Omar Khalaf

Level Designer at Tactile Games
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SE

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Experience

    • Denmark
    • Mobile Gaming Apps
    • 100 - 200 Employee
    • Level Designer
      • Sep 2021 - Present

      - Designing engaging and well-balanced levels for casual puzzle games (Lily’s Garden). - Using data, feedback and A/B tests to optimise the quality of levels. - Planning and overseeing all level creation to ensure mid to long-term content targets are achieved. - Contributing to the design and implementation of new gameplay features. - Assisting the level design team with improving the content pipeline and processes. - Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, QA, Game Design, Data Science, etc). - Assisting player support writing level hints to aid player progression. - Assisting with the onboarding of new starters. - Assisting with the hiring of level designers.

    • Sweden
    • Education Administration Programs
    • 1 - 100 Employee
    • Level Designer
      • Mar 2021 - Sep 2021

      - Designing levels using multi-layered tilemaps, through working iteratively from early sketches/concepts to complete fully polished levels. - Implementation of quests including dialogue, NPC behaviour and events via visual scripting. - Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, Art, Game Design, Narrative Design, etc). - Designing levels using multi-layered tilemaps, through working iteratively from early sketches/concepts to complete fully polished levels. - Implementation of quests including dialogue, NPC behaviour and events via visual scripting. - Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, Art, Game Design, Narrative Design, etc).

    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Junior Level Designer
      • Feb 2020 - Mar 2021

      - Designing engaging and well-balanced levels for casual puzzle games (Pet Rescue Saga & Bubble Witch 3 Saga).- Using data, feedback and A/B tests to optimise the quality of levels. - Contributing to the design and implementation of new gameplay features. Assisting the level design team with improving the content pipeline and processes. - Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, QA, Art, Game Design, Data Science, etc). - Assisting with the onboarding of new starters and relevant outsourced partners.

    • Level Design Intern
      • Aug 2019 - Feb 2020

      - Designing engaging and well-balanced levels for casual puzzle games (Pet Rescue Saga, Pet Rescue Puzzle Saga, Blossom Blast Saga & Candy Crush Saga). - Using data and feedback to optimise the quality of levels. - Contributing to the design and implementation of new gameplay features.

Education

  • Glasgow Caledonian University
    BSc (Hons), Computer Games (Design)
    2014 - 2018

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