Nicolas V.

Senior Staff Engineer at Qualcomm
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Location
CA
Languages
  • Français Native or bilingual proficiency
  • Anglais Full professional proficiency

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Credentials

  • Mathematics for Machine Learning: Linear Algebra
    Coursera
    Jan, 2019
    - Sep, 2024
  • Deep Learning Specialization
    Coursera
    Apr, 2018
    - Sep, 2024
  • Sequence Models
    Coursera
    Apr, 2018
    - Sep, 2024
  • Convolutional Neural Networks
    Coursera
    Dec, 2017
    - Sep, 2024
  • Improving Deep Neural Networks: Hyperparameter tuning, Regularization and Optimization
    Coursera
    Oct, 2017
    - Sep, 2024
  • Structuring Machine Learning Projects
    Coursera
    Oct, 2017
    - Sep, 2024
  • Neural Networks and Deep Learning
    Coursera
    Sep, 2017
    - Sep, 2024
  • The Data Scientist’s Toolbox
    Coursera Verified Certificates
    Jan, 2015
    - Sep, 2024
  • R Programming
    Coursera Verified Certificates
    Dec, 2014
    - Sep, 2024

Experience

    • United States
    • Telecommunications
    • 700 & Above Employee
    • Senior Staff Engineer
      • May 2021 - Present
    • Canada
    • Higher Education
    • 700 & Above Employee
    • Ph.D. Student in Electrical & Computer Engineering - Computer Graphics
      • Jan 2017 - Present
    • Higher Education
    • 700 & Above Employee
    • Master of Computer Science
      • 2015 - 2016
    • France
    • Computer Games
    • 700 & Above Employee
    • 3D Programmer
      • 2012 - 2014

      ■ Assassin's Creed Black Flag This project involved 1200 peoples on 6 countries over the world. As part of the 3D/engine team I was responsible for delivering stunning AAA graphics technologies running with high frame rate for all major consoles and PC (7 platforms). I worked mainly on: -R&D on clouds rendering and terrain mesh simplification -UI engine, video player -Moved cpu code to compute shaders -New lighting features -Optimization and bug fixes ■ The mighty quest for epic loot This AAA free to play project involved 140 peoples in Montreal. As part of the 3D team, I was responsible to port the engine on console and optimizing rendering code. I worked mainly on: -Port full engine on PS3 -Optimized Xbox 360 rendering by implementing multi-threaded rendering Technologies: PS3 / Xbox360 / PS4 / Xbox One, C++ / C# / multi-threading / DirectX 9-11 / OpenGL / HLSL / GLSL / CG / Jira Show less

    • France
    • Computer Games
    • 700 & Above Employee
    • 3D Programmer / Lead programmer
      • Oct 2010 - Mar 2012

      As part of Gameloft’s team leads I was mainly responsible to enforce best coding practice, organize and participate to team meeting (agile). Enforcing team cohesion, communication and productivity. Dispatching tasks to team members and solving technical problems. ■ Modern Combat 2 As Lead Programmer of MC2 team, I was responsible to port the game on Nintendo 3DS. I worked mainly on: -Defining the project scope -Monitoring projects: schedule control, change request management -Writing documentations for research and development tax credit request -Managing the production team (7 developers + 3 artists) -Implementing Agile methodology ■ Monster Life This project was a new project started from zero. As Lead Programmer of MC2 team, I was responsible to ship the game on IOS and Android. I worked mainly on: -Defining the project scope -Participating in planning the project schedule and resources -Monitoring projects: schedule control, change request management -Writing documentations for research and development tax credit request -Managing the production team (12 developers + 3 artists) -Implementing Agile methodology -Writing technical specifications Technologies: C++ / C# / Python / multi-threading / OpenGL ES / GLSL / IOS / Android / Jira / Redmine Show less

    • Technical Director
      • 2007 - 2010

      Hitmuse was a start-up composed by a multidisciplinary team (30), including an important internal technical team (15) for offering business solutions for music industry. Agile / Scrum methodology. -Technical project management ($2 million) -Established strategic planning, budget developments and infrastructure -Planed and prioritized works for delivering -Project reviews for management -Recruited and managed the technical team (15 people) -Implemented Agile methodology -Managed external resources -Implemented technical architecture -Researched and developed (R & D) innovative features in connection with the marketing team -Wrote documentations for research and development tax credit request Technologies: ASP.NET / PHP / XEN / MYSQL / Heartbeat / LINUX Show less

    • France
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Founder & CEO
      • 2001 - 2010

      Information Technology Consulting Firm. Staff of 5 engineers providing technology consulting and custom software. Worked on several projects for well-known French companies such as:: *Kewego (innovative startup): -Development of the first product that will allow the company to be sold € 26 million "Kit Digital" in 2011. *MK2 (movie industry) -Ticketing system maintenance -Development of the online store Technologies: C / C++ / ASP.NET / JAVA / DIRECTX / PHP / NET / C# / XEN Show less

    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • I/O Operator
      • 1999 - 2000

      Scripts programming for managing image processing and workflow. Responsible for scanning, shooting, encoding and transcoding. Scripts programming for managing image processing and workflow. Responsible for scanning, shooting, encoding and transcoding.

    • France
    • Computer Games
    • 100 - 200 Employee
    • Video game programmer / C++
      • Jan 1998 - Jan 1999

      Main programmer on the "war game" part of the PC video game "Corsair”. -Optimization and integration of sprite animations compression algorithms. -Programming and optimizing transition effects in x86 assembly. -Artificial Intelligence programming for attack game mode (path finding). Technologies: C / C++ / x86 assembly Main programmer on the "war game" part of the PC video game "Corsair”. -Optimization and integration of sprite animations compression algorithms. -Programming and optimizing transition effects in x86 assembly. -Artificial Intelligence programming for attack game mode (path finding). Technologies: C / C++ / x86 assembly

Education

  • McGill University
    Doctor of Philosophy (Ph.D.), Electrical & Computer Engineering - Computer Graphics
    2017 - 2020
  • Dartmouth College
    Visiting PhD student
    2017 -
  • Université de Montréal
    Master of Science (M.Sc.), Computer Science
    2015 - 2016
  • Université de Reims Champagne-Ardenne
    Bachelor of Engineering (B.E.), Engineering Computer Graphics
    1998 - 1999
  • Université de Versailles Saint-Quentin-en-Yvelines
    Computer Science
    1996 - 1998
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