Oskar Swierad

Lead Technical Artist at CD PROJEKT RED
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Contact Information
Location
Warsaw, Mazowieckie, Poland, PL
Languages
  • Polish -
  • English -

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Kuba Pałyska

Oskar's games are characterized by consistent art styles, thanks to his vast technical knowledge and a strong sense of aesthetics. His excellent understanding of the medium translates to fluid communication with the team. Oskar is inspired by all aspects of culture; coupled with his rich theoretical knowledge of art, he creates unique game worlds for everyone to enjoy.

Michał Sobiecki

Oskar is a very ambitious and highly motivated and very talented person. He is always trying to do his job as good as possible, finding technical solutions to do it fast at the same time. I never had any problems with working with Oskar - he was always a person that could listen to others, successfully understood their needs, and always had something to add from his side at the same time. A great person to work with.

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Credentials

  • Professional Scrum Product Owner I (PSPO I)
    Scrum.org
    Jul, 2022
    - Sep, 2024

Experience

    • Poland
    • Computer Games
    • 700 & Above Employee
    • Lead Technical Artist
      • Apr 2021 - Present

      Visuals & Procedural

    • Senior Technical Artist
      • Jul 2019 - Apr 2021

      Cyberpunk 2077 - Shaders, procedural tools, optimizationHelped develop a proprietary, multilayered texturing system based on Substance:• Designed and programmed a texture library management tool• Communicated requirements between art and rendering teams• Created shaders for Substance Painter to achieve engine parityDesigned and implemented vehicle destruction pipeline, working in a strike team:• Created artist-controlled simulation tools in Houdini• Programmed export pipeline between Houdini and Red Engine• Created shaders for realtime, lattice-controlled deformationPrepared shaders for environment art, gameplay-driven effects.Implemented procedural, point cloud-based VFX, e.g. all “braindance” mode visuals.Trained artists across studio’s offices.Optimized & debugged shaders in PIX. Member of the graphics optimization team.

    • Technical Artist
      • Oct 2017 - Jul 2019

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Technical 3D Artist
      • Feb 2017 - Sep 2017

      Steel Rats - action game in Unreal Engine.Creating modular environment sets, procedural textures in Substance Designer.Technical art duties, from optimization to shaders. Steel Rats - action game in Unreal Engine.Creating modular environment sets, procedural textures in Substance Designer.Technical art duties, from optimization to shaders.

    • Houdini Render Artist
      • Jan 2016 - Jan 2017

      Creating and rendering environments in Houdini.Developing shaders, procedural generation solutions.Programming standalone Python tools. Creating and rendering environments in Houdini.Developing shaders, procedural generation solutions.Programming standalone Python tools.

    • Poland
    • E-Learning
    • 1 - 100 Employee
    • Senior 3D Artist
      • Dec 2014 - Jan 2016

      Leading a team of 5 artists.Working on projects for Oculus VR in Unity. Leading a team of 5 artists.Working on projects for Oculus VR in Unity.

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Environment Artist, Lead Level Designer
      • Sep 2010 - Dec 2014

      Worked on level art direction, texturing and lighting. Designed and programmed plugins for Blender – including the level creation toolkit for Air Race series. Helped artists to achieve high asset quality and to optimise for each platform. Shipped 6 games in total. Worked on level art direction, texturing and lighting. Designed and programmed plugins for Blender – including the level creation toolkit for Air Race series. Helped artists to achieve high asset quality and to optimise for each platform. Shipped 6 games in total.

Education

  • Warsaw School of Arts
    Bachelor’s Degree, Fine Arts, Digital Media
    2011 - 2016
  • Art High School, Krakow
    High School, Visual Advertising
    2008 - 2010

Community

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