Pablo Prada

Producer at IO Interactive
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Location
Copenhagen, Capital Region, Denmark, DK
Languages
  • Español Native or bilingual proficiency
  • Inglés Full professional proficiency

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Experience

    • Denmark
    • Computer Games
    • 200 - 300 Employee
    • Producer
      • Mar 2021 - Present

      • Executing the vision of the game director and working closely with the Executive Producer. • Defining goals and and break down the necessary milestones into realistic, achievable goals in line with the project’s overall milestone and release schedule. • Controlling and reporting the teams’ progress to the executive board during production. • Leading art, visual effects, animations and cinematics teams to ensure high quality deliverables on time. • Owning personnel responsibility… Show more • Executing the vision of the game director and working closely with the Executive Producer. • Defining goals and and break down the necessary milestones into realistic, achievable goals in line with the project’s overall milestone and release schedule. • Controlling and reporting the teams’ progress to the executive board during production. • Leading art, visual effects, animations and cinematics teams to ensure high quality deliverables on time. • Owning personnel responsibility such as hiring, appraising, and coaching. • Creating, updating, and tracking goals, schedules, and budgets. • Tracking and managing issues and risks on an ongoing basis as well as proactively providing associated mitigation and resolution strategies. • Owning cross-functional development of complex assets that requires coordinated work between different disciplines

    • Associate Producer
      • Feb 2019 - Mar 2021

      • Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule. • Main Producer responsible for developing a full chapter, on time and with high quality, for the next IO Interactive game. • Managing multiple departments: Character Art, Concept Art, Tech Art, Animation and Lighting. • Providing personnel support to manage team synergies. • Co-ordinating outsourcing work, building relationships with vendors and ensuring high quality… Show more • Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule. • Main Producer responsible for developing a full chapter, on time and with high quality, for the next IO Interactive game. • Managing multiple departments: Character Art, Concept Art, Tech Art, Animation and Lighting. • Providing personnel support to manage team synergies. • Co-ordinating outsourcing work, building relationships with vendors and ensuring high quality work is delivered. • Developed and responsible for the production of set pieces and features that require coordinated work between various disciplines. • Creating, updating, and tracking goals, schedules, and budgets to ensure the teams deliver on time. • Controlling and reporting progress on each area of the project to the CEO. • Creating the roadmap and staff planning. • Achieving approvals at studio and publisher green light meetings.

    • Outsourcing Coordinator
      • Oct 2018 - Jan 2019

      • Overseeing the entire creation lifecycle of set pieces and props to completion across all the departments. • Co-producing the Character Art, Gameplay, Animation, Concept, Environment Art, Lighting, VFX, Sound and Video departments. • Organise and lead weekly meetings across departments to establish good communication and synergy efforts. • Create, schedule and manage tasks in JIRA to deliver assets across all departments on time. • Schedule available resources’ time and efforts to… Show more • Overseeing the entire creation lifecycle of set pieces and props to completion across all the departments. • Co-producing the Character Art, Gameplay, Animation, Concept, Environment Art, Lighting, VFX, Sound and Video departments. • Organise and lead weekly meetings across departments to establish good communication and synergy efforts. • Create, schedule and manage tasks in JIRA to deliver assets across all departments on time. • Schedule available resources’ time and efforts to deliver prioritised assets. • Generate structures and boards to control the present status of the production for future planning. • Organise and lead weekly meetings with department leads and producers to coordinate team efforts and future planning. • Liaise with environment artists and the concept department to create asset specification handouts for external vendors and ensure each handouts are of a high quality which communicates the creative intent clearly. • Quality check assets returned by vendors to certify the upholding of delivery specifications.

    • Outsourcing Assistant
      • Feb 2018 - Oct 2018

      • Preparing outsourcing asset briefs to ensure all information is present and well presented. • Selecting vendors to carry out what is outlined in the brief and submitting for quote approval. • Performing technical checks on asset deliveries. • Ensuring the highest quality outsourcing process. • Ensuring timely delivery of deliverables. • Create, schedule and manage tasks on JIRA.. • Used programs: Autodesk 3D, Photoshop, Perforce Helix, Confluence and JIRA.

    • Ireland
    • Computer Games
    • 700 & Above Employee
    • Localization tester
      • Nov 2016 - Nov 2017

      • Responsible for identifying and isolating bugs, and documenting bugs clearly and concisely in our database. • Troubleshooting and debugging application and test environment issues. • Run test suites, verify fixes, spot grammar and language mistakes in tested language. • Strictly adhere to the documented processes at all testing stages. • Verify that bug fixes have been implemented correctly. • Responsible for identifying and isolating bugs, and documenting bugs clearly and concisely in our database. • Troubleshooting and debugging application and test environment issues. • Run test suites, verify fixes, spot grammar and language mistakes in tested language. • Strictly adhere to the documented processes at all testing stages. • Verify that bug fixes have been implemented correctly.

    • QA Engineer
      • Sep 2014 - Sep 2016

      • Managed, co-ordinated and organised a team of four to introduce and comply with the ISO 9001 certificate. • Analysed feasibility of investment projects. • Implemented an Enterprise Resource Planning System. • Reduced the lead time by 44% and obtained a saving in variable cost of 14.12% across the production planning process. • Developing solution to production problems and customer services as required. • Successful delivery of the project within the tight time scale and budget… Show more • Managed, co-ordinated and organised a team of four to introduce and comply with the ISO 9001 certificate. • Analysed feasibility of investment projects. • Implemented an Enterprise Resource Planning System. • Reduced the lead time by 44% and obtained a saving in variable cost of 14.12% across the production planning process. • Developing solution to production problems and customer services as required. • Successful delivery of the project within the tight time scale and budget assigned. Show less • Managed, co-ordinated and organised a team of four to introduce and comply with the ISO 9001 certificate. • Analysed feasibility of investment projects. • Implemented an Enterprise Resource Planning System. • Reduced the lead time by 44% and obtained a saving in variable cost of 14.12% across the production planning process. • Developing solution to production problems and customer services as required. • Successful delivery of the project within the tight time scale and budget… Show more • Managed, co-ordinated and organised a team of four to introduce and comply with the ISO 9001 certificate. • Analysed feasibility of investment projects. • Implemented an Enterprise Resource Planning System. • Reduced the lead time by 44% and obtained a saving in variable cost of 14.12% across the production planning process. • Developing solution to production problems and customer services as required. • Successful delivery of the project within the tight time scale and budget assigned. Show less

    • Argentina
    • Freight and Package Transportation
    • 1 - 100 Employee
    • Process Engineer Intern
      • Apr 2014 - Aug 2014

      • Responsible for the management of CRM (Customer Relationship Management). • Prepared and documented financial and budget reports for senior management. • Responsible for the management of CRM (Customer Relationship Management). • Prepared and documented financial and budget reports for senior management.

Education

  • University of Buenos Aires
    Bachelor of Engineering - BE, Industrial Engineering
    2008 - 2016
  • Escuela Media Nº4 José María Guerci
    Bachiller, Contabilidad
    2005 - 2007
  • E.G.B. Nº 37 José María Guerci
    Bachiller Contable
    2003 - 2005
  • E.G.B. Nº 3 Nuestra Señora del Carmen
    1996 - 2003

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