Nidhi Gulati

Program Manager at KRAFTON India
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Contact Information
Location
Bengaluru, Karnataka, India, IN

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Experience

    • India
    • Wholesale Import and Export
    • 1 - 100 Employee
    • Program Manager
      • Nov 2023 - Present

      Bengaluru, Karnataka, India

    • United Kingdom
    • Advertising Services
    • 1 - 100 Employee
    • Game Producer
      • Apr 2021 - Aug 2023

      Gurugram, Haryana, India - Established and currently managing end to end production processes for Hike’s real money gaming platform called Rush. - Drove 2 game releases from mid cycle to launch (Leedo and Quizzy). - Responsible for creating game concept designs for 8 current games and new upcoming games with defining game core loops and core mechanics of various genres (Bumper Battle, Fruit Fight, Brick Smash, Disc Football, Pool Royale, Super Archery, Leedo Play, Speed Ladders) - Successfully managed the… Show more - Established and currently managing end to end production processes for Hike’s real money gaming platform called Rush. - Drove 2 game releases from mid cycle to launch (Leedo and Quizzy). - Responsible for creating game concept designs for 8 current games and new upcoming games with defining game core loops and core mechanics of various genres (Bumper Battle, Fruit Fight, Brick Smash, Disc Football, Pool Royale, Super Archery, Leedo Play, Speed Ladders) - Successfully managed the game production pipeline from concept to launch for the aforementioned games. - Responsible for creating game concept designs defining core loops and core mechanics and setting pre-production pipeline for new games of different genres. - Successfully set up Clickup from scratch as an internal project management tool to manage product priorities and release pipelines and integrated it with the Jira pipeline. - Actively responsible for hiring, training and appraising of new producers, program managers and game designers for the team. - Handling outsourcing and on-boarding requirements for various external developer studios. - Leading bi- annual project planning for the Gaming Pod and partially for the Rush India Pod, working with Product managers and other studio leads to outline feature pipeline and work towards achieving the same. - Defining game studio budgets at the time of quarter planning with the finance team. - Driving mid quarter reviews and end quarter reviews with the CEO, Head of Product and other studio leads for the internal gaming studio. - Managing detailed execution of enhancements for live games which majorly includes bug triaging, build testing, spec documentation and prioritisation of the same that has led to 30% reduction in consumer complaints - Handling legal opinions for the game rules in the RMG space with the internal and external legal team. Show less

    • India
    • Entertainment Providers
    • 300 - 400 Employee
    • Producer
      • Apr 2020 - Mar 2021

      Bengaluru, Karnataka, India • Drove 1 PvP word game and 1 anagram game from conception to launch. • Led bi- annual project planning, working with Product managers and outlined feature pipeline to achieve the same. • Conducted project impact assessments and successfully established game production pipeline across verticals, bringing down the schedule variance by 50%. This also resulted in 30% reduction in production bugs, thereby improving the build quality. • Successfully implemented an art pipeline with a… Show more • Drove 1 PvP word game and 1 anagram game from conception to launch. • Led bi- annual project planning, working with Product managers and outlined feature pipeline to achieve the same. • Conducted project impact assessments and successfully established game production pipeline across verticals, bringing down the schedule variance by 50%. This also resulted in 30% reduction in production bugs, thereby improving the build quality. • Successfully implemented an art pipeline with a detailed rollout plan and milestones for efficient and timely asset deliveries across games. • Worked on live ops dashboard setups for seasonal features in a game that led to a reduction in art asset management time by 50% and testing time from 5 hours to 1 hour. • Drove the migration of 3 studio titles on Facebook Instant App • Managed detailed execution and delivery plans for compliance integrations like GDPR, CCPA and iOS 14. • Conducted a current state vs. target state gap analysis for the project and developed solutions to bridge differences, which led to an increase in effort efficiency by 30%.

    • Associate Producer
      • Nov 2017 - Apr 2020

      Karnataka, India • Oversee the creation team's needs and solve any roadblocks to maintain a stable and productive development cycle • Ensure the overall quality of the project (aesthetics, ergonomics, easy to understand by the consumer, device performance) • Have a constant Big Picture view of the project at all times • Allocate team resources and prioritize workload so that deadlines are met in due time • Provide regular reports to the Game Manager regarding development status and raise any issues… Show more • Oversee the creation team's needs and solve any roadblocks to maintain a stable and productive development cycle • Ensure the overall quality of the project (aesthetics, ergonomics, easy to understand by the consumer, device performance) • Have a constant Big Picture view of the project at all times • Allocate team resources and prioritize workload so that deadlines are met in due time • Provide regular reports to the Game Manager regarding development status and raise any issues or concerns if a certain aspect of the project is in danger of not meeting a deadline • Have a great sense of crisis management to lay out a plan of attack whenever serious issues appear that affect live users and must be solved as soon as possible • Refine personal management, communication and organization skills to ensure both the project and the team's ongoing growth • Scrum master

    • Director Of Operations
      • Sep 2015 - Oct 2017

      Food United Gurgaon • Actively hired and trained new employees and managed daily rosters for 30+ employees across 3 outlets. • Established third party relations for central inventory upkeep. • Managed communication with head office to maintain franchise standards and for advertising and marketing strategies. Skills Gained at the job: 1. Managing skills 2. Team Work 3. Client Interaction on a daily basis 4. Product Marketing

    • Education Management
    • Creative Designer
      • Oct 2015 - Mar 2016

      Gurgaon, India • Designed 70+ educational games/activities to treat the children of ages 1-7 years in the autism spectrum. • Worked on a subscription based model with clients. • Created activities which were iterative based on feedback from parents and assessment by in-house psychologists.

    • Australia
    • Higher Education
    • 700 & Above Employee
    • Application Developer
      • Jun 2015 - Aug 2015

      Brisbane, Australia Developed a Web based application for Let's Talk, to help in-house psychologists treat speech impairment in children with autism. • Created the project plan and designing activity flows with the stakeholders. • Working with Let’s Talk doctors for understanding the requirements, for testing and feedback for the application. • Created a library of various cards in different categories that one can use with the application dynamically.

    • Junior Consultant
      • Jul 2013 - Dec 2013

      Gurgaon, India Responsibilities: Overlooking Personal Filing and preparing reports Meeting Associates

    • United States
    • Advertising Services
    • 500 - 600 Employee
    • Junior Associate (internship)
      • Jul 2011 - Aug 2011

      Gurgaon, India JOHN DEERE Deere & Company, founded in 1837, usually known by its brand name John Deere, is an American corporation based in Moline. Technologies Used CSS, JavaScript, HTML, XML, CMS Teamsite, Interwoven tool Responsibilities Authoring pages Testing and fixing of pages Quality Assurance Deploying and publishing the asset into different environment. Testing the published assets in different environment whether they are successfully deployed or not.

Education

  • Queensland University of Technology
    Master's Degree, Information Technology; Games Design
    2014 - 2015
  • Guru Gobind Singh Indraprastha University
    Bachelor's Degree, Computer Application
    2009 - 2012

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