 2022 - Jan 2022
Took part of a team of 4 other people, during the Global Game Jam, where only me and 2 others had previous Game Development experiences and together we developed a small tribute game to Five Nights at Freddy's. As the only programmer of the team, I developed all the systems and gameplay for the game. Took part of a team of 4 other people, during the Global Game Jam, where only me and 2 others had previous Game Development experiences and together we developed a small tribute game to Five Nights at Freddy's. As the only programmer of the team, I developed all the systems and gameplay for the game.
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Game Programmer
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Oct 2020 - Sep 2021
For my the third year of Event Horizon School, me and 9 other people developed a game, in Unreal Engine 4, called Ultra Baby Carnage. As one of the programmers of the team, I developed systems and gameplay for the game, and also coordinated with the other members to develop the game in its various parts. For my the third year of Event Horizon School, me and 9 other people developed a game, in Unreal Engine 4, called Ultra Baby Carnage. As one of the programmers of the team, I developed systems and gameplay for the game, and also coordinated with the other members to develop the game in its various parts.
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Game Programmer
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Jan 2021 - Jan 2021
Took part of a team of 7 other people during the Global Game Jam, where only me and 2 others had previous Game Development experiences, and together we developed the game RaccMoon As the only programmer of the team, I developed all the systems and gameplay for the game. Took part of a team of 7 other people during the Global Game Jam, where only me and 2 others had previous Game Development experiences, and together we developed the game RaccMoon As the only programmer of the team, I developed all the systems and gameplay for the game.
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Game Programmer
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Oct 2019 - Aug 2020
For my second year of Event Horizon School, me and 11 other people developed two games in Unity. A mobile game called PsychoBlock and another game called The Great Order. As one of the programmers of the team, I developed systems and gameplay for the games, and also coordinated with the other members to develop the games in their various parts. For my second year of Event Horizon School, me and 11 other people developed two games in Unity. A mobile game called PsychoBlock and another game called The Great Order. As one of the programmers of the team, I developed systems and gameplay for the games, and also coordinated with the other members to develop the games in their various parts.
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Game Programmer
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Jan 2020 - Jan 2020
Took a part of a team of 2 other people, during the Global Game Jam, and together we developed the game Family Night. As the only programmer of the team, I developed all the systems and gameplay for the game. Took a part of a team of 2 other people, during the Global Game Jam, and together we developed the game Family Night. As the only programmer of the team, I developed all the systems and gameplay for the game.
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SempreVerde
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Italy
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Environmental Services
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1 - 100 Employee
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Game Programmer
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Dec 2018 - Jul 2019
For my the first year of Event Horizon School, me and 10 other people developed a game, in Unity, called Sunlight. As one of the programmers of the team, I developed systems and gameplay for the games, and also coordinated with the other members to develop the games in their various parts. For my the first year of Event Horizon School, me and 10 other people developed a game, in Unity, called Sunlight. As one of the programmers of the team, I developed systems and gameplay for the games, and also coordinated with the other members to develop the games in their various parts.
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Game Programmer
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Jan 2019 - Jan 2019
Took part of a team of 6 other people, during the Global Game Jam, to develop the game Family Fights. As one of the Programmers of the game, I developed the camera, input, logical and UI systems for the game. Took part of a team of 6 other people, during the Global Game Jam, to develop the game Family Fights. As one of the Programmers of the game, I developed the camera, input, logical and UI systems for the game.
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Education
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Event Horizon School
Game Programmer, Game Programmer -
Galileo Galilei
Diploma di Specializzazione di 1° livello DS1 in scienze e tecnologie informatiche, Informatica