Oskar Swierad
Lead Technical Artist at CD PROJEKT RED- Claim this Profile
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Bio
Kuba Pałyska
Oskar's games are characterized by consistent art styles, thanks to his vast technical knowledge and a strong sense of aesthetics. His excellent understanding of the medium translates to fluid communication with the team. Oskar is inspired by all aspects of culture; coupled with his rich theoretical knowledge of art, he creates unique game worlds for everyone to enjoy.
Michał Sobiecki
Oskar is a very ambitious and highly motivated and very talented person. He is always trying to do his job as good as possible, finding technical solutions to do it fast at the same time. I never had any problems with working with Oskar - he was always a person that could listen to others, successfully understood their needs, and always had something to add from his side at the same time. A great person to work with.
Kuba Pałyska
Oskar's games are characterized by consistent art styles, thanks to his vast technical knowledge and a strong sense of aesthetics. His excellent understanding of the medium translates to fluid communication with the team. Oskar is inspired by all aspects of culture; coupled with his rich theoretical knowledge of art, he creates unique game worlds for everyone to enjoy.
Michał Sobiecki
Oskar is a very ambitious and highly motivated and very talented person. He is always trying to do his job as good as possible, finding technical solutions to do it fast at the same time. I never had any problems with working with Oskar - he was always a person that could listen to others, successfully understood their needs, and always had something to add from his side at the same time. A great person to work with.
Kuba Pałyska
Oskar's games are characterized by consistent art styles, thanks to his vast technical knowledge and a strong sense of aesthetics. His excellent understanding of the medium translates to fluid communication with the team. Oskar is inspired by all aspects of culture; coupled with his rich theoretical knowledge of art, he creates unique game worlds for everyone to enjoy.
Michał Sobiecki
Oskar is a very ambitious and highly motivated and very talented person. He is always trying to do his job as good as possible, finding technical solutions to do it fast at the same time. I never had any problems with working with Oskar - he was always a person that could listen to others, successfully understood their needs, and always had something to add from his side at the same time. A great person to work with.
Kuba Pałyska
Oskar's games are characterized by consistent art styles, thanks to his vast technical knowledge and a strong sense of aesthetics. His excellent understanding of the medium translates to fluid communication with the team. Oskar is inspired by all aspects of culture; coupled with his rich theoretical knowledge of art, he creates unique game worlds for everyone to enjoy.
Michał Sobiecki
Oskar is a very ambitious and highly motivated and very talented person. He is always trying to do his job as good as possible, finding technical solutions to do it fast at the same time. I never had any problems with working with Oskar - he was always a person that could listen to others, successfully understood their needs, and always had something to add from his side at the same time. A great person to work with.
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Credentials
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Professional Scrum Product Owner I (PSPO I)
Scrum.orgJul, 2022- Sep, 2024
Experience
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CD PROJEKT RED
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Poland
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Computer Games
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700 & Above Employee
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Lead Technical Artist
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Apr 2021 - Present
Visuals & Procedural
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Senior Technical Artist
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Jul 2019 - Apr 2021
Cyberpunk 2077 - Shaders, procedural tools, optimizationHelped develop a proprietary, multilayered texturing system based on Substance:• Designed and programmed a texture library management tool• Communicated requirements between art and rendering teams• Created shaders for Substance Painter to achieve engine parityDesigned and implemented vehicle destruction pipeline, working in a strike team:• Created artist-controlled simulation tools in Houdini• Programmed export pipeline between Houdini and Red Engine• Created shaders for realtime, lattice-controlled deformationPrepared shaders for environment art, gameplay-driven effects.Implemented procedural, point cloud-based VFX, e.g. all “braindance” mode visuals.Trained artists across studio’s offices.Optimized & debugged shaders in PIX. Member of the graphics optimization team.
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Technical Artist
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Oct 2017 - Jul 2019
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Tate Multimedia S.A.
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Poland
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Computer Games
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1 - 100 Employee
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Technical 3D Artist
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Feb 2017 - Sep 2017
Steel Rats - action game in Unreal Engine.Creating modular environment sets, procedural textures in Substance Designer.Technical art duties, from optimization to shaders. Steel Rats - action game in Unreal Engine.Creating modular environment sets, procedural textures in Substance Designer.Technical art duties, from optimization to shaders.
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Houdini Render Artist
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Jan 2016 - Jan 2017
Creating and rendering environments in Houdini.Developing shaders, procedural generation solutions.Programming standalone Python tools. Creating and rendering environments in Houdini.Developing shaders, procedural generation solutions.Programming standalone Python tools.
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Tomorrow Sp. z o.o.
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Poland
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E-Learning
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1 - 100 Employee
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Senior 3D Artist
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Dec 2014 - Jan 2016
Leading a team of 5 artists.Working on projects for Oculus VR in Unity. Leading a team of 5 artists.Working on projects for Oculus VR in Unity.
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QubicGames
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Poland
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Computer Games
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1 - 100 Employee
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Environment Artist, Lead Level Designer
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Sep 2010 - Dec 2014
Worked on level art direction, texturing and lighting. Designed and programmed plugins for Blender – including the level creation toolkit for Air Race series. Helped artists to achieve high asset quality and to optimise for each platform. Shipped 6 games in total. Worked on level art direction, texturing and lighting. Designed and programmed plugins for Blender – including the level creation toolkit for Air Race series. Helped artists to achieve high asset quality and to optimise for each platform. Shipped 6 games in total.
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Education
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Warsaw School of Arts
Bachelor’s Degree, Fine Arts, Digital Media -
Art High School, Krakow
High School, Visual Advertising