Nino Lambert
Software Engineer at simplicityDX- Claim this Profile
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Bio
Experience
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simplicityDX
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United States
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Software Development
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1 - 100 Employee
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Software Engineer
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Jan 2023 - Present
- Implemented greenfield microservices utilizing RESTful APIs in go. - Worked with a variety of data storage tools, including PostgreSQL, aws DynamoDB, TimescaleDB, aws Redshift & aws S3. - Built an inter-service system of event driven communication using Apache Kafka and aws Kinesis. - Collaborated with product and frontend leads to design new features based on customer feedback. - Maintained a microservice architecture using Kubernetes deployed on aws EKS.
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Bard-rr
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IT Services and IT Consulting
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Co-Creator, Full Stack Software Engineer
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Aug 2022 - Jan 2023
Bard is a lightweight, open source application for recording, replaying and analyzing how users interact with websites. - Worked with a remote team of three other software engineers to implement Bard's key features. - Designed a backend architecture utilizing RabbitMQ, ClickHouse and Postgres to handle a high write volume and complex analytical queries over large data sets. - Developed an Express.js REST API for ingesting and accessing data. - Used React.js and MaterialUI to create… Show more Bard is a lightweight, open source application for recording, replaying and analyzing how users interact with websites. - Worked with a remote team of three other software engineers to implement Bard's key features. - Designed a backend architecture utilizing RabbitMQ, ClickHouse and Postgres to handle a high write volume and complex analytical queries over large data sets. - Developed an Express.js REST API for ingesting and accessing data. - Used React.js and MaterialUI to create an intuitive user interface. - Augmented rrweb, an existing open source recording engine, into an npm package for easy instrumentation. - Automated two containerized deployment options: Docker Compose and AWS with ECS, EFS and Fargate. - Co-authored a comprehensive technical case study outlining Bard's problem space, features and design. Show less
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Lead Software Engineer
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Sep 2021 - May 2022
- Lead Engineer for Neptune, a decentralized lending and borrowing application on the Solana blockchain. - Collaborated with Neptune’s founder to design features and implement them in Rust. - Created a TypeScript API for interfacing with Neptune's backend. - Led a multinational team of experienced software engineers to submit Neptune to Solana’s Riptide Hackathon.
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Epic
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United States
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Software Development
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700 & Above Employee
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Cosmos Technician
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Aug 2018 - Sep 2021
Verona, Wisconsin, United States - Managed key initiatives for Cosmos, an unprecedently large database of de-identified medical information. - Worked with a small team to streamline Cosmos installs using agile processes. - Built software tools that cut the time to install Cosmos in half. - Trained other Epic employees on Cosmos processes to increase install volume. - Grew the Cosmos customer base by 10x in 12 months.
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Technical Solutions Engineer
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Aug 2018 - Aug 2021
Verona, Wisconsin, United States - Partnered with teams of healthcare IT professionals to optimize their use of Epic's Inpatient and Infection Control software. - Guided my teams through the technical aspects of hospital acquisitions, complex upgrades and COVID-19. - Regularly investigated complex problems and presented solutions to customer leadership (C-Suite).
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Education
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Launch School
Full Stack Software Engineering -
Boston University
Bachelor’s Degree, Biomedical/Medical Engineering