Niklas Heller
Senior Weapons Artist at Rocksteady Studios Ltd- Claim this Profile
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Deutsch Native or bilingual proficiency
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English -
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Bio
Luz Quiñonero
Niklas has been main responsible for building the environmental art assets in-engine and he surprised us constantly with his incredible imagination and creativity. He is versatile, independent, works unbelievably fast and he understands the needs of level design while keeping an eye for the visuals. Thanks to his work we've been able to deliver high-quality iterations, keeping the whole studio excited as they could easily imagine the final product. He shows great potential and I can't wait to see more of his work.
Luz Quiñonero
Niklas has been main responsible for building the environmental art assets in-engine and he surprised us constantly with his incredible imagination and creativity. He is versatile, independent, works unbelievably fast and he understands the needs of level design while keeping an eye for the visuals. Thanks to his work we've been able to deliver high-quality iterations, keeping the whole studio excited as they could easily imagine the final product. He shows great potential and I can't wait to see more of his work.
Luz Quiñonero
Niklas has been main responsible for building the environmental art assets in-engine and he surprised us constantly with his incredible imagination and creativity. He is versatile, independent, works unbelievably fast and he understands the needs of level design while keeping an eye for the visuals. Thanks to his work we've been able to deliver high-quality iterations, keeping the whole studio excited as they could easily imagine the final product. He shows great potential and I can't wait to see more of his work.
Luz Quiñonero
Niklas has been main responsible for building the environmental art assets in-engine and he surprised us constantly with his incredible imagination and creativity. He is versatile, independent, works unbelievably fast and he understands the needs of level design while keeping an eye for the visuals. Thanks to his work we've been able to deliver high-quality iterations, keeping the whole studio excited as they could easily imagine the final product. He shows great potential and I can't wait to see more of his work.
Experience
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Rocksteady Studios Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Senior Weapons Artist
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Aug 2018 - Present
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Starbreeze Entertainment
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Sweden
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Computer Games
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400 - 500 Employee
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Weapon Artist
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May 2017 - Aug 2018
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Goodgame Studios
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Germany
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Computer Games
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100 - 200 Employee
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3D-Artist
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Sep 2012 - Feb 2017
"4th Floor Studio" PC Game on UE4 (Modeling, Leveldesign, Worldbuilding) Canceled Shadow Kings (modeling and rendering, creating 3D renders for landingpages) Googdame Galaxy (modeling, polishing of existing assets, rendering) "4th Floor Studio" PC Game on UE4 (Modeling, Leveldesign, Worldbuilding) Canceled Shadow Kings (modeling and rendering, creating 3D renders for landingpages) Googdame Galaxy (modeling, polishing of existing assets, rendering)
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RUST LTD.
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United States
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Computer Games
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1 - 100 Employee
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3D Artist
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2016 - 2017
Voluntarily contributing and creating VR ready assets in my free time. Voluntarily contributing and creating VR ready assets in my free time.
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49Games
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Hamburg und Umgebung, Deutschland
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Internship
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Feb 2011 - May 2011
Managing and polishing of character animations. Managing and polishing of character animations.
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Education
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SAE Hamburg
Diploma, Film&Animation