Oliver Byrne
Senior Submissions Producer at Sports Interactive (SI)- Claim this Profile
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Bio
Experience
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Sports Interactive (SI)
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United Kingdom
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Computer Games
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200 - 300 Employee
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Senior Submissions Producer
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Jun 2021 - Present
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Flaming Fowl Studios
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United Kingdom
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Computer Games
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1 - 100 Employee
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Producer
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Sep 2019 - Jun 2021
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Outright Games
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United Kingdom
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Computer Games
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1 - 100 Employee
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Production Manager
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Sep 2016 - Aug 2019
Managing both manufacturing and distribution pipelines as well as development of individual projects as well as: - Producer from concept to launch of "Adventure Time: Pirates of the Enchiridion" - Managing Developer and Licensor relationships - Setup and management of all EMEA ordering & manufacturing systems and pipelines across multiple game launches. - Business development, expanding developer and outsourcing contacts - Management of outsourced teams (development, QA, localisation, VO recording, Video) - Design oversight and origination - Process creation and implementation Titles include: Adventure Time and Ben 10 (development and manufacture) Show less
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Verristar Entertainment
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Book and Periodical Publishing
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Production Manager
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Sep 2015 - Sep 2016
Managing all aspects of the business relating to development and distribution. I'm always on the hunt for our next top selling project and team! - Business development, expanding developer contacts - Management of outsourcing teams - Managing the entire manufacture & distribution process - Design oversight and origination - Process improvement Managing all aspects of the business relating to development and distribution. I'm always on the hunt for our next top selling project and team! - Business development, expanding developer contacts - Management of outsourcing teams - Managing the entire manufacture & distribution process - Design oversight and origination - Process improvement
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Little Orbit
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United States
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Computer Games
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1 - 100 Employee
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Production Manager (Europe)
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Sep 2013 - Sep 2015
All aspects of European Production and Development for a global publisher. - Ensuring that all titles hit their European dates in line with film launches and other essential timings. - Managing the entire manufacturing process & relationships for all packaged goods across all EMEA territories. - Management of all outsourcing including Localisation, Video production & QA. - Creating and managing project schedules for all internal titles to ensure that the products meet their launch dates. - Business Development: finding and assessing new development teams to work with - Growth of new projects, from original concepts through to launch, as well as matching IP's to the appropriate teams and tech. - Developing the role and focus for the European office within the global company structure - Working with the internal teams to improve processes and communication Titles include: - Kung Fu Panda - How to Train Your Dragon 2 - Adventure Time (primarily working on Disney, Dreamworks and Mattel licensed work + design of original IP) Show less
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Associate Producer, EA Partners
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2002 - Jul 2012
- Managing development relations and all production roles with Funcom on The Secret World. The role included gameplay evaluation and focus testing, schedule management and reporting as well as providing liaison and direction with QA, Age Ratings, Marketing, PR, Operations and other internal EA teams.- Extensive video work, including PR video’s for Crysis 2 multiplayer (set-up and direction).- Crysis franchise, setting up and managing the entire PC online server infrastructure, with zero cost to the Developer or Publisher.- Managing development of a full simulator title (released 2008) under a co-publishing deal, including dev management/scheduling, content management and feedback and all internal publishing relationships.- Assisting 3rd party teams working on Crysis and FIFA Manager titles (including managing Legal review, age rating submissions, developing processes for the team/publisher interface)- Providing regular game play evaluation, feedback and proposed scope changes across all projects.- Evaluating prospective business opportunities presented by external development teams for the VP of EA’s 3rd party business unit. - Early development on two internally managed projects for Wii/PSP and DS projects – managing direct communication with development groups, design idea generation and review.Titles during this period include:- Crysis 1,2,& 3 (Crytek)- The Secret World (Funcom)- Rail Simulator (Kuju)- Timesplitters (Free Radical)Japanese Titles:- Soul Calibur 2, Spawn, R-Racing, Breakdown, Dead to Rights 2, We Love Katamari- Final Fantasy X-2 Show less
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Assistant Producer
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2002 - 2006
- Responsible for all EA’s Japanese 3rd party developed external products (primarily Namco and Square Enix)- Day to day management of externally developed titles being published through EA’s systems.- Internal interface for TimeSplitters Future Perfect with Free Radical. Managing the QA, Localisation, Legal and Operations relationships.Titles in this role include- LEGO, multiple titles- Looney Tunes: Back in Action- Final Fantasy X-2
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QA Project Lead
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1996 - 2002
Heading up the QA teams for multiple projects across multiple formats & game genres - from simulation to RTS to 3rd person action and FPS.Titles in this position include- Black & White- Harry Potter and the Phillosophers Stone- F1- Shogun: Total War- LEGO (multiple titles).
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Lead Tester
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1998 - 2000
- Running all QA team management aspects on single projects- Generating complete project test plans- Daily work allocation- Progress reporting to vested individuals / groups
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Tester
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1996 - 1998
Testing multiple aspects of, and providing design feedback, on all titles, both single & multiplayer - Dungeon Keeper - Dungeon Keeper 2 - Populous: The Beginning - Theme Park World Testing multiple aspects of, and providing design feedback, on all titles, both single & multiplayer - Dungeon Keeper - Dungeon Keeper 2 - Populous: The Beginning - Theme Park World
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