Olivier Chateau

Game Design Lecturer at Kristiania University College
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Contact Information
us****@****om
(386) 825-5501
Location
Oslo, Oslo, Norway, NO
Languages
  • English Full professional proficiency
  • French Native or bilingual proficiency
  • Spanish Limited working proficiency
  • Japanese Elementary proficiency
  • Bokmål, Norwegian Elementary proficiency

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Xavier Chamoiseau

Olivier est un Game Designer créatif, qui sait également tenir compte des contraintes techniques. Communiquer avec lui est un plaisir, il expose ses concepts de façon claire et précise. En outre, il sait ce qu'il veut et son enthousiasme communicatif pour le projet pousse souvent les développeurs à repousser les barrières technologiques afin de mieux coller à sa vision.

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Credentials

  • Universal design of documents and web pages
    Kristiania
    Apr, 2023
    - Oct, 2024

Experience

    • Norway
    • Higher Education
    • 500 - 600 Employee
    • Game Design Lecturer
      • Jan 2022 - Present

      - Lecturer in Video Game Production, Game Design and 2D art. - Lecturer in Video Game Production, Game Design and 2D art.

    • 1 - 100 Employee
    • Indie Author
      • Mar 2010 - Present

      - Novels : "Réveils", "Lithium Breed" & "Mogwai" looking for editors. "Sol Sunburst" available on Amazon. - Short Stories : "Le tabouret", "Friend Zone", "Atomic Girl et moi" available on Amazon. - Screenplays: "My life with Atomic Girl", "Teenage Riot", "Les fées de surprise" looking for producers - Novels : "Réveils", "Lithium Breed" & "Mogwai" looking for editors. "Sol Sunburst" available on Amazon. - Short Stories : "Le tabouret", "Friend Zone", "Atomic Girl et moi" available on Amazon. - Screenplays: "My life with Atomic Girl", "Teenage Riot", "Les fées de surprise" looking for producers

    • Norway
    • Media Production
    • 1 - 100 Employee
    • Game Development Teacher (Substitute)
      • Feb 2021 - Dec 2021

      - Assisted the students in designing their final game - Taught them the good uses of the SCRUM methodology applied to game development - Assisted the 2nd-year students to create and drive their game company - Assisted the students in designing their final game - Taught them the good uses of the SCRUM methodology applied to game development - Assisted the 2nd-year students to create and drive their game company

    • Norway
    • Computer Games
    • 1 - 100 Employee
    • Senir Game Designer
      • Feb 2020 - Jul 2020

      - Voidcast (Metroidvania – Unreal Engine – PC/Console): Core System design, Lore and Narrative Design. - Kaptein Sabeltann & Flålkypa (Unreal Engine – PC): Game & Level design for several minigames - Voidcast (Metroidvania – Unreal Engine – PC/Console): Core System design, Lore and Narrative Design. - Kaptein Sabeltann & Flålkypa (Unreal Engine – PC): Game & Level design for several minigames

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Senior Game Designer
      • Jul 2018 - Aug 2019

      - Immortal Unchained: Final game balancing - Block n Load: Game balancing, post-launch maintenance - Undisclosed projects - Immortal Unchained: Final game balancing - Block n Load: Game balancing, post-launch maintenance - Undisclosed projects

    • Computer Games
    • 1 - 100 Employee
    • Senior Game Designer
      • Sep 2015 - Jul 2018

      - Block n Load: Game balancing, F2P and progression - Grimm Dark Legacy: Game balancing - IGI 3: Game Design and Prototype - Game design on undisclosed project (FPS, card game, shooter...) - Block n Load: Game balancing, F2P and progression - Grimm Dark Legacy: Game balancing - IGI 3: Game Design and Prototype - Game design on undisclosed project (FPS, card game, shooter...)

    • Lead Game Designer
      • Jul 2013 - Dec 2013

      - Undisclosed project: Designed core systems (Combat, Resources Management, RPG, Interactions, Weapons...) & gameflows, wrote first draft of story bible and narrative breakpoints.- Feed The Sparrows: Designed interfaces, items, virtual economy and narrative background events.

    • Project Manager
      • May 2013 - Nov 2013

      Feed The Sparrows: Managed team, tasks and plannings.Fukrey Rooftop Runner: Managed team and planning to put the project back on track for its release

    • France
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer & Project Manager on Exalight
      • Jan 2008 - Aug 2010

      - Design and maintain the core gameplay mechanics, avatar RPG system, interfaces, items characteristics, manual...- Manage designers teams (art, game content) and follow game production and deliveries- Lead playtests

    • Storyliner on Exalight
      • Jun 2007 - May 2010

      Write main plot stories, dialogs, quests and items descriptions...

    • Level Designer on Exalight
      • Mar 2006 - Mar 2009

      Define & design race tracks, cities and NPC with 3D graphists

    • Game Designer
      • Feb 2006 - Jan 2008

      Design and maintain the core gameplay mechanics of several unpublished games, Exalight and Empire of Sports.

    • Programmer
      • Sep 2004 - Feb 2005

      Design & program (C++) a HMI to pilot a submarine exploration robot Design & program (C++) a HMI to pilot a submarine exploration robot

Education

  • Université de Technologie de Compiègne
    Master’s degree in computer science with emphasis on Engineering, Project and Innovation Management, Computer Sciences, Project Management
    2003 - 2006
  • CPGE Saint Joseph
    Mathematics, Physics
    2000 - 2003

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