Bri Williams

Narrative Designer at Crytek
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Contact Information
us****@****om
(386) 825-5501
Location
Frankfurt, Hesse, Germany, DE

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Experience

    • Germany
    • Computer Games
    • 400 - 500 Employee
    • Narrative Designer
      • Jul 2021 - Present

      Frankfurt am Main, Hesse, Germany - Contribute to character creation, world-building, short fiction, dialogue, lore-related video scripts, environment prop texts, weapon names - Maintain Story bibles and vision documents for internal and external contributors to Hunt: Showdown - Work with external voice recording partners and VO artists to maintain the feel and sound of Hunt - Implement game narrative and maintain narrative systems - Assist with the narrative localization pipeline - Appear on company videos and… Show more - Contribute to character creation, world-building, short fiction, dialogue, lore-related video scripts, environment prop texts, weapon names - Maintain Story bibles and vision documents for internal and external contributors to Hunt: Showdown - Work with external voice recording partners and VO artists to maintain the feel and sound of Hunt - Implement game narrative and maintain narrative systems - Assist with the narrative localization pipeline - Appear on company videos and live streams to promote updates - Lead creative development of the Moon Series: the 2nd most successful series of events in Hunt: Showdown as of 2023 Show less

    • Story Lead: Fight, Item, Run
      • Nov 2020 - May 2021

      · Wrote setting modules for Fight Item Run: inspired by that nostalgic feeling of old school pixel art JRPGs and metroidvanias. · Collaborated with Editors to make revisions for story modules. · Communicated with Game Lead on creation of different player settings and enemy design. · Created additional player modules based on the success of the Kickstarter campaign. · Promoted Kickstarter campaign through various social media outlets.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Remote QA Tester
      • Apr 2020 - Dec 2020

      Baltimore, Maryland, United States - Execute test cases to verify bug-free functionality of new and existing features - Discover, research, and document project bugs and defects - LiveOps support, investigating potential live issues and bugs - Working directly with the programming and design teams to investigate and reproduce complex issues

    • Writer
      • Sep 2020 - Oct 2020

      · Wrote the main story beats for Time Tails, an educational game backed by the U.S. Department of Education. · Collaborated with other writers and developers of all disciplines to develop the main story. · Corresponded with Game Lead on any editing or clarity needed for the main plot. · Promoted Kickstarter campaign through various social media outlets.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • QA Tester I
      • Apr 2019 - Dec 2019

      Baltimore, Maryland Area Execute test cases to verify bug-free functionality of new and existing features Discover, research and document project bugs and defects LiveOps support, investigating potential live issues and bugs Work directly with the programming and design teams to investigate and reproduce complex issues Provide qualitative feedback to the development team regarding player experience and usability Develop test cases by evaluating feature specifications Attend… Show more Execute test cases to verify bug-free functionality of new and existing features Discover, research and document project bugs and defects LiveOps support, investigating potential live issues and bugs Work directly with the programming and design teams to investigate and reproduce complex issues Provide qualitative feedback to the development team regarding player experience and usability Develop test cases by evaluating feature specifications Attend spec reviews, daily scrum stand-ups and planning meetings

    • Quality Assurance Intern
      • Feb 2019 - Apr 2019

      Execute test cases to verify bug-free functionality of new and existing features Discover, research and document project bugs and defects LiveOps support, investigating potential live issues and bugs Work directly with the programming and design teams to investigate and reproduce complex issues

    • Narrative Designer
      • Jan 2017 - Feb 2019

      Washington D.C. Metro Area Generate outlines and drafts with team members to create compelling storytelling Collaborate with programmer on the look and design of the UI Write interactive story scripts that are compatible with the game's unique game controller Conduct player testing to measure level of interactivity between the game and loom controller Loominary has been featured in the Smithsonian American Art Museum, Electronic Literature Organization Conference, and Tangible Electronic Interface Conference

    • United States
    • Think Tanks
    • 200 - 300 Employee
    • Game Design Research Assistant
      • Aug 2017 - Sep 2018

      Washington D.C. Metro Area Design and program prototypes using the Unity Game Engine. o Ubiquitous Risk: An internal prototype for use by Congressional staff during the Wilson Center’s Congressional Cybersecurity Lab. The player is walked through a smart home trying to prevent a hacker from gaining control of the technology within. Prototype is available upon request. · Design and program in-house games. o Link to the Past: Woodrow Wilson: A point-and-click adventure game that let’s players explore… Show more Design and program prototypes using the Unity Game Engine. o Ubiquitous Risk: An internal prototype for use by Congressional staff during the Wilson Center’s Congressional Cybersecurity Lab. The player is walked through a smart home trying to prevent a hacker from gaining control of the technology within. Prototype is available upon request. · Design and program in-house games. o Link to the Past: Woodrow Wilson: A point-and-click adventure game that let’s players explore key moments in President Wilson’s history. Made for the 50 th anniversary of the Woodrow Wilson International Center for Scholars. Prototype available upon request. o Together we Weather the Storm: A tabletop RPG made in collaboration with the Wilson Center’s China Environmental Forum for a workshop in Kunming, China. Players take on the roles of different stakeholders in a fictional town where they must enact policies to save both the environment and the economy. · Craft storyboards and wireframes for upcoming projects and proposals. · Attend weekly development meetings with external designers and stakeholders. · Aid in the research development of grant proposals. · Write articles and blog posts for the STIP website. Show less

    • Camp Counselor: GMG Fellowship Program
      • Jun 2017 - Jul 2017

      Raleigh-Durham, North Carolina Area Guided 2 teams of 3 students through game development Worked with students to program and debug games Lead team discussions and lessons on aspects of game development Part of the inaugural GMG Summer Fellowship Program which provides participants an insider's view of the industry, an opportunity to teach game development by mentoring kids, and access to unique networking and coaching opportunities.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Intern
      • Sep 2016 - Feb 2017

      Washington D.C. Metro Area Conduct quality assurance testing, give input on user design for a multi-platform health and education game. o Immune Defense: Focused on teaching players about the cells of the immune system, Immune Defense is a strategy game where players use various types of white blood cells to fight off pathogens. More information about the game can be found here. · Craft and edit WordPress blogs to promote upcoming events and highlight recent gaming achievements. · Post “Screenshot… Show more Conduct quality assurance testing, give input on user design for a multi-platform health and education game. o Immune Defense: Focused on teaching players about the cells of the immune system, Immune Defense is a strategy game where players use various types of white blood cells to fight off pathogens. More information about the game can be found here. · Craft and edit WordPress blogs to promote upcoming events and highlight recent gaming achievements. · Post “Screenshot Saturday” demos to incorporate player feedback and increase fan base. · Manage Twitter and Facebook pages for updates and company news. Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Research Assistant
      • Oct 2016 - Oct 2016

      Washington D.C. Metro Area Played a key role in the creation of a proposal to the National Science Foundation to fund the development of an informal science education program “Do I See What You See? Explorations of Subjective Perception.” If awarded, the $292K project would create an online web experience that allows students and the general public to explore recent discoveries of how each of us perceives the world in subtle, subjective ways.

    • Education Administration Programs
    • 700 & Above Employee
    • Systems Designer/Writer
      • Feb 2016 - May 2016

      Washington D.C. Metro Area Participated in discussions about game design appropriate for the purpose of assessing a player’s cultural literacy. · Contributed writing and artificial intelligence development to a million dollar government funded game. · Crafted dialogue options for Non-Player Characters · Developed dialogue trees with machine-learning features using an original dialogue tool. Information on that tool can be found here.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Graduate Assistant
      • Aug 2015 - May 2016

      Contribute to a million dollar NSF funded game Craft dialogue options for Non-Player Characters Aid the creation of models for dialogue trees Liaised with the production team in Princeton, NJ to collaborate on ideas

Education

  • American University
    Master's degree, Game and Interactive Media Design
    2015 - 2017
  • Saint John's University
    Bachelor of Science (BS), Cinematography and Film/Video Production
    2011 - 2015
  • St. John's University
    Associate of Arts and Sciences - AAS, Mass Communication/Media Studies
    2011 - 2015

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