Kevin Masson
Graphics Programmer, Tech Artist at Tuatara- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Professional working proficiency
Topline Score
Bio
Credentials
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Driving Licence (Permis B)
-Oct, 2015- Nov, 2024 -
Youth work diploma (BAFA)
UFCVAug, 2015- Nov, 2024
Experience
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Tuatara
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Canada
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Computer Games
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1 - 100 Employee
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Graphics Programmer, Tech Artist
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Jun 2021 - Present
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Developer
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Sep 2019 - Jun 2021
- Real time 3D web applications- AR & VR aplications
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Computer Science Trainee
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Sep 2018 - Sep 2019
Cooperative educationTasks on our WebGL applications:- Visual improvement- Graphic optimization- Build size optimization- Shader stripping- Shader writing- Graphic debuggingTools:- Unity- WebGL- three.js- WebAssembly- NSight- RenderDoc
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Google Summer of Code Mentor
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May 2019 - Aug 2019
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Google Summer of Code Student
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May 2018 - Aug 2018
Appleseed is an open-source physically based renderer that I worked on for 4 months as part of the Google Summer of Code program. To this day, I am still contributing to appleseed occasionally. I enjoyed my summer to work on 2 different projects. The first one is an Adaptive Image Plane Sampling algorithm and the second one is a feature allowing users to stop the renderer at anytime and restart their render to the point where they stopped. Appleseed: https://appleseedhq.net/ See my final report and results of my work here https://github.com/oktomus/gsoc-2018/blob/master/appleseed-final-report.md Show less
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Ellipse Studio
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France
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Animation and Post-production
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1 - 100 Employee
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Pipeline / Tools Developer
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Jun 2017 - Aug 2017
- Layout: interfaced, improved and cleaned some tools of the previous season - Created set of new tools to help artists on during the layout process - Automatic Maya scene cleaning/checking - Setup of a python module to run non-render jobs on Deadline (split, sanity check, alembic export) - Different shotgun playlists auto-generation - Shotgun and Toolkit API - Qt - Deadline, Maya, Mayapy - Python 2.7 - Layout: interfaced, improved and cleaned some tools of the previous season - Created set of new tools to help artists on during the layout process - Automatic Maya scene cleaning/checking - Setup of a python module to run non-render jobs on Deadline (split, sanity check, alembic export) - Different shotgun playlists auto-generation - Shotgun and Toolkit API - Qt - Deadline, Maya, Mayapy - Python 2.7
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Motion Designer Freelance
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Jan 2016 - May 2017
Motion Design Web Design Graphic Design Motion Design Web Design Graphic Design
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Fabrique d'Images
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Luxembourg
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Animation and Post-production
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1 - 100 Employee
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Pipeline / Tools Developer
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Jul 2016 - Aug 2016
Tv Show : "Petit Ours Brun - Comptine & Devinettes" • Made a large set of tools for the production of Petit Ours Brun including: - Asset/Texture management - Layout/Dress builder - Automatic setup - Publish tool - Episode/Sequence/Shot management• For this I have used: - Maya and Nuke Python API - Google spreadsheets API - Python
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Developer Intern
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Apr 2016 - Jun 2016
• Provided a set of nodes for Maya to make easier the use of colorSets, especially when generating a colorSet on a mesh from particles (C++)• Developed multiple tools to facilitate artists' use of Maya in animation, look development and low modeling. (Python)• Made a sanity tool compatible in Maya and Nuke to help the artists to clean their projects (Python)• Defined a workflow to use when working with OpenVDB in Maya• Learned Nuke SKD and created custom nodes (C++)Maya : C++, Python, RenderingNuke : C++, Python, CompositingArnold Show less
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Telligo
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France
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Travel Arrangements
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1 - 100 Employee
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Photography holiday camp - activity leader
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Jul 2016 - Jul 2016
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Education
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Université de Strasbourg
Master degree, Computer Science - Computer Graphics -
Université de Strasbourg
Bachelor of Science (B.S.) in Computer Science, Computer Science -
Université de Lorraine
University Technical Diploma of Computer Science, Computer Science in a University Institute of Technology