Paco Martinez Tomas
Art Director at King- Claim this Profile
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Inglés Full professional proficiency
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Español Native or bilingual proficiency
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Bio
Simon Loche
Working with Paco was a real pleasure because he was able to read the projects we had to work on with multidisciplinarity. He has a great knowledge of other departments concerns and objectives and always strives to make everything possible. He was a great value for the team because he is able to offer good solutions and solid ideas not only for the art team but also for more technical matters. Paco is also able to adapt his artworks to the defined artistic guidelines and easily gets into different styles with versatility. Paco is definitively a reliable professional.
Fabio Dalla Costa Figueiredo
I've coincided with Paco in three projects and it was a great pleasure. Very talented, creative, always calm and hardworking. A great artist.
Simon Loche
Working with Paco was a real pleasure because he was able to read the projects we had to work on with multidisciplinarity. He has a great knowledge of other departments concerns and objectives and always strives to make everything possible. He was a great value for the team because he is able to offer good solutions and solid ideas not only for the art team but also for more technical matters. Paco is also able to adapt his artworks to the defined artistic guidelines and easily gets into different styles with versatility. Paco is definitively a reliable professional.
Fabio Dalla Costa Figueiredo
I've coincided with Paco in three projects and it was a great pleasure. Very talented, creative, always calm and hardworking. A great artist.
Simon Loche
Working with Paco was a real pleasure because he was able to read the projects we had to work on with multidisciplinarity. He has a great knowledge of other departments concerns and objectives and always strives to make everything possible. He was a great value for the team because he is able to offer good solutions and solid ideas not only for the art team but also for more technical matters. Paco is also able to adapt his artworks to the defined artistic guidelines and easily gets into different styles with versatility. Paco is definitively a reliable professional.
Fabio Dalla Costa Figueiredo
I've coincided with Paco in three projects and it was a great pleasure. Very talented, creative, always calm and hardworking. A great artist.
Simon Loche
Working with Paco was a real pleasure because he was able to read the projects we had to work on with multidisciplinarity. He has a great knowledge of other departments concerns and objectives and always strives to make everything possible. He was a great value for the team because he is able to offer good solutions and solid ideas not only for the art team but also for more technical matters. Paco is also able to adapt his artworks to the defined artistic guidelines and easily gets into different styles with versatility. Paco is definitively a reliable professional.
Fabio Dalla Costa Figueiredo
I've coincided with Paco in three projects and it was a great pleasure. Very talented, creative, always calm and hardworking. A great artist.
Experience
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King
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Sweden
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Entertainment Providers
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700 & Above Employee
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Art Director
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Feb 2018 - Present
Currently working as Art Director of Rebel Riders, a brand new mobile action game.
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Senior Game Artist
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Nov 2015 - Feb 2018
I was creatively and artistically involved in creating multiple prototypes with the ambition of finding an interesting project to help us reach a new Midcore Audience for King.
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HIPOLYGON
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Spain
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Computer Games
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Co Founder / Art Director
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Nov 2014 - Jun 2015
I teamed up with a close friend to pursue our dream of creating our own VR Games and building our own company: hiPolygon. The company was part of an incubator program called Game BCN, where we received mentorship on how to be a successful video game company. During that phase, I learned a lot about the business side of making video games while I was using my experience in the industry to Art Direct and help shape an attractive VR experience for investors. This experience was crucial to me in understanding how to better help companies. Show less
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ilumine works
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Japan
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Design Services
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Concept Artist
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Nov 2013 - Oct 2014
During my time as a freelance, I mainly worked for Ilumine Works, a company set in Tokyo (Japan) that works for other Japanese Publishers, such as SEGA and Square-Enix. During my time as a freelance, I mainly worked for Ilumine Works, a company set in Tokyo (Japan) that works for other Japanese Publishers, such as SEGA and Square-Enix.
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Bee and Bird Anination Studio
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Barcelona, Cataluña, España
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Concept Artist
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Nov 2012 - Jul 2013
I worked as Concept Artist on a 3D Cartoon TV show, aiming for a Turkish audience and Turkish TV providers. My job during that period was to help my Art Director to set the style of the TV show, together with designing the Main Characters and some Background Locations. In the summer of 2013, investors decided to stop the project and shut down the team. I worked as Concept Artist on a 3D Cartoon TV show, aiming for a Turkish audience and Turkish TV providers. My job during that period was to help my Art Director to set the style of the TV show, together with designing the Main Characters and some Background Locations. In the summer of 2013, investors decided to stop the project and shut down the team.
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Concept Artist
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Mar 2012 - Nov 2012
In my last year at Gameloft, I was primarily working as a Visual Development Artist for a central unit, providing art support for different projects and studios.
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Game Artist
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Feb 2008 - Nov 2012
Gameloft had a perfect environment for young inexperienced Game Artist to grow and learn how the videogame industry works.As a Game Artist, I got the chance to be involved in almost every area of the creation of a videogame, including Visual Development for Characters, Environments, Props, Pixel Art, 3D Art (Characters, Props, and Environments), 3D Renders, Animation (both 2D and 3D), VFX, Asset Creation and Implementation, UI&UX, Fonts, Marketing assets... you name it. All of this, under multiple Mobile Hardware eras, from Java (2D Sprites, 512kb games) to the very last iPhone.During my time at Gameloft, I had the pleasure to be heavily involved in projects such as:- Mecha Tactics (Game Artist)- Bubble Bash 2 (Game Artist)- Let's Go Bowling (Main Game Artist)- Block Breaker Deluxe 3 (Main Game Artist)- Shark Dash (Main Game Artist)And participate in many others like:- Asphalt 8- Six Guns- Shadow Guardian- Bridge Odyssey- Minion Rush Show less
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Oneclick
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Spain
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Education Administration Programs
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1 - 100 Employee
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2D Artist & Animator
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Oct 2007 - Jan 2008
During my time at OneClick, I was part of a group of artists working on e-learning apps. My role on that team was to provide different assets for the creation of those apps, including Character Design, Backgrounds, and quite a lot of 2D Keyframe Animation using Flash (Adobe Animate nowadays). I was also involved in some R&D projects, in which I had to investigate how we could incorporate the use of 3D into our pipeline. During my time at OneClick, I was part of a group of artists working on e-learning apps. My role on that team was to provide different assets for the creation of those apps, including Character Design, Backgrounds, and quite a lot of 2D Keyframe Animation using Flash (Adobe Animate nowadays). I was also involved in some R&D projects, in which I had to investigate how we could incorporate the use of 3D into our pipeline.
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Education
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Escuela Superior de Diseño de Murcia
Diplomatura, Graphic Design -
Trazos
Master, Creacion y Animacion de Personajes