Niels Uiterwijk

Technical Director at Paradox Interactive
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Location
Stockholm, Stockholm County, Sweden, SE

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David Goemans

When the opportunity came to hire another programmer for work on a new title, Niels' name stood out among the other candidates as one of our best past interns. Since rejoining the team, he has delivered quality work, helping the us meet every milestone deadline. Niels' commitment to creating a quality product goes beyond just solving the problem at hand, and has made considerable contributions to game play and graphics quality. Aside from his work ethic, he's a really fun guy, with a great sense of humour, which fits right in with our team. I've thoroughly enjoyed working with him again, and would definitely recommend Niels to anyone looking for a good, dependable programmer!

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Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Technical Director
      • Nov 2020 - Present

      Responsible for leading & managing the programmer department for PDS Green.

    • Tech Lead of PDS Engine
      • Sep 2019 - Nov 2020

      Responsible for leading the engine team, setting up processes to work with teams internal in the studio. Synchronizing cross-studio technology developments. Setting a vision for future engine work and together with the product owner populating the roadmap.Clausewitz is used by Imperator: Rome and Crusader Kings 3 and two unannounced projects during my time.

    • Tech Lead on Imperator: Rome
      • Aug 2018 - Sep 2019

      Responsble for the technical delivery of Imperator: Rome. Leading a team of programmers, implementing better work processes and communicating with all parties involved in releasing a game.

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Programmer
      • Nov 2014 - Aug 2018

      Responsible for the general design and maintenance of our game engine, as well as our game Antegods. In this role I guide other programmers and interns so they can create the features as discussed in a timely manner. I also regularly communicate with the design and art teams to discuss new features and design their implementation. I provide estimations on work-for-hire projects that are used for creating a milestone schedule.Have created a guideline for our intern hiring process as well as our employee hiring process. Show less

    • Game Programmer
      • Nov 2011 - Nov 2014

      Worked on and maintained our internal multi-platform engine:Added dx11 supportMaintained support for android, iOS and windows phoneMade it thread-safeAdded a threaded dynamic atlas generator, allowing sprites to be streamed in the background and be placed in an atlas for optimal renderingWorked on several games: Rocket Riot 3D, Terraria PlayStation 3, Mobile & Nintendo 3DS.Participated in several game jams and won several awards.

    • CEO
      • Mar 2011 - Dec 2013

      Creating fun & innovating games. Currently first game is scheduled for release on XBLIG. Creating fun & innovating games. Currently first game is scheduled for release on XBLIG.

    • Netherlands
    • Public Relations and Communications Services
    • 1 - 100 Employee
    • Web programmeur
      • Mar 2011 - Sep 2011

      Part time job, helping & doing any technical questions or problems they might have. Part time job, helping & doing any technical questions or problems they might have.

    • Lead Programmer
      • Mar 2011 - May 2011

      Responsible for creating an 2D engine in C++ with an ingame level editor. Guiding an programmer intern. Responsible for creating an 2D engine in C++ with an ingame level editor. Guiding an programmer intern.

    • Netherlands
    • Insurance
    • Game Programmer
      • Dec 2010 - Mar 2011

      Finishing up a Nintendo DSi Ware game, responsible for getting it through lotcheck and making it playable. Finishing up a Nintendo DSi Ware game, responsible for getting it through lotcheck and making it playable.

    • Netherlands
    • Entertainment Providers
    • 1 - 100 Employee
    • Game Programmer
      • Jun 2010 - Aug 2010

      Worked on swords & soldiers and awesomenauts

    • Game Programmer Internship
      • Feb 2010 - Aug 2010

      Worked on tools for their next game. Helped with PS3 porting of Swords & Soldiers, implemented several optimizations.

    • Game Programming Internship
      • Sep 2008 - Jan 2009

      Internship. Worked on several projects, including the very fun game, Hydro Tilt. Internship. Worked on several projects, including the very fun game, Hydro Tilt.

    • Netherlands
    • Telecommunications
    • 1 - 100 Employee
    • Developer
      • Jun 2008 - Aug 2008

      Creating new feature's and changing excisting ones on the Telecompaper website. Creating new feature's and changing excisting ones on the Telecompaper website.

    • Developer
      • 2008 - 2008

Education

  • Avans Hogeschool Breda
    Bachelor, Computer Engineering
    2006 - 2010

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