Niklas Wennersten

Senior Technical Animator at Hazelight Studios
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Contact Information
Location
SE
Languages
  • Swedish -
  • English -

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Bio

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Fredrik Häthén

A very talented and hard-working individual, Niklas has a positive outlook on life and his work. He is very reliable and easy to work with, and handles any job with ease and speed.

Wiktor Öhman

Niklas is a very driven, motivated and talented technical artist. He produced very realistic and believable animations at Star Vault. And his rigs were all greatly appreciated. He has a great attitude and lifts the spirit in a team. I would absolutely love to work with Niklas again if I had the chance, and he gets two thumbs up from me.

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Senior Technical Animator
      • Jun 2022 - Present

    • Technical Animator
      • Nov 2016 - Present

    • Sweden
    • Higher Education
    • 400 - 500 Employee
    • University student
      • Sep 2013 - Oct 2016
    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Technical artist/rigger
      • Jul 2011 - Dec 2012

      character/props/enviroment riggingprops/enviroment animationapex clothNPC level of detailunreal engine 3 implementation

    • Freelancing character rigger
      • Jul 2010 - Jul 2011

      character setup in maya, export and implementation in unreal engine

    • Sweden
    • Computer Games
    • Technical animator
      • Jan 2011 - May 2011

      Responsible mainly for character rigging and implementations, also responsible for animations, props modelling, textures Responsible mainly for character rigging and implementations, also responsible for animations, props modelling, textures

    • Computer Games
    • 1 - 100 Employee
    • Animator Intern
      • Jan 2010 - May 2010

      animation and character rigger intern, involving rigging and animating characters and creatures for mortal online as well as rig export and setup in Unreal engine and some game testing. animation and character rigger intern, involving rigging and animating characters and creatures for mortal online as well as rig export and setup in Unreal engine and some game testing.

Education

  • Blekinge tekniska högskola / Blekinge Institute of Technology
    Bachelor of Science (B.Sc.), Computer Games and Programming Skills
    2013 - 2016
  • School Of Future Entertainment
    Bachelor of computer graphics, Computer graphics
    2007 - 2009

Community

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