Oğuzhan Kop

Technical Artist at Nitrogen Games
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Turkey, TR

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Türkiye
    • Computer Games
    • 1 - 100 Employee
    • Technical Artist
      • Oct 2021 - Present

    • 3D Artist
      • Nov 2020 - Oct 2021

    • Computer Games
    • 3D Artist
      • Aug 2020 - Nov 2020

    • Türkiye
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Sep 2019 - Jun 2020

      *was part of a team in Happy Game Hub for the senior project *was responsible for modeling, texturing and rigging the assets *was part of a team in Happy Game Hub for the senior project *was responsible for modeling, texturing and rigging the assets

    • United States
    • Travel Arrangements
    • 100 - 200 Employee
    • Game Operator
      • Jun 2019 - Sep 2019

    • Türkiye
    • Technical and Vocational Training
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2019 - Feb 2019

      *modeled and textured some pieces of tugboats *created the human rigs and done the weight painting *created appropriate human animations *worked on the clothing to be animated as the body moves *modeled and textured some pieces of tugboats *created the human rigs and done the weight painting *created appropriate human animations *worked on the clothing to be animated as the body moves

    • Türkiye
    • Technical and Vocational Training
    • 1 - 100 Employee
    • 3D Artist
      • Jun 2018 - Oct 2018

      *researched current technologies and latest trends that are used in 3D modeling to make the project more real. *modeled and textured the parts of the Med-Marines as real-like as possible *designed and textured the clothing of the crew *researched current technologies and latest trends that are used in 3D modeling to make the project more real. *modeled and textured the parts of the Med-Marines as real-like as possible *designed and textured the clothing of the crew

Education

  • İzmir Ekonomi Üniversitesi
    Licentiate degree, Yazılım Mühendisliği
    2016 - 2020

Community

You need to have a working account to view this content. Click here to join now