Omar Khalaf
Level Designer at Tactile Games- Claim this Profile
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Experience
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Tactile Games
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Denmark
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Mobile Gaming Apps
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100 - 200 Employee
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Level Designer
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Sep 2021 - Present
- Designing engaging and well-balanced levels for casual puzzle games (Lily’s Garden). - Using data, feedback and A/B tests to optimise the quality of levels. - Planning and overseeing all level creation to ensure mid to long-term content targets are achieved. - Contributing to the design and implementation of new gameplay features. - Assisting the level design team with improving the content pipeline and processes. - Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, QA, Game Design, Data Science, etc). - Assisting player support writing level hints to aid player progression. - Assisting with the onboarding of new starters. - Assisting with the hiring of level designers.
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Akribian
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Sweden
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Education Administration Programs
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1 - 100 Employee
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Level Designer
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Mar 2021 - Sep 2021
- Designing levels using multi-layered tilemaps, through working iteratively from early sketches/concepts to complete fully polished levels. - Implementation of quests including dialogue, NPC behaviour and events via visual scripting. - Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, Art, Game Design, Narrative Design, etc). - Designing levels using multi-layered tilemaps, through working iteratively from early sketches/concepts to complete fully polished levels. - Implementation of quests including dialogue, NPC behaviour and events via visual scripting. - Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, Art, Game Design, Narrative Design, etc).
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King
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United States
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Spectator Sports
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1 - 100 Employee
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Junior Level Designer
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Feb 2020 - Mar 2021
- Designing engaging and well-balanced levels for casual puzzle games (Pet Rescue Saga & Bubble Witch 3 Saga).- Using data, feedback and A/B tests to optimise the quality of levels. - Contributing to the design and implementation of new gameplay features. Assisting the level design team with improving the content pipeline and processes. - Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, QA, Art, Game Design, Data Science, etc). - Assisting with the onboarding of new starters and relevant outsourced partners.
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Level Design Intern
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Aug 2019 - Feb 2020
- Designing engaging and well-balanced levels for casual puzzle games (Pet Rescue Saga, Pet Rescue Puzzle Saga, Blossom Blast Saga & Candy Crush Saga). - Using data and feedback to optimise the quality of levels. - Contributing to the design and implementation of new gameplay features.
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Education
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Glasgow Caledonian University
BSc (Hons), Computer Games (Design)