Oscar Barbosa

Game Designer at Supermassive Games Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
Guildford, England, United Kingdom, UK

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Bio

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Game Designer
      • Oct 2018 - Present

    • Software Development
    • 1 - 100 Employee
    • Game Designer
      • Sep 2017 - Oct 2018

      Working on personal projects, and exploring different games design ideas while expanding my knowledge of game design theory and game engines. Working on personal projects, and exploring different games design ideas while expanding my knowledge of game design theory and game engines.

  • A Loaded Teaspoon
    • London, United Kingdom
    • Team Lead and Game Developer
      • Jun 2017 - Sep 2017

      Worked over 10 weeks alongside a team for the opportunity to present our game at EGX and pitch for further funding to start an indie studio. Over the course of the Tranzfuser competition, I worked in collaboration with others to design our conceptual game demo, learning a lot about leadership and teamwork. I was also the one responsible for most of the implementation of features into the prototype. Even though we did not receive further funding from UK Games Fund, we did receive quite positive feedback from publishers and public alike. Show less

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Student Ambassador
      • Sep 2014 - Jul 2017

      As an ambassador my job was to communicate with prospective students and help them decide if the course was right for them. This also meant working closely with our lecturers and having to present current student work to the larger public. Through this job I have learned a lot about showcasing games and communicating with the public. As an ambassador my job was to communicate with prospective students and help them decide if the course was right for them. This also meant working closely with our lecturers and having to present current student work to the larger public. Through this job I have learned a lot about showcasing games and communicating with the public.

    • Computer Games
    • 1 - 100 Employee
    • Game Designer and Artist
      • May 2016 - Aug 2016

      Worked in a team of 5 as a designer on a mobile game that was published at the end of a 3 month work period. Also assisted with the art, animation, and visual design of the game. Through this project I have learned more about AGILE methodology and working to a tight deadline. Worked in a team of 5 as a designer on a mobile game that was published at the end of a 3 month work period. Also assisted with the art, animation, and visual design of the game. Through this project I have learned more about AGILE methodology and working to a tight deadline.

  • Peace Hospice Charity Shop (Volunteer Work)
    • Peace Hospice Charity Shop, Garston
    • Volunteer
      • Jan 2012 - Jun 2012

      Cycling stock from backroom to shelves, ensuring new items coming in were correctly ordered, maintaining shelves in shop front. Cycling stock from backroom to shelves, ensuring new items coming in were correctly ordered, maintaining shelves in shop front.

Education

  • Brunel University London
    Bachelor’s Degree, Games Design
    2014 - 2017
  • Parmiter's Academy
    High School, English Literature, Art and Design, Human Biology
    2007 - 2013

Community

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