Paul Marden

Sr. Gameplay Programmer at Insomniac Games
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Location
Lakeville, Minnesota, United States, US

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Seth Sterr

Paul is a very friendly, outgoing, and helpful person that won't hesitate to teach what he knows to others. I found that when I ran into a problem with a script or a build or a bit of code, I could go to Paul and get a solid recommendation on what to try to get it working properly. He always had an extra bit of knowledge about improving my workflow through the use of shortcuts and other handy extensions and tools to impart as well. He is an invaluable member of any team he is on, and has very detailed knowledge extending out into many different domains of programming. Paul would be a great asset to any team or project he's on.

Felipe‮ ‬Romero Adames

Working with Paul was great, He always had a really positive and attitude which was both inspiring and contagious. He was an amazing asset to our team, tackled some of our most difficult tasks that we had in hand, and not only his solutions were elegant, they were really and easy to maintain. Would love to work with Paul again.

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Experience

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Sr. Gameplay Programmer
      • Jan 2017 - Present
    • United States
    • Computer Games
    • 100 - 200 Employee
    • Programmer
      • Nov 2012 - Dec 2016

      Implementing game-play features. Implementing game-play features.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Programmer
      • May 2008 - Oct 2012

      Researched, extended, and prototyped techniques of various sorts. Overhauled/improved large sections of architecture in the engine and tools. Added/improved/supported/migrated numerous engine-level systems. Created system for large-scale and automated testing of the GW2 client. Implemented a heavily-optimized, multithreaded downloader which manages updates for a very large number of files. Researched, extended, and prototyped techniques of various sorts. Overhauled/improved large sections of architecture in the engine and tools. Added/improved/supported/migrated numerous engine-level systems. Created system for large-scale and automated testing of the GW2 client. Implemented a heavily-optimized, multithreaded downloader which manages updates for a very large number of files.

    • United States
    • Pharmaceutical Manufacturing
    • 1 - 100 Employee
    • Programming Intern
      • 2007 - 2007

      Research/development for the Wii's N64 Virtual Console. Research/development for the Wii's N64 Virtual Console.

    • Germany
    • Chemical Manufacturing
    • 1 - 100 Employee
    • Programming Intern
      • 2006 - 2006

      Implemented time-zone converter in C#. Ported/optimized image-processing assembly. Implemented FFT in C and assembly (fixed-point as well as floating). Implemented time-zone converter in C#. Ported/optimized image-processing assembly. Implemented FFT in C and assembly (fixed-point as well as floating).

Education

  • DigiPen Institute of Technology
    Real-Time Interactive Simulation, Programming, Mathematics
    2004 - 2008

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