Oscar Göthberg
Lead Level Designer at MachineGames- Claim this Profile
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Topline Score
Bio
Experience
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MachineGames
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Sweden
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Computer Games
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100 - 200 Employee
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Lead Level Designer
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Feb 2022 - Present
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Level Designer @ Machinegames
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Oct 2018 - Present
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Wolfenstein 2: The New Colossus
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2017 - Present
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Gameplay Scripter
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Apr 2015 - Present
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Doom
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2015 - 2016
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Wolfenstein: The Old Blood
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Nov 2014 - May 2015
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Gameplay Scripter Intern
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Nov 2014 - Mar 2015
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SOLUS
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Sep 2014 - Nov 2014
I wrote parts of the story for the game SOLUS. My responsibilities include story creation, story pacing, implementation, and level design/scripting. I work in Unreal Engine 4. I wrote parts of the story for the game SOLUS. My responsibilities include story creation, story pacing, implementation, and level design/scripting. I work in Unreal Engine 4.
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Futuregames
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Sweden
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Computer Games
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1 - 100 Employee
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Unmechanical: Extended Edition for PS3, PS4, PS Vita and XBOX ONE
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Jan 2014 - Jun 2014
Worked on the extra content for the extended edition of Unmechanical for the PSN release of the game. Contributions: -Lead Designer Role -Level Design -Level Scripting -Narrative Design and Implementation Worked on the extra content for the extended edition of Unmechanical for the PSN release of the game. Contributions: -Lead Designer Role -Level Design -Level Scripting -Narrative Design and Implementation
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Education
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CG Masters Academy
Level Design for Games, Game Development -
Futuregames
Game Designer -
Uppsala universitet
English A and B