Nik Aggarwal
Game Developer at Sago Mini- Claim this Profile
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Bio
Experience
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Sago Mini
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Canada
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Entertainment
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1 - 100 Employee
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Game Developer
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Dec 2014 - Present
I work with play designers to create fun and engaging games for kids that encourage open play. I mainly play the role of developer, crafting the way things move on screen and how they react to children's inputs, but do some game design as well. It's a very collaborative process! I work with play designers to create fun and engaging games for kids that encourage open play. I mainly play the role of developer, crafting the way things move on screen and how they react to children's inputs, but do some game design as well. It's a very collaborative process!
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Ravenous Games
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Computer Games
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Game Developer
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Apr 2012 - Jan 2014
I programmed iOS games using Xcode and Cocos2D / Unity for the app store. My main roles were general game programming, level design, while secondary roles I filled included mechanic design and writing. I also ported code from Actionscript3 to Objective-C. I programmed iOS games using Xcode and Cocos2D / Unity for the app store. My main roles were general game programming, level design, while secondary roles I filled included mechanic design and writing. I also ported code from Actionscript3 to Objective-C.
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Apple Store Liason
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Apr 2010 - Sep 2010
Worked as an Apple Store Employee representative at Futureshop. Worked as an Apple Store Employee representative at Futureshop.
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Education
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Queen's University
Bachelor of Computing, Computer Science