Nicolas Regnault
Developer at Odd Tales Ltd.- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Professional working proficiency
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Italien Elementary proficiency
Topline Score
Bio
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Credentials
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Introduction to Object-Oriented Programming (in C++)
EPFL (École polytechnique fédérale de Lausanne)Apr, 2014- Sep, 2024 -
Introduction to technologies of interactive digital media
MOOC created by CNAM and distributed on the website FUNApr, 2014- Sep, 2024 -
Voltaire certification
Voltaire projectMay, 2013- Sep, 2024
Experience
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Odd Tales Ltd.
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United Kingdom
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Artists and Writers
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1 - 100 Employee
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Developer
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Jun 2018 - Present
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Studio Nyx
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France
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Computer Games
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1 - 100 Employee
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Developer
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Oct 2017 - May 2018
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Apprentice Engineer in Sciences and Technologies of Digital Medias
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Nov 2014 - Oct 2017
Apprenticeship betwenn ENJMIN school and Studio Nyx company
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Spoky - Développer
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Mar 2015 - Jun 2015
The production company Futurikon created Spoky, a new animated cartoon for children targetting TV media. In a transmedia approach, the project will be supported by a video game for mobiles and tablets. A pilot for the cartoon was created by an animation studio in Angoulême and we made at Studio Nyx the prototype for the game.Intended to promote the project to broadcasters, the prototype had to be as clean as possible. With a reduction of polygons for real time constraints, assets from animation studio were reused in the game.The team working on this project was composed by a project manager, also game designer, a 2D graphist, a 3D animator and myself as a developer. A 3D modeler and a sound designer also contributed to the project.The game is an endless runner for children, and it is taking place in the universe of the cartoon. The prototype is available for free on Android device :https://play.google.com/store/apps/details?id=com.studionyx.spokyBut you can also try the WebGL version using your favorite web navigator :http://dev.studio-nyx.com/spoky/The development of the full game Spoky will begin once the project has found a broadcaster.
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Legions of Steel - Tester and additional programmer
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Nov 2014 - Apr 2015
Main project of Studio Nyx at his creation, Legions of Steel is a video game adaptation of the board game created in 1992. The project was already well advanced when I start working at the studio. I mainly worked as a tester and also made some minor development tasks as the options menu or the integration of the translations.
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Training - Research & Development to create a dynamic generation of terrain in Unity
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Jul 2014 - Aug 2014
Wanting to work in the video game industry, I take the opportunity to do an home work for Magiko Gaming studio during my summer holidays. My goal was to create a procedural voxel terrain in Unity. The main reference for this work was the game Minecraft and the first challenge was the optimizations. The first month of work was largely devoted to research on the subject.Then, I made a deep analysis of the best Unity voxel terrain generator found on the net which offering a relatively well optimized generation of an infinite and dynamically field. I improve this projet by implementing the unload of far voxels from player and adding a pool system to allow a long playing session without memory leak.
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Training - Website update
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Jun 2014 - Jun 2014
For my studies, I realized an internship at Revia Multiservices to update and improve the company's website. I firstly take time to understand the products and specifities of the company, which is a distributor of electrics and diesels vehicles because I had to highlight her strong points to create an efficient showcase website. For my studies, I realized an internship at Revia Multiservices to update and improve the company's website. I firstly take time to understand the products and specifities of the company, which is a distributor of electrics and diesels vehicles because I had to highlight her strong points to create an efficient showcase website.
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Education
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Cnam-Enjmin
Engineer in Sciences and Technologies of Digital Media, in apprenticeship -
ISEN Toulon