Oscar Gonzalez
Senior Environment Artist at Insomniac Games- Claim this Profile
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English Native or bilingual proficiency
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Spanish Native or bilingual proficiency
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Bio
Chee Fong
Oscar has contributed heavily to the success of Battlefield Hardline DLC. I have both managed and worked very closely with Oscar and in that time he has shown amazing work ethics, he takes feedback well, and has a desire to grow. Our DLC has a very tight schedule and deadlines, and Oscar has proven himself to be an asset to the project with his dedication and care for his work. His passion has been met with good results.
LinkedIn User
I had the pleasure of working with Oscar on Ivey Poker as his Art Director. He always listened, was patient with my feedback which he then applied to his work to polish his environments. Oscar is very easy going and he takes his work seriously. The thing I appreciate most about him is that he consistently delivers quality work and can be relied on to get a job done right. It would be a pleasure to work with Oscar again in the future.
Chee Fong
Oscar has contributed heavily to the success of Battlefield Hardline DLC. I have both managed and worked very closely with Oscar and in that time he has shown amazing work ethics, he takes feedback well, and has a desire to grow. Our DLC has a very tight schedule and deadlines, and Oscar has proven himself to be an asset to the project with his dedication and care for his work. His passion has been met with good results.
LinkedIn User
I had the pleasure of working with Oscar on Ivey Poker as his Art Director. He always listened, was patient with my feedback which he then applied to his work to polish his environments. Oscar is very easy going and he takes his work seriously. The thing I appreciate most about him is that he consistently delivers quality work and can be relied on to get a job done right. It would be a pleasure to work with Oscar again in the future.
Chee Fong
Oscar has contributed heavily to the success of Battlefield Hardline DLC. I have both managed and worked very closely with Oscar and in that time he has shown amazing work ethics, he takes feedback well, and has a desire to grow. Our DLC has a very tight schedule and deadlines, and Oscar has proven himself to be an asset to the project with his dedication and care for his work. His passion has been met with good results.
LinkedIn User
I had the pleasure of working with Oscar on Ivey Poker as his Art Director. He always listened, was patient with my feedback which he then applied to his work to polish his environments. Oscar is very easy going and he takes his work seriously. The thing I appreciate most about him is that he consistently delivers quality work and can be relied on to get a job done right. It would be a pleasure to work with Oscar again in the future.
Chee Fong
Oscar has contributed heavily to the success of Battlefield Hardline DLC. I have both managed and worked very closely with Oscar and in that time he has shown amazing work ethics, he takes feedback well, and has a desire to grow. Our DLC has a very tight schedule and deadlines, and Oscar has proven himself to be an asset to the project with his dedication and care for his work. His passion has been met with good results.
LinkedIn User
I had the pleasure of working with Oscar on Ivey Poker as his Art Director. He always listened, was patient with my feedback which he then applied to his work to polish his environments. Oscar is very easy going and he takes his work seriously. The thing I appreciate most about him is that he consistently delivers quality work and can be relied on to get a job done right. It would be a pleasure to work with Oscar again in the future.
Experience
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Insomniac Games
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United States
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Computer Games
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300 - 400 Employee
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Senior Environment Artist
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Apr 2020 - Present
Past project: Spider-Man: Miles Morales (PS4 /PS5)
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Environment Artist
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May 2016 - Apr 2020
Past project: Spider-Man PS4 (PS4)
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CGMA | Computer Graphics Master Academy
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United States
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E-Learning Providers
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1 - 100 Employee
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Instructor
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Jan 2021 - Present
currently teaching the "Environment Art for Games in UE4" currently teaching the "Environment Art for Games in UE4"
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Environment Artist
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May 2015 - Mar 2016
Battlefield Hardline DLC maps (PS4/ XBox One/ PC) and Gen 3
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Environment Artist
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Jan 2014 - Apr 2015
Project: Madden 16 ( Environment Artist/lighter) ps4/XBox oneProject: Madden 15 (Playstation4 / XboxOne)
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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3D Modeler
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May 2013 - Oct 2013
NBA LIVE 14 (Playstation4 / XboxOne) NBA LIVE 14 (Playstation4 / XboxOne)
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Phil Ivey Poker
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Orlando, FL (Freelance)
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3D Environment Artist (backgrounds)
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Mar 2013 - May 2013
Created from scratch 3D Environments (backgrounds) for an upcoming Poker game featuring on iPad, iPhone, Android devices and Facebook. Tools used: 3D Studio Max, Mental ray, Photoshop, ZBrush, nDo2 and Crazy Bump. Created from scratch 3D Environments (backgrounds) for an upcoming Poker game featuring on iPad, iPhone, Android devices and Facebook. Tools used: 3D Studio Max, Mental ray, Photoshop, ZBrush, nDo2 and Crazy Bump.
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Associate Texture Artist
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Mar 2012 - Feb 2013
- NCAA Football 14 (Playstation3 / Xbox 360) - Madden NFL 13 (Playstation3 / Xbox 360) - NBA LIVE 14 (Playstation4 / Xbox One) - NCAA Football 13 (Playstation3 / Xbox 360) - NCAA Football 14 (Playstation3 / Xbox 360) - Madden NFL 13 (Playstation3 / Xbox 360) - NBA LIVE 14 (Playstation4 / Xbox One) - NCAA Football 13 (Playstation3 / Xbox 360)
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Arete Studios
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Orlando, Florida Area
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Lead Game Artist
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May 2011 - May 2012
- Created 2D environments and props for a mobile game. - Platforms: iPhone, iPhone 2, iPad 2 and Android devices. - Establishing and keeping art style. - QA testing and attending weekly meetings. - Created 2D environments and props for a mobile game. - Platforms: iPhone, iPhone 2, iPad 2 and Android devices. - Establishing and keeping art style. - QA testing and attending weekly meetings.
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Digital Armada Inc.
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Orlando, Florida Area
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3D Environment Artist
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Nov 2011 - Mar 2012
Modeled and textured next-gen hard surface environmental props. Modeled and textured next-gen hard surface environmental props.
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Cohen & Company Creative, Inc
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Orlando, Florida Area / Fort Lauderdale
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3D Environment Artist
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Nov 2010 - Jan 2011
3D modeled, textured and animated 3D house for a TV commercial 3D modeled, textured and animated 3D house for a TV commercial
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3D artist
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Mar 2010 - Jun 2010
I was in charged of all 3D and 2D art of a book. I was in charged of all 3D and 2D art of a book.
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Dead Man Games, LLC
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Orlando, Florida Area
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3d Modeler/Texture artist (Internship)
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Jan 2009 - Apr 2009
Worked closely with art director in order to create assets for a game using the Unreal editor, created vehicles and environment objects also I textured them. Software used; 3D Studio Max , Mudbox, Photoshop, Crazy bump, Unreal Editor 3. Worked closely with art director in order to create assets for a game using the Unreal editor, created vehicles and environment objects also I textured them. Software used; 3D Studio Max , Mudbox, Photoshop, Crazy bump, Unreal Editor 3.
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Education
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International Academy of Design
BFA, Game Design & Development