Pablo Martí Castañares
Senior AI programmer at Rocksteady Studios Ltd- Claim this Profile
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English Full professional proficiency
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Spanish Native or bilingual proficiency
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Catalan Native or bilingual proficiency
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Bio
Thomas Cherubin
As Designer on Lola and the Giant, I had the chance of working closely with Pablo and developping the essential gameplay and features of the levels and the game. From the prototyping phase till the end of the project, Pablo showned great dedication to match and even surpass the intended design. He was able to adapt to a new environment, a new team, as well as specific requests from designers and even foresee their needs while matching their preferences in order to deliver the mechanics and features that made all the difference!
Matthew Duff
I had the immense pleasure of working with Pablo on Lola and the Giant. I was the Lead Designer of that project and worked very closely with Pablo on creating several key gameplay mechanics and sequences. Pablo showed a real talent for taking a design and then expanding it beyond what was just asked for. He has the ability to recognize fun and entertaining gameplay and the willingness and drive to continue working on something until he has achieved it. He was a integral part of creating Lola and the Giant and the game would've been weaker without his valued input and contribution. I sincerely hope that I have the opportunity to work with him in the future and encourage anyone looking for a talented, passionate programmer to strongly consider Pablo.
Thomas Cherubin
As Designer on Lola and the Giant, I had the chance of working closely with Pablo and developping the essential gameplay and features of the levels and the game. From the prototyping phase till the end of the project, Pablo showned great dedication to match and even surpass the intended design. He was able to adapt to a new environment, a new team, as well as specific requests from designers and even foresee their needs while matching their preferences in order to deliver the mechanics and features that made all the difference!
Matthew Duff
I had the immense pleasure of working with Pablo on Lola and the Giant. I was the Lead Designer of that project and worked very closely with Pablo on creating several key gameplay mechanics and sequences. Pablo showed a real talent for taking a design and then expanding it beyond what was just asked for. He has the ability to recognize fun and entertaining gameplay and the willingness and drive to continue working on something until he has achieved it. He was a integral part of creating Lola and the Giant and the game would've been weaker without his valued input and contribution. I sincerely hope that I have the opportunity to work with him in the future and encourage anyone looking for a talented, passionate programmer to strongly consider Pablo.
Thomas Cherubin
As Designer on Lola and the Giant, I had the chance of working closely with Pablo and developping the essential gameplay and features of the levels and the game. From the prototyping phase till the end of the project, Pablo showned great dedication to match and even surpass the intended design. He was able to adapt to a new environment, a new team, as well as specific requests from designers and even foresee their needs while matching their preferences in order to deliver the mechanics and features that made all the difference!
Matthew Duff
I had the immense pleasure of working with Pablo on Lola and the Giant. I was the Lead Designer of that project and worked very closely with Pablo on creating several key gameplay mechanics and sequences. Pablo showed a real talent for taking a design and then expanding it beyond what was just asked for. He has the ability to recognize fun and entertaining gameplay and the willingness and drive to continue working on something until he has achieved it. He was a integral part of creating Lola and the Giant and the game would've been weaker without his valued input and contribution. I sincerely hope that I have the opportunity to work with him in the future and encourage anyone looking for a talented, passionate programmer to strongly consider Pablo.
Thomas Cherubin
As Designer on Lola and the Giant, I had the chance of working closely with Pablo and developping the essential gameplay and features of the levels and the game. From the prototyping phase till the end of the project, Pablo showned great dedication to match and even surpass the intended design. He was able to adapt to a new environment, a new team, as well as specific requests from designers and even foresee their needs while matching their preferences in order to deliver the mechanics and features that made all the difference!
Matthew Duff
I had the immense pleasure of working with Pablo on Lola and the Giant. I was the Lead Designer of that project and worked very closely with Pablo on creating several key gameplay mechanics and sequences. Pablo showed a real talent for taking a design and then expanding it beyond what was just asked for. He has the ability to recognize fun and entertaining gameplay and the willingness and drive to continue working on something until he has achieved it. He was a integral part of creating Lola and the Giant and the game would've been weaker without his valued input and contribution. I sincerely hope that I have the opportunity to work with him in the future and encourage anyone looking for a talented, passionate programmer to strongly consider Pablo.
Experience
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Rocksteady Studios Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Senior AI programmer
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Nov 2022 - Present
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Splash Damage
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United Kingdom
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Computer Games
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300 - 400 Employee
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Lead AI Programmer
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Mar 2022 - Nov 2022
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Senior AI Programmer
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Jul 2020 - Mar 2022
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MercurySteam
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Spain
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Computer Games
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100 - 200 Employee
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Senior AI programmer
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Jan 2019 - Jul 2020
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Splash Damage
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United Kingdom
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Computer Games
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300 - 400 Employee
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AI programmer
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Sep 2017 - Jan 2019
· Unreal Engine 4 development. · C++/Python programming. · Both gameplay and AI programming. · Unreal Engine 4 development. · C++/Python programming. · Both gameplay and AI programming.
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Climax Studios
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United Kingdom
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Computer Games
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100 - 200 Employee
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Gameplay Programmer
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Jun 2016 - Jun 2017
· Unity3D development · Gameplay programming · AI programming · C# · Unity3D development · Gameplay programming · AI programming · C#
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Game Developer
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Sep 2014 - Nov 2015
· iOS Development· C++ / Python / Objective-C and Action Script programming.· Gameplay programming· AI programming· UI Programming
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Internship
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Jul 2014 - Aug 2014
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ETSINF UPV
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Spain
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Higher Education
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1 - 100 Employee
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Office worker at International Relationships and Internship office at the UPV
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Sep 2013 - Jun 2014
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Education
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Universitat Politècnica de València (UPV)
Master's degree, Computer Engineering