Oscar Pablo Gomez Poviña
Writer at Gamebook Studio- Claim this Profile
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English Native or bilingual proficiency
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Bio
Lucas Gondolo
It's rare to come across a brilliant and gifted storyteller like Oscar. Having worked alongside him in countless projects from complete video game development to intellectual property creation, I'm still amazed at how easily he adapts to different media and roles. He is not only ridiculously efficient but also eager to try new challenges and learn any skill that is needed to finish the job. Being a devoted team player as he is, I'm convinced that with his wit and creativity, he can help improve any project.
Ariel Manzur
I worked very closely with Oscar during the development of "The Interactive Adventures of Dog Mendonca and Pizza Boy". It's not often that a programmer gets to work this close with a writer. During that development, I saw him step up to the challenges of, basically, coding every interaction in the game while writing the script. He debugged as he worked, and applied ingenuity to work around issues and enhance the narrative we were trying to tell with the tools at hand. I can confidently state that he'll work beyond his duties to make the most out of the project he's working on.
Lucas Gondolo
It's rare to come across a brilliant and gifted storyteller like Oscar. Having worked alongside him in countless projects from complete video game development to intellectual property creation, I'm still amazed at how easily he adapts to different media and roles. He is not only ridiculously efficient but also eager to try new challenges and learn any skill that is needed to finish the job. Being a devoted team player as he is, I'm convinced that with his wit and creativity, he can help improve any project.
Ariel Manzur
I worked very closely with Oscar during the development of "The Interactive Adventures of Dog Mendonca and Pizza Boy". It's not often that a programmer gets to work this close with a writer. During that development, I saw him step up to the challenges of, basically, coding every interaction in the game while writing the script. He debugged as he worked, and applied ingenuity to work around issues and enhance the narrative we were trying to tell with the tools at hand. I can confidently state that he'll work beyond his duties to make the most out of the project he's working on.
Lucas Gondolo
It's rare to come across a brilliant and gifted storyteller like Oscar. Having worked alongside him in countless projects from complete video game development to intellectual property creation, I'm still amazed at how easily he adapts to different media and roles. He is not only ridiculously efficient but also eager to try new challenges and learn any skill that is needed to finish the job. Being a devoted team player as he is, I'm convinced that with his wit and creativity, he can help improve any project.
Ariel Manzur
I worked very closely with Oscar during the development of "The Interactive Adventures of Dog Mendonca and Pizza Boy". It's not often that a programmer gets to work this close with a writer. During that development, I saw him step up to the challenges of, basically, coding every interaction in the game while writing the script. He debugged as he worked, and applied ingenuity to work around issues and enhance the narrative we were trying to tell with the tools at hand. I can confidently state that he'll work beyond his duties to make the most out of the project he's working on.
Lucas Gondolo
It's rare to come across a brilliant and gifted storyteller like Oscar. Having worked alongside him in countless projects from complete video game development to intellectual property creation, I'm still amazed at how easily he adapts to different media and roles. He is not only ridiculously efficient but also eager to try new challenges and learn any skill that is needed to finish the job. Being a devoted team player as he is, I'm convinced that with his wit and creativity, he can help improve any project.
Ariel Manzur
I worked very closely with Oscar during the development of "The Interactive Adventures of Dog Mendonca and Pizza Boy". It's not often that a programmer gets to work this close with a writer. During that development, I saw him step up to the challenges of, basically, coding every interaction in the game while writing the script. He debugged as he worked, and applied ingenuity to work around issues and enhance the narrative we were trying to tell with the tools at hand. I can confidently state that he'll work beyond his duties to make the most out of the project he's working on.
Experience
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Gamebook Studio
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Germany
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Entertainment Providers
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1 - 100 Employee
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Writer
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Oct 2021 - Present
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Translator English-Spanish
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Jan 2008 - Jan 2023
I translate from English to Spanish and help with the localization of different products. I translate from English to Spanish and help with the localization of different products.
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Universidad del Cine
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Argentina
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Higher Education
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1 - 100 Employee
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Script Writing Teacher
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Jan 2017 - Aug 2021
After working in game development for 5 years, I was eager to return to the classroom. Our work in the Scriptwriting class has focused on a workshop approach to narrative essentials, concentrating on going back to the basics of IP creation and script doctoring. My goal with this approach is to pass down my practical experience, with the aim of attuning new generations to the demands of today's market. After working in game development for 5 years, I was eager to return to the classroom. Our work in the Scriptwriting class has focused on a workshop approach to narrative essentials, concentrating on going back to the basics of IP creation and script doctoring. My goal with this approach is to pass down my practical experience, with the aim of attuning new generations to the demands of today's market.
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Nutaku
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Canada
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Computer Games
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1 - 100 Employee
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Script Writer, Character Concept
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Nov 2017 - Jun 2019
Working as a freelancer, I have collaborated for a long time in a project by Nutaku, still in development. In said project I was in charge of creating the profiles for different characters, as well as planning the main story and sub-quests, in accordance with guidelines provided by the developers, and writing the script itself. Working as a freelancer, I have collaborated for a long time in a project by Nutaku, still in development. In said project I was in charge of creating the profiles for different characters, as well as planning the main story and sub-quests, in accordance with guidelines provided by the developers, and writing the script itself.
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OKAM STUDIO
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Argentina
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Entertainment Providers
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1 - 100 Employee
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Writer, Narrative Designer, Development assistant
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Aug 2012 - Sep 2016
My work at Okam was challenging, yet fulfilling. I can't be thankful enough for the things I learned on this job. Working for a relatively small game development studio like Okam gave me the opportunity to take on many responsibilities, the most relevant ones being Game Designer, Narrative Designer, Puzzle Designer, Script Writer, Translator, Pitch Writer and Press Release Writer. My work at Okam was challenging, yet fulfilling. I can't be thankful enough for the things I learned on this job. Working for a relatively small game development studio like Okam gave me the opportunity to take on many responsibilities, the most relevant ones being Game Designer, Narrative Designer, Puzzle Designer, Script Writer, Translator, Pitch Writer and Press Release Writer.
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Koch Media GmbH
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Germany
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Entertainment Providers
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100 - 200 Employee
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Game Designer, Script Writer
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Mar 2015 - Mar 2016
"The Interactive Adventures of Dog Mendonca and Pizza Boy" was a collaboration between Okam Studio and Koch Media. At that project, my job was to design the story and the puzzles, build them in the development engine, integrate the art, write the entire script and prepare the script for translation to 5 additional languages and recording of 2 voice-over tracks. The amount of responsibilities and creative control I had on this project was incredibly rewarding. "The Interactive Adventures of Dog Mendonca and Pizza Boy" was a collaboration between Okam Studio and Koch Media. At that project, my job was to design the story and the puzzles, build them in the development engine, integrate the art, write the entire script and prepare the script for translation to 5 additional languages and recording of 2 voice-over tracks. The amount of responsibilities and creative control I had on this project was incredibly rewarding.
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The Other Guys
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Argentina
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Entertainment Providers
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1 - 100 Employee
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Pitch Writer, Proof-of-concept developer
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Nov 2015 - Feb 2016
My collaboration with The Other Guys, a video game company, saw me grow as a writer as I worked on pitching material, as the company was looking to work with television IPs in the development of games for the Facebook platform. I wrote pitching material, slideshow presentations, and proofs-of-concept aimed at integrating the target IPs with the company's business model. My collaboration with The Other Guys, a video game company, saw me grow as a writer as I worked on pitching material, as the company was looking to work with television IPs in the development of games for the Facebook platform. I wrote pitching material, slideshow presentations, and proofs-of-concept aimed at integrating the target IPs with the company's business model.
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Cartoon Network
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United States
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Entertainment Providers
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100 - 200 Employee
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Script Writer, Level Designer
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Sep 2014 - Jan 2015
I wrote the script for an unreleased game based on a Cartoon Network IP. I wrote the script for an unreleased game based on a Cartoon Network IP.
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DeNA
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Japan
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Software Development
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700 & Above Employee
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Script Writer
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Jun 2014 - Aug 2014
In a collaboration between DeNA and Zupcat, I was hired to write a script for their "Littledom" project. As such, I was asked to tailor-make a story and dialogue, based on the art and gameplay elements the teams were already working on. In a collaboration between DeNA and Zupcat, I was hired to write a script for their "Littledom" project. As such, I was asked to tailor-make a story and dialogue, based on the art and gameplay elements the teams were already working on.
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Square Enix Latin America
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Mexico
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Computer Games
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1 - 100 Employee
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Script Writer, Narrative Designer, Level Designer
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May 2013 - May 2014
"El último carnaval" (The last carnival) was a game design collaboration between Square Enix LATAM and Okam Studio. On this project, I worked hand in hand with both teams, preparing the dialogue lines and translation IDs in Godot Engine and laying the groundwork for the English and Portuguese translations. "El último carnaval" (The last carnival) was a game design collaboration between Square Enix LATAM and Okam Studio. On this project, I worked hand in hand with both teams, preparing the dialogue lines and translation IDs in Godot Engine and laying the groundwork for the English and Portuguese translations.
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St. Mark´s School
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Argentina
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Primary and Secondary Education
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1 - 100 Employee
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Spanish Language and Literature Teacher
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Feb 2012 - Aug 2013
I taught Spanish language and literature to advanced students in secondary education and prepared them for international exams. I taught Spanish language and literature to advanced students in secondary education and prepared them for international exams.
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Caractères Sud
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Translation and Localization
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Freelance Translator
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Dec 2012 - May 2013
My collaboration with Caractères Sud allowed me to participate in the translation of the classic MMORPG Runescape. This massive project was a collaboration of multiple freelance translators from around the world. My collaboration with Caractères Sud allowed me to participate in the translation of the classic MMORPG Runescape. This massive project was a collaboration of multiple freelance translators from around the world.
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El Perro en la Luna
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Argentina
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Media Production
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1 - 100 Employee
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Scriptwriter
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Feb 2013 - Apr 2013
I wrote scripts for the second season of the award-winning educational animation series "La asombrosa excursión de Zamba", for the local station Pakapaka. I wrote scripts for the second season of the award-winning educational animation series "La asombrosa excursión de Zamba", for the local station Pakapaka.
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Colegio Hans Christian Andersen
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Peru
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Primary and Secondary Education
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1 - 100 Employee
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Spanish Language Teacher
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Apr 2010 - Feb 2013
I taught Spanish to primary school students. I taught Spanish to primary school students.
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Vnfold Magazine
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Greater Buenos Aires, Argentina
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Editor In Chief
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Jan 2009 - Apr 2011
Co-founder of the avant-garde fashion & variety magazine, Vnfold. We pioneered web-based content and guerrilla printing in the region and delivered a product with a strong identity, based mostly on interviews with artists, musicians, fashionistas, and collaborations with fashion photographers. Co-founder of the avant-garde fashion & variety magazine, Vnfold. We pioneered web-based content and guerrilla printing in the region and delivered a product with a strong identity, based mostly on interviews with artists, musicians, fashionistas, and collaborations with fashion photographers.
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Education
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Pontificia Universidad Católica Argentina 'Santa María de los Buenos Aires'
Five-year program equivalent to BA or higher, Romance Languages, Literatures, and Linguistics