Olle Grahn

Software Engineer at DICE (EA Digital Illusions CE AB)
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Stockholm, Stockholm County, Sweden, SE

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Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Software Engineer
      • Feb 2018 - Present

      Sweden

    • Master Thesis Student
      • Aug 2017 - Jan 2018

      Stockholm County, Sweden I started my career at Dice with my Master's thesis where I implemented a system that simulates brittle fracture in real-time. I investigated a few different approaches and finally implemented a specialized version of "Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions" by Matthias Muller, Nuttapong Chentanez and Tae-Yong Kim.

    • Sweden
    • Computer Games
    • 100 - 200 Employee
    • Software engineering at Fatshark
      • Jun 2016 - Sep 2016

      Stockholm I worked at Fatshark in the summer of 2016. There I coded an automatic testing system. The purpose of the system was to test the game in different scenarios on PC, PS4 and XBox one and then report bugs and crashes to the code and QA teams. The system was a success and is currently used in the development of Fatsharks games.

    • Software engineering at Liu Innovation
      • Jun 2015 - Dec 2015

      Norrköping I worked with "LiU Innovation" during the summer and fall of 2015. They had seen my bachelor project and wanted me and my partner Isabelle Forsman to adapt the project to their hardware. The bachelor project was a VR 3D modelling tool. During our time with LiU Innovation we added support for their hardware "Stylero" which was a tracking tool with 6 degrees of freedom. We also added new 3D modelling algorithms as well as improved existing ones. Finally we improved the visual aspect of the… Show more I worked with "LiU Innovation" during the summer and fall of 2015. They had seen my bachelor project and wanted me and my partner Isabelle Forsman to adapt the project to their hardware. The bachelor project was a VR 3D modelling tool. During our time with LiU Innovation we added support for their hardware "Stylero" which was a tracking tool with 6 degrees of freedom. We also added new 3D modelling algorithms as well as improved existing ones. Finally we improved the visual aspect of the program. We also did alot of user testing to improve usability of the program. Here I learned alot about user tests and how to handle them. Another thing we did was attend various conventions to show our and Styleros products. Here I learned about what it is to present one of my own products publicly. Show less

Education

  • Linköpings universitet
    Master of Science - MS, Computer Science
    2012 - 2017
  • Nanyang Technological University
    Master of Computer Applications (MCA), Computer Science and Engineering
    2016 - 2016

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